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“Oculus removed the headset check from the DRM in Oculus Runtime 1.5”

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Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”

#141
post #72

This is actually big news. My trust in the Oculus store however remains broken

Why? They fixed the problem. Do you cut people out of your life the first time they make mistakes?

So how long have you worked for facebook?

Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”

#142

I disliked the DRM as well, and applauded when they removed it, but on second thoughts, I don't find it unfair to expect something in return when Oculus is funding a game. Developers are free to refuse Oculus's money and make a cross-platform game. I don't see what was wrong here in the first place, when I step back and think about it calmly.

It's an attempt to bring hardware-based exclusivity agreements to a gaming platform (PCs) that has traditionally been more of a free-for-all. PC gamers overwhelmingly do not want this. The same goes for many of the other norms of gaming consoles. Many choose PC gaming over consoles for its relative openness and customizability. That's where a lot of the outrage is coming from, even if Oculus is fully within their rights to do this.

Also, Palmer used to go on record saying that they wanted VR to be an open platform. So there's a bit of betrayal mixed in.

Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”

#143
post #114

Earlier quoted context omitted.

The transgressions are not assumed. All they've done is reverted a small piece of DRM that was leading to piracy. They have not opened up their store at all. It's still completely closed to non-Oculus hardware. Perhaps you're missing context to understand why people are upset. Oculus has went so far as to actually pay developers of open, non-exclusive VR games to restrict their games to the Rift and Touch only, eithe…

Everything you've listed is well publicized and I'm quite unhappy about. "because we can't catch their wrong doing all the time" made it sound like you assumed there was even more that we have not caught, so let's keep punishing them based on that assumption.

I'm not the person who wrote that.

Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”

#144

Content has almost always sold hardware in the video game industry. Look at all of the exclusive content for Nintendo consoles. Or how many people bought XBox's for the sole purpose of playing Halo. Sure, most VR hardware options may technically be peripherals for PCs, but at a cost of several hundred dollars or more, it isn't in the same category as PC mouses or joysticks. The way I see it, VR hardware is essentiall…

> Sure, most VR hardware options may technically be peripherals for PCs, but at a cost of several hundred dollars or more, it isn't in the same category as PC mouses or joysticks.

But in exactly the same segment as video cards, and you won't see too many games publishers stupid enough to refuse to run their games on unapproved video cards.

Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”

#145

They deserved the backlash for implementing it, and I hope the Rift continues to suffer now that people know Facebook's true intentions. Not to mention how poorly they treated early supporters after the buyout, e.g. stocking Rifts on retail shelves before they'd fulfilled orders for all backers, then telling backers who complained to get a refund and go buy one from a store... They're only doing the "right" thing bec…

> Especially not with companies like Valve doing the complete opposite giving money to third party devs with no exclusivity deals whatsoever. Valve forces devs that take their money to have their game on Steam until they have paid back the loan. That's not exclusivity but it's also not no-strings. Valve has an agenda just like Oculus.

To be fair it's pretty dumb given Steam's current market position to not release on Steam. Given that is unlikely to change the "strings" on this deal really don't seem that bad. There is nothing stopping you from also publishing on Oculus store (if they allow non-exclusives) in addition to SteamVR.

The only thing that would make it nasty is if there is nasty clauses in the case you are unable to meet the prepaid Steam revenue. However I don't know the answer to that.

Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”

#146
post #129
post #114

Earlier quoted context omitted.

The transgressions are not assumed. All they've done is reverted a small piece of DRM that was leading to piracy. They have not opened up their store at all. It's still completely closed to non-Oculus hardware. Perhaps you're missing context to understand why people are upset. Oculus has went so far as to actually pay developers of open, non-exclusive VR games to restrict their games to the Rift and Touch only, eithe…

> They have not opened up their store at all. It's still completely closed to non-Oculus hardware. i don't follow this VR stuff; why should Oculus do that?

Same reasons why nvidia shouldn't pay anyone to make sure a game won't run on ATi cards?

Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”

#147

Earlier quoted context omitted.

Meanwhile : Bernie Sanders Says He Will Vote for Hillary Clinton http://mobile.nytimes.com/2016/06/25/us/politics/bernie-sand...

A Trump presidency scares people. Especially with the current power of the Executive. About half of his supporters say that they'll vote for Clinton, too. Do you think that it's inconsistent with Sanders' stated positions that he supports Clinton over Trump?

That's not being guided by a moral compass, it is being pragmatic.

I will do everything in my power to fight Wall Street, by which I mean I will help their candidate into the Whitehouse.

Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”

#148

Content has almost always sold hardware in the video game industry. Look at all of the exclusive content for Nintendo consoles. Or how many people bought XBox's for the sole purpose of playing Halo. Sure, most VR hardware options may technically be peripherals for PCs, but at a cost of several hundred dollars or more, it isn't in the same category as PC mouses or joysticks. The way I see it, VR hardware is essentiall…

I don't really understand the motivation behind excoriating companies for taking indisputably pro-consumer actions. Pointing out the potential concerns is one thing, but you seem to be genuinely annoyed that Oculus has chosen not to act like jerks in this matter. Do you have Facebook stock? Are you playing devil's advocate?

Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”

#149

Content has almost always sold hardware in the video game industry. Look at all of the exclusive content for Nintendo consoles. Or how many people bought XBox's for the sole purpose of playing Halo. Sure, most VR hardware options may technically be peripherals for PCs, but at a cost of several hundred dollars or more, it isn't in the same category as PC mouses or joysticks. The way I see it, VR hardware is essentiall…

> Sure, most VR hardware options may technically be peripherals for PCs, but at a cost of several hundred dollars or more, it isn't in the same category as PC mouses or joysticks. But in exactly the same segment as video cards, and you won't see too many games publishers stupid enough to refuse to run their games on unapproved video cards.

There's actually a large exclusivity-style fight going on in the GPU world. It's not as bad as the console style exclusivity but when you develop a major game you often have to choose whether you invite Nvidia or AMD into the process. They'll frequently pay money and/or provide you with advanced middleware technology, resulting in games that perform much much better on the chosen vendor's GPU's. There are even features that are specifically designed to perform horribly on the other vendor's cards, making them de-facto exclusive. Usually it's unimportant stuff like special stuff like Hair simulation but Cloth simulation or advanced shading can feel like real differences in fidelity.

Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”

#150
post #67

Content has almost always sold hardware in the video game industry. Look at all of the exclusive content for Nintendo consoles. Or how many people bought XBox's for the sole purpose of playing Halo. Sure, most VR hardware options may technically be peripherals for PCs, but at a cost of several hundred dollars or more, it isn't in the same category as PC mouses or joysticks. The way I see it, VR hardware is essentiall…

A few counter points: - hardware exclusives may be a better business model, but consumers (at least a vocal subset) clearly don't like them - Microsoft seems to be moving towards having all Xbox games run on pc so console exclusives may be on their last legs - the vr market is relatively tiny, so splitting it up with exclusives will make it harder for devs to justify making content - game margins are much higher than…

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