Please give us non-destructive adjustment layers! Please! Been waiting for this for years. On every new Gimp release I look through the new features and ... no. No adjustment layers. I'm confused how this is not the #1 priority. It has been what I am missing for years and years. And every time I talk to someone about Gimp vs Photoshop, they ask me 'Do you still have to cope with destructive adjustment curves and filt…
GIMP receives a $100K donation
141–150 of 318 posts
Re: GIMP receives a $100K donation
#142Re: GIMP receives a $100K donation
#143Earlier quoted context omitted.
I'm sorry, but I'm kind of tired of this double standard. If you want to get paid for your project, charge for it. If you want a lot of people to use and benefit from it, give it away. If you give it away, don't then complain that you're not getting paid for it. We all love and benefit from free and open software, but if you're in a position where you're considering working for free, you should make sure you're squar…
I disagree with this binary assertion. Dual license so that people can use it, but if people are making a killing with it, you get a piece of that.
Re: GIMP receives a $100K donation
#144There's Affinity Photo / Designer that is pretty similar to Photoshop (UI & functionality) and cost around $50. No subscription, no bullshit. That's (kinda) affordable, right?
Affinity Photo / Designer are very very far from Photoshop. Affinity Photo is a replacement for Lightroom (raw photo editors), and Affinity Designer is a replacement for Adobe Illustrator (vector graphics). Although you can do vectors and photo editing in Photoshop, the main purpose of PS is raster painting, which neither Affinity Photo nor Designer are remotely good at. As such, neither of them could replace GIMP or…
I've used GIMP a lot and finally switched to Affinity Photo+Designer. It is, I must admit, much better for almost everything, the only thing GIMP still handles the best is selection and cropping.
Affinity Photo even supports Photoshop plugins (although I have not tried that).
Re: GIMP receives a $100K donation
#145Earlier quoted context omitted.
They did an ICO. Just like every companies with written "decentralized" in the baseline.
Well, I guess in the universe of scams, this isn't the worst outcome.
Holy jumping jesus, this is the best scam I have ever SEEN! They've scammed a bunch of VCs into investing in their ICO, and they're now going to give the money to FOSS projects with no obligation! This project of course is doomed, but this is a great way to infuse cash into FOSS without having to actually ask for donations.
Re: GIMP receives a $100K donation
#146Re: GIMP receives a $100K donation
#147Earlier quoted context omitted.
I think when you're in a serious work mood, not having fun playing a game, that sort of thing would be incredibly infuriating. Also, Photoshop is usually paid for by people's employees anyway, so the user doesn't really care about the price.
> that sort of thing would be incredibly infuriating Why? You already have to pay for these things, except you need to go look for them everywhere and find out how to import them and restore them from somewhere if you change machine. A marketplace for tooling is uber-valuable, and it's also an insane opportunity for creators who want to sell on these marketplaces. The only thing I'm talking about is: 1. make the soft…
Re: GIMP receives a $100K donation
#148Free-to-play is huge in gaming, but in tooling it’s not. Why? A free Photoshop integrating a brush marketplace would make a shit ton of money. A free Premiere with a marketplace for effects?
Re: GIMP receives a $100K donation
#149Earlier quoted context omitted.
I want to support GIMP but, especially for fast, professional use, the UI makes it impossible. Their raw features are on par with anything I'd want to do in Photoshop, it's 100% a UI issue at this point. And I don't get why it's this hard for open source projects to realize that (the only notable exception I know is Firefox, which I love).
What is exactly the problem with gimp's UI? I find it intuitive and very easy to use (but then, I have not used many other interactive imaging programs). Is it missing something important? Has too many useless features? GIMP's UI is alright for me, what I need are more features that are sorely lacking: 1) ability to work with images having an arbitrary number of spectral bands 2) floating-point pixel values 3) comple…
It can:
1.) handle hyperspectral images
2.) handle images with 32-bit floating-point pixels
3.) handle gigantic images, streaming from disk as necessary
4.) record edits as a macro, which can be replayed on other images
Unfortunately, I'm not aware of, and a little searching didn't uncover, any capability for handling complex pixel values. This could be (poorly) implemented with 2-channel images and some user macros for specially manipulating them.
[0] https://imagej.net/Welcome
[1] http://fiji.sc/
Re: GIMP receives a $100K donation
#150Earlier quoted context omitted.
Last time I used gimp it wouldn’t save a file in different format - I had to export it. For someone that just wants to grab an image, touch it up and resave it, gimp just irritates. There’s at least another 50 of these kinds of small annoyances that add up to one large dealbreaker for me. Of course none are bugs - it’s likely just intended behaviour that the developers think is great. For what I need to do Krita is m…
That's more a question of wording rather than an issue. In gimps export is for formats with which you lose information (your layers for example), save is for formats allowing you to re-open you file as you let it and continue working on it
I can do this with paint.net.
I do this all the time with Corel Painter. Any work in progress gets saved in a way that opens with the layers (corel's format). When I'm done, I can simply collapse the layers and save in a number of formats. No big deal. I understand that some formats simply don't allow the layers. That shouldn't be an issue, though. All it takes is a popup telling the user about this.