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Noun Project – Icons for Everything

thenounproject.com

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Re: Noun Project – Icons for Everything

#141
post #80

Earlier quoted context omitted.

> Suppose I see a squiggle on some program. Where do I go to look up its meaning? I can't even type it in. It's either one of the well known vocabulary of icons used across programs (e.g. floppy disk for save, house for "home", x for delete, etc), or a new one you can just hover over and read what it does in the tooltip. After the first time (or couple of times), you don't need to read that again, and you'll recogniz…

Tooltips aren't always used. A further complication is that people tend to copyright icons, so the icons from one app to the next are substantially different. > x for delete I've seen 'x', 'delete', 'del', and the trash can. 'x' is also used to cancel or close. There's little consistency.

>Tooltips aren't always used.

Well, those would be bad interfaces. But the standard in OS X and Windows apps is to have tooltips.

>A further complication is that people tend to copyright icons, so the icons from one app to the next are substantially different.

Is that a thing? They might not be able to show the exact same design, but they'd still be able to show a floppy disk or trash can or whatever.

That said, OSes could (and some do) provide standard sets of icons to be used across apps, and only special app-specific actions should have custom icons.

Re: Noun Project – Icons for Everything

#142

Earlier quoted context omitted.

> It feels good as a designer who's not able to easily contribute to the open source community. You would be surprised how helpful it is to simply offer design insights for free. A lot of projects are maintainted by programmers who have zero design notions and who are not even aware of the little things. Offering a free mockup to an open-source project is also very valuable.

I've tried with mixed results. Some OS projects have been super grateful for tiny things such as favicons and logo vectorisation, but in my experience most tend to acknowledge but not implement work sent on spec. After a quick search I've just discovered opensourcedesign.net which I'll definitely look at contributing to. This would be great for designers portfolios http://opensourcedesign.net/jobs

[deleted]

Re: Noun Project – Icons for Everything

#143

Earlier quoted context omitted.

> It feels good as a designer who's not able to easily contribute to the open source community. You would be surprised how helpful it is to simply offer design insights for free. A lot of projects are maintainted by programmers who have zero design notions and who are not even aware of the little things. Offering a free mockup to an open-source project is also very valuable.

I've tried with mixed results. Some OS projects have been super grateful for tiny things such as favicons and logo vectorisation, but in my experience most tend to acknowledge but not implement work sent on spec. After a quick search I've just discovered opensourcedesign.net which I'll definitely look at contributing to. This would be great for designers portfolios http://opensourcedesign.net/jobs

"I can’t pay but I can send you some pretty sweet stickers!" Yeah.. Very promising ;)

Re: Noun Project – Icons for Everything

#144
post #51
post #36

Earlier quoted context omitted.

Likewise. Seems like a really great price if you're a designer, but too steep if you only use it occasionally. I use Noun Project semi-regularly with the CC licensing, but only for not-for-profit purposes, so $40 is too much. I'd probably pay a one-off fee ($20? $30?) just to use the app though, even if it meant requiring attribution for all icons used.

$40 is a bargain when you consider how many hours it takes for a person create an entire icon set. It's not as if illustrators are rolling in money here.

Yeah, completely agreed -- that's the thing about the pricing, it almost seems too cheap for designers who could use it every day and create huge amounts of value, but also too expensive for casual users like myself, who aren't making a cent on anything using it.

With the app in particular, even though I'd only end up using one or two icons, I'd really like to just be able to use the app to prototype/browse icons. Which is why I'd be very happy to pay a one-off fee to use the app, even if I then have to separately purchase/attribute the individual icons I use. At the moment, you have to be a subscriber to use the app.

Re: Noun Project – Icons for Everything

#145
post #7

Little pictograms for buttons are often extremely vague and open to interpretation. Eg. Heres a random game where upon opening it I was immediately confused http://mobile.cdn.softpedia.com/apk/images/color-switch_1.jp... (also the icons are all animated / rotating, making it even more confusing, made this game menu stick out in my memory as an egregious example) Some designers seems to love the minimalism of if thoug…

The difference between using text and icons for interfaces is that icons are clear to new users only if they are immediately identifiable. With universal things like email, that's easier to do; for example, the user knows there must be a "send" button and so immediately recognizes an arrow button. When the user needs to learn the interface (more generally, the mode of interaction), icons are harder to use effectively.

Re: Noun Project – Icons for Everything

#146
post #113

Earlier quoted context omitted.

I've tried with mixed results. Some OS projects have been super grateful for tiny things such as favicons and logo vectorisation, but in my experience most tend to acknowledge but not implement work sent on spec. After a quick search I've just discovered opensourcedesign.net which I'll definitely look at contributing to. This would be great for designers portfolios http://opensourcedesign.net/jobs

It's a tough nut to crack. Open source contributors tend to want to dive in and make the one patch they want without engaging in any design or feedback process. Installing that process means someone has to take up managerial duties. Most projects stumble along with a "one coder army" who expedites these processes by assuming anything they can't do on their lonesome is out of scope, and all feedback, patches or design…

Yes, I've not tried submitting pull requests or forking code so I don't have any experience of the etiquette or protocols needed like developers must have in spades.

Very interesting point about inspirational mockups, definitely food for thought!

Re: Noun Project – Icons for Everything

#147

Earlier quoted context omitted.

For example: https://github.com/pugjs/pug/issues/2189 Jade had to rename. They picked 'Pug' and needed a logo. christopherdowson asks if anyone can propose a logo and ends up creating the final logo. Pretty neat thread IMO.

Neat thread but this is bs: (as that's a licensed typeface, so you can't use it without paying a fair amount). Typefaces are exempt from copyright in most countries AFAIK. Only the actual font file ("computer program") and name (trademark) are restricted.

You do need to purchase the font to use it to make the logo.

Forcing an open source project to pay roughly $200 for a one time use is a bad decision. Using such a typeface in a logo is a poor choice because that mean you can't embed it easily for free on the product's website (let's say to use as the font of your titles or to use text on the logo instead of using an image). The problem with embedding a font on a website is that by doing so you are not "using" the font but "redistributing" it.

In the end they used Arvo which was a really good choice, they were able to easily use it all over https://pugjs.org

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