Earlier quoted context omitted.
> SC2 got rid of a lot of that You think so? My impression is that SC2 had a lot more of repetitive tasks you had to do. E.g. wall off the ramp, send a worker scouting, ... and you have to perform certain actions every X seconds (like using chrono boost). A lot or mastering the game is rote learning, and polishing a build order. Another big part is constantly scouting and reacting to what the enemy is doing. Due to t…
>You think so? Brood War is the most mechanically demanding game I have ever played, and certainly the most demanding that has ever been an esport. [This clip]( https://www.youtube.com/watch?v=UXH8eCcvQMI ) of Flash playing SK Terran style is illustrative of what I mean. Let's go down the list of things Flash needs to do: He needs to click on every one of his production structures every 15-19 seconds, and click M or…
Was this in beta? I played from beta to end of WoL and got masters in NA. It was not easy.