Earlier quoted context omitted.
that doesn't solve the problem that webGL is both very slow, and is completely nonfunctional for a large amount of users. https://www.khronos.org/webgl/wiki/BlacklistsAndWhitelists
Define large? You need a graphics driver more recent than Jan 1, 2009. And slow compared to what? Flash? Canvas 2D?
Gameroom
141–150 of 173 posts
Re: Gameroom
#142You guys are not understanding this at all. Flash and Unity webplayer plugins are being blocked by browsers now. Flash still works for the most part, but Unity doesn't. Facebook is losing game players because of this, and new games are being built in Unity and not Flash, so it's harder for them to launch on Facebook. This solves that problem by letting you compile your game for Facebook Gameroom straight from the Uni…
Don't get too excited, there is no discoverability other than what you pay for as far as Im aware. Steam gives you 1m impressions when you launch, and 2.5m for updates. Not to mention nice exposure in new release section and fairly good search tools. Gameroom has none of this.
I'm assuming that's for major (content) updates only, right? Surely they're not giving every joe bloggs developer 2.5m free views because they fixed some minor bugs?
Re: Gameroom
#143Re: Gameroom
#144Earlier quoted context omitted.
It's even weirder that they've launched this platform completely separate from the Oculus platform. I understand the marketing reasons for this. Oculus has to not require a Facebook login, while Gameroom does, Oculus is VR only, etc. But you'd think maybe Gameroom could have Oculus support without too much blow back from Reddit? Facebook seems to be following the time honored big tech company tradition of having diff…
Who would want to tarnish the Oculus brand with Facebook's "social" slot games?
Re: Gameroom
#145How infuriatingly presumptious. The page has a single screenshot, a meaningless blurb, and an an "install now" button - as if I'm going to automatically download and install every single thing Facebook announces. How about even a bare-minimum attempt at explaining what this is all about? (I mean, yes, I know how to google and figure it out, but should I have to?)
Re: Gameroom
#146PC only. is this 2004?
It says "Designed for PC Gaming", why would it release elsewhere?
Re: Gameroom
#147You guys are not understanding this at all. Flash and Unity webplayer plugins are being blocked by browsers now. Flash still works for the most part, but Unity doesn't. Facebook is losing game players because of this, and new games are being built in Unity and not Flash, so it's harder for them to launch on Facebook. This solves that problem by letting you compile your game for Facebook Gameroom straight from the Uni…
>Html5 / WebGL is not an option. It's super super slow and doesn't even work for half your players. Any sources for this ? I know that WebGL adds overhead but for the simplistic kind of games (your run of the mill Unity games) you should have no trouble staying above 30 FPS, especially if you're smart about it and optimize to reduce draw calls. I would assume that most PCs out there have WebGL support by now (at leas…
Re: Gameroom
#148How infuriatingly presumptious. The page has a single screenshot, a meaningless blurb, and an an "install now" button - as if I'm going to automatically download and install every single thing Facebook announces. How about even a bare-minimum attempt at explaining what this is all about? (I mean, yes, I know how to google and figure it out, but should I have to?)
Is it just me or is the "Install Now" button broken? I'm on a Mac but I would've assumed I could download the .exe file.
Re: Gameroom
#149Hacker news, where having a brand name means all products you released have to be fully featured, documented, well marketed, omni-platform and take full advantage of the "obvious" synergy with your existing products. Otherwise, it's clearly total rubbish. Maybe ah… this was built and released by a small team who may or may not go on to iterate on the implementation pending collection and evaluation of usage data. Per…
> Maybe you could take the painful step of recognizing that the people who built it are people; individual human lives with limited time and resources [...]
Except it's made by Facebook (not a small team of indie developers pouring their heart and soul), and it's not new or even in demand, since we have steam, origin and gog.Re: Gameroom
#150I'm really getting tired of Facebook et. al trying to insert themselves into every facet of my existence. I'll keep using Steam and Gog. Steam is pretty bleh, but it does the job and I don't have to put up with Facebook.
I see a lot of people who claim steam is bad but I've never actually seen any people give real criticism beyond "b-but it's drm and is therefore inherently evil!1!" (which personally, I feel is a pretty dismissive opinion to hold; DRM is only an issue when it becomes one, and as a pretty damn experienced consumer in the steam ecosystem with over 1k games in my library, steam as DRM is not)
I actually think steam is a fantastic piece of software, and while a little rough around the edges in places, it's not even remotely close to the buggy, crashy and generally non-functional turd that existed before HL2 released. (But hey, you could play chess with your friends when the friends network was up...!)
I feel the next few years are going to be really big for valve - even if they don't release any new games - their recent (and upcoming) updates to steam have shown that they actually care about giving people real, use-case backed reasons to use it beyond cheap games. One example being the Dualshock 4 support that is currently being publicly beta'd. Sure I could use DS4Windows or Inputmapper - but why even bother anymore, steam now has the capability to do (almost) everything they do, and a lot of things they couldn't even imagine doing.
If you don't own a steam controller you've probably never seen the controller configuration interface - but take my word for it, it's fucking fantastic, even better now that DS4 support exists. It's far more user-friendly than any of the multitude of scarlet-crush-driver-based solutions available for using a DS4 on a PC and at the same time, infinitely more powerful than them too. Why would I even bother running yet another application alongside steam anymore when all the functionality is built right into the client.
A lot of people claim that valve don't care - I think that's simply not true; people just love to pick at all the flaws while never giving the good (which far, far, FAR outweighs the bad) the amount of praise it rightly deserves, and if even after everything I've said here anyone still thinks valve don't care? I'm sorry, but I can only assume you're either naïve, stupid, or both.
TL;DR: Valve have revolutionised PC gaming and continue to innovate inside it. Yes they're slow and sometimes far too quiet about it, but that's no reason to claim they're/steam is bad. Like the big man himself said, "These things, they take time."