Earlier quoted context omitted.
That's a good point but underselling it. My favorite thing about them was doing a single, system image that removed bottlenecks and complexity for developer at the same time. The PC's were using slow or redundant buses to connect high-speed components. SGI removed redundancies, used fast interconnects (GB/s), made them low-latency (microseconds vs milliseconds), and NUMA-enabled them. The last part meant that sending…
I guess that's the difference between a workstation that's designed for performance and versatility before cost, and a PC, which is made to be affordable first. When the PC industry started, it was very much about repurposing whatever low-cost CPUs and off-the-shelf components were available, and finding ways of packaging this into a semi-usable machine for less than $1000. Things have changed quite a bit since, but…
SGI's $250,000 Graphics Supercomputer from 1993 – Onyx RealityEngine² [video]
141–146 of 146 posts
Re: SGI's $250,000 Graphics Supercomputer from 1993 – Onyx RealityEngine² [video]
#142We had these and a few SUN systems in our computer lab storage room. We called them the dinosaurs. It's amazing how things changed from 1993 to mid 2000s. From technology rock stars to useless junk in a little more than a decade. The "lab master" bribed us with pizza to help him clear the storage room. Quickly found out how heavy these things were and what a raw deal we got.
I heard somewhere SGI put a big chunk of iron/lead inside the case to make them heavier and add to the expensive impression when handling the machines. Not sure if that was the case, or if it is just an urban legend?
Re: SGI's $250,000 Graphics Supercomputer from 1993 – Onyx RealityEngine² [video]
#143Flashback scene begins. When I was much younger my dad (who has a print business) was tasked with printing panels for F16 jet fighter pilot cockpit to be used in a simulator of the aircraft. The simulator was developed by a private company. One Saturday he took me to their office. They had one of these and gave me a demo of it. Until then all I knew was of standard consumer computers (commodore, pc, macs etc) . In an…
[1] http://www.system16.com/hardware.php?id=832 - Nameco Magic Edge Simulator Ha rdware at System-16, The Arcade Museum
[2] https://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/199400... - Vert ical Motion Simulator Familiarization Guide (pdf) (1993)
[3] https://www.aviationsystemsdivision.arc.nasa.gov/facilities/... - NASA Vertical Motion Simulator
One day, the din of the machinery paled and withered under a thunderous earth-shaking draconian roar - whiplashing my head out of the rack toward the windows - an F/A-18 tilted sideways at the edge of ground effect ripping a minimum radius turn back to from whence it came ... without ever leaving the airfield. Sigh. There is no simulator for That.
Re: SGI's $250,000 Graphics Supercomputer from 1993 – Onyx RealityEngine² [video]
#144I tried to search online to see whether DOOM has been ported to Onyx RE2, but couldn't find any video proof. That is really strange.
[1] Pacific Gas and Electric, a California utility company
Re: SGI's $250,000 Graphics Supercomputer from 1993 – Onyx RealityEngine² [video]
#145Could be converted to a cool mini-fridge
SGI famously converted one of their Crimsons (which was a commercial failure) into a fridge and beer tap...
Re: SGI's $250,000 Graphics Supercomputer from 1993 – Onyx RealityEngine² [video]
#146I have a slightly newer Infinite Reality R10000 sitting beside my desk here in Phnom Penh. A professor in Berkeley gave it to us and somehow we managed to get it to this side of the world. It uses enough power to run an apartment block and yes it is noisy. I will eventually gut it and install a six node linux cluster inside. I used these boxes in Hong Kong in the early 90's, then later in Japan in the late 90's for a…
I wonder if it's still possible to put together hardware that's a few years ahead of current high-end products. Like, can you arrange, say, ten flagship graphic cards for realtime rendering? Do we have game engines that can scale to that number?
https://www.nvidia.com/en-us/data-center/hgx/
It shows up to the host computer as one really big GPU. Of course, you're going to get worse performance than just a single Titan V because it can handle any game already and there's inevitably going to be latency added by doing work over NVLink/NVSwitch. Those massive GPU products are targeted toward offline rendering or machine learning applications, not so much realtime simulation.