Earlier quoted context omitted.
I have also been working out of my garage for the last eight years and I'm just now in the process of finding an office. I don't have any kids, but I still feel like I'm going stir crazy. Sometimes you just need to put some distance between where you sleep and where you work.
I work from home. Here's how I get around this: after waking up and having breakfast, I go for a short (~10 minute) walk or bike ride around the block. When I get back, I start working. That kind of "fake commute" is sufficient to trick my brain into separating work from everything else I do in the same space.
How to Survive as a Solo Dev for Like a Decade or So
141–150 of 171 posts
Re: How to Survive as a Solo Dev for Like a Decade or So
#142Earlier quoted context omitted.
That's a reason to have a separate office, not a reason to not have kids (if you'd otherwise want to have them.)
I can't have a separate office; I'm stuck with the office my employer provides me. I could go find another job of course, but it's going to be the same there, or worse, since all the employers have jumped on the open-plan office bandwagon. At home is the only place I get a little peace and quiet, aside from my cats jumping in my lap. Kids would eliminate that.
Re: How to Survive as a Solo Dev for Like a Decade or So
#143I mean, once you do 2-3 games and you have a little success, I think you should use that notoriety to gather more talent and assemble a team. Forget starting a startup, studio, being an entrepreneur. I say you should continue doing what you do, but instead of doing all the development yourself and outsourcing the graphics or the sound effects, just bring them in.
A team of 2-3 developers, 1-2 artists, and a composer should level up faster. Watch Fullbright[1], they had amazing success together, while on their own they were.. just ok.
There are any former solo devs here that could share their story? What was the next step for them?
Re: How to Survive as a Solo Dev for Like a Decade or So
#144Earlier quoted context omitted.
I'm gonna call a hard citation please on "most accountants don't recommend" you taking a deduction that could get you a boatload of reduced tax liability.
Well I definitely got that recommendation too. His exact advice was that I shouldn't take it unless the office was it's own sealed off room that was NEVER used for ANY other purpose. He certainly scared me out of taking the deduction.
Re: How to Survive as a Solo Dev for Like a Decade or So
#145Re: How to Survive as a Solo Dev for Like a Decade or So
#146> I find it astonishing that startup indie devs pay out for an office, with all the extra bills that entails. Work from home, keep your overheads as close to zero as possible. I've been a solo dev for nearly a decade (8 years) and I found that sometimes it makes complete sense to pay for an office. Before my daughter was born, I was able to work from almost anywhere: noisy cafes, at home, the library, etc. But after…
Re: How to Survive as a Solo Dev for Like a Decade or So
#147Re: How to Survive as a Solo Dev for Like a Decade or So
#148Earlier quoted context omitted.
But most accountants suggest you don't take that deduction since they tend to be audited at a much higher rate.
If you're scared about an audit, you shouldn't be in business.
Re: How to Survive as a Solo Dev for Like a Decade or So
#149Earlier quoted context omitted.
But most accountants suggest you don't take that deduction since they tend to be audited at a much higher rate.
If you're scared about an audit, you shouldn't be in business.
Re: How to Survive as a Solo Dev for Like a Decade or So
#150This would be more accurately titled, "I survived 10 years as a solo developer and here are the choices I made". Here's my version: 1) Craftsmen pay good money for their tools. Invest in your office space, whether its a dedicated space in your home or a coworking membership. But be honest about what tools you need. You probably don't need a $1000 aeron chair. But you do need one that's comfortable. You probably don't…
On a more serious note: good advice all-around :)