I'm working on http://16characters.com/
Ask YC: What are you working on right now?
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Re: Ask YC: What are you working on right now?
#142Re: Ask YC: What are you working on right now?
#143Re: Ask YC: What are you working on right now?
#144Setting up a cash bonus plan for my team to clean up our code base. $5 for quarantined methods or blocks that just need to be deleted, $10 for deprecated blocks that need to be extracted from active code, and $25 for useful rewrites of badly designed methods. 3 days cut the fat code cash cookoff!
There have been quite a few studies that indicate that trivial reward systems tend to backfire, and have unintended side effects. These are definitely trivial rewards for good developers. Have you instead considered just implementing the measurement system, without the rewards? People can then see their success rate and have clearly defined goals for doing the work you want done. Then, perhaps take everyone out to a really good lunch, or have a catered lunch, at the end of a successful week of pruning? It's no more expensive than your reward system, and feels more like a prize to most folks--everybody says they like cold hard cash, but once basic needs are met, things like the work environment take on more importance. For example, Google pays lower salary than almost any other employer in the area, but it is the "best place to work" in the country.
When offering large enough rewards, you can convince people to do things they don't want to do. And when you ask people nicely for help, and give them clearly defined goals, you can also get them to help without a reward--they'll probably even enjoy the work more, because the human brain shoots out good chemicals when working within a community for a common cause. but, when you offer them a trivial reward, you both offend them and only grudgingly get results (with unintended consequences like code that gets written with the intention of claiming a reward later to clean it up), and morale will go down. Humans are fickle creatures, and I think you're setting yourself up for a long painful lesson in human resource management.
Just a humble suggestion.
Re: Ask YC: What are you working on right now?
#145my abs
Re: Ask YC: What are you working on right now?
#146Re: Ask YC: What are you working on right now?
#147I am working on a kids MMO with a very cool spin on it. Getting the Business Plan and pitch worked out...
I am also working on an MMO. It's a space game. My spin is that everything in this game will be emergent. The players can design and play anything in this game, or it will evolve through genetic algorithms. I've worked out how to do most of this. I'm still working out how to evolve NPC ship AIs, but that's not the most important. Also, everything in this game will be scriptable. Users will be able to create programs…
Surprising as it may sound, the downsides that many MMOs have as games actually help them succeed as the glorified social networks most of them are. Boredom and disempowerment bring people together. As the cliché goes, they come for the game and stay for the community.
That said, I love your concept and I'd definitely give that game a try. I wouldn't consider playing a MMO that runs on rails and where I can't automate away my repetitive tasks. I think you'd get a smallish but interesting and loyal player base. Maybe it could reddit out from there if that's what you want; otherwise I believe it would work great as a lifestyle business.
Is it on purpose that you don't provide contact info in your profile? I'd love to exchange some thoughts with you (see address in my profile.) I worked for a few years in what is today the leading commercial space MMO, and I've been entertaining some ideas on those lines too.
Re: Ask YC: What are you working on right now?
#148Earlier quoted context omitted.
I already read your new essay using GDay ;-)
That must explain how people have already written posts complaining that it's elitist and consists of nothing more than my subjective opinions presented as if they were true.
Encyclopedias are objective truth and they are boring.