Earlier quoted context omitted.
>For games I’ve heard of people making a per-frame arena allocation pools Games are a special case where each ms counts. Globally, the number of LOC written for consumer or business software dwarfs that of game code and for these kinds of applications JS is well within the realm of performant enough. That assumes you're not doing your presentation layer using the DOM though which is still garbage wrt performance. Luc…
Yes I think we all agree. As I said in my post above: >> Thanks to V8 you can definitely achieve good enough performance with JavaScript for most applications The point I argued above isn’t that JS is slow. It’s that JS will probably always be slower than well written C code. I still write far more JS than C, because my time is usually more valuable than the computer’s. That said, games are far from the only place wh…
Ironically it is now used as the language to beat.