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I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

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141–150 of 157 posts

Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#141
post #41

Earlier quoted context omitted.

Oh wow, I did not know that. So basically, Vive is a potential AR device as well. Speaking of which, I have the mattel view-master headset that I use with an iphone 6. If you use the default mattel app, the device looks through the camera, and when it sees the disc that comes along it (this one: http://www8.pcmag.com/media/images/488976-mattel-view-master... ) -- it renders a rocket spinning on top of it. So even the…

No, not quite. It's a single camera mounted in the centre. So it can't do stereoscopic 3d and although the resolution is OK, it's not great. Currently you can bring the camera up as a floating window attached to you controller that lets you look out into the real world. It's kind of like looking at the world on a tablet screen in your hand. I believe they recently have provided access to the camera stream via the API…

A second (or 4) camera would be cheap to add. What is the latency like, though?

Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#142
post #124

Earlier quoted context omitted.

It's a lot easier for HTC to update the Vive hardware than for the Oculus to get a whole new stack. Vive has already been a hit with the early adopters. But HTC needs to concentrate on making the hardware better and cheaper if it wants to break into the mainstream commodity market. The biggest problem is pitching VR as gaming++, because gaming on its own is not a killer app - especially at the current price point. I…

I think replacing Workstations with multiple displays would be the killer APP. Finally I would look like the hackers from the movies

Most people will want AR for that.

Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#143

There's been a lot of fighting between Vive owners and Oculus owners over which HMD is the best, but they both miss the reality that the biggest challenge to getting the average person to adopt VR isn't room tracking or motion controllers, it's getting them to even want to put the things on. There is very little compelling software at this point that would make anyone but an enthusiast want to use either of them for…

I've used both and find both of them unimpressive. Like you said, the lack of software is the killing factor. Right now it's a novelty device, I don't think either are a game changer quite yet.

AR makes more sense to me, because even though you have it on, you aren't blocked out from your surroundings so it feels less awkward. But that too is lacking in apps. I'm hoping that since Hololens is Windows 10 based that the apps will roll in. I think a tilt brush like app would be killer.

I also have this idea that a less fragile AR headset could make for an awesome laser tag HUD, even simulating explosions from your shots. One day.

Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#144
post #134

Earlier quoted context omitted.

I had a dk2, and the nausea was real. Had to put it down and sit there pale and sweaty many times. In the vive, at 90fps and all the other bells and whistles - none, even dogfighting in elite, even stick-moving in minecraft. That said, a gtx 670 would be marginal at best - a 970 is the official min spec, and the new generation of pascal cards are essentially built for vr.

That's interesting to hear. The Vive has some unique features that make it sound really cool too. What about screen-door effect? Texts in EliteDangerous weren't readable at all. I'm planning on getting a gtx 1070 once they are out for some sweet sweet 1440p gaming, the 670 served me well but just doesn't cut it anymore for anything higher than 1080p.

Apparently the Elite Dangerous text issue is an HTC Vive issue. There's no text issue at all on the Oculus.

Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#145

Damn, an overhyped tech carried by massive paid PR campaigns is not holding up. SURPRISE! Never seen that before in human history, no sir. I find Jeff Atwood's piece on VR to be the truest of them all. He nails it at every point.

Can you link to it?

https://blog.codinghorror.com/i-tried-vr-and-it-was-just-ok/

Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#146

To me, the most exciting thing about VR (particularly on the Vive) is not anything gaming related but the possibilities around creation and collaboration that are opened up by being able to program in "the real world." If you've played with Tiltbrush at all you can see a glimpse of this. Your brain's implicit understanding of your presence in 3D space is incredibly vital to understanding the shapes and structure that…

> we all spend the majority of our lives in a couple rooms

You realise you are speaking for your self, not "we all". Believe it or not some people go outside.

Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#147
post #117

Earlier quoted context omitted.

This is called a CAVE and it's the predecessors to today's HMDs. https://en.wikipedia.org/wiki/Cave_automatic_virtual_environ...

I spent time inside UCSB's AlloSphere this weekend. http://www.allosphere.ucsb.edu/ In VR headset terminology it has full field of view, zero latency head tracking, very high resolution, group experience, no fatigue, etc. Obviously, everyone can't have one in their house but it's a great experience.

Hmm, I haven't been to this facility, I'm rather skeptical of your points of comparison to a VR headset.

If it's like the ones have been or worked on, using 3D glasses (active or passive) with IR reflectors for tracking by multiple cameras, then it neither has full field of view nor zero latency and I can't see how it would have group rendering.

The field of view is limited by the glasses, if your eye goes outside the glasses you see both eyes together on the images projected on the screens and it looks fuzzy. Obviously you can turn your head 360 but that's the same in a headset.

In terms of head movement, in a VR headset you have full spherical coverage, not just 360 horizontally, which seems to be the case here?

For tracking if they use Vicon cameras or similar system, you also have the usual motion to photon latency: video camera latency + video camera frame interval + CV algorithms + rendering + sending to screens.

Actually none of the Cave systems I've seen use predictive tracking (like VR headsets do), where the head pose send to the renderer is not the sampled pose by the tracker but the predicted pose that your head will have by the time the image is displayed in the headset.

Group experience? How do they manage that, I'm curious. For accurate multi-person VR you need a different render for each person based on his specific head position and orientation. In a Cave that would mean rendering 4 images per each frame just to get it working for 2 people. So 360fps refresh rate screens for a 90fps experience for example, (which is what the Rift and Vive have).

Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#148
post #137
post #84

Earlier quoted context omitted.

Forgot to mention that I tried that as well with a USB fan. Something like this one: http://n4.sdlcdn.com/imgs/b/u/4/198x232/Persona-Portable-Min... But yes, an in-built fan (if it weren't too noisy) should help a lot.

You might want to look up fans for paintball helmets. From memory, most of them run off battery, but you could probably have them to use 5v USB. http://www.amazon.com/gp/aw/s/ref=is_s?k=paintball+fan Biggest advantage being that they're specifically designed to move air down through a set of goggles.

Thanks!

Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#149
post #17

Earlier quoted context omitted.

It's Forbes. That's their industry and target audience.

So maybe someone from that industry can comment if that helps anyone at all?

It's not supposed to be helpful, it's an interstitial ad. The point is to make you click on it so you get sent to a feed of stories about Facebook and another page full of ads.

Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#150
post #134

Earlier quoted context omitted.

I had a dk2, and the nausea was real. Had to put it down and sit there pale and sweaty many times. In the vive, at 90fps and all the other bells and whistles - none, even dogfighting in elite, even stick-moving in minecraft. That said, a gtx 670 would be marginal at best - a 970 is the official min spec, and the new generation of pascal cards are essentially built for vr.

That's interesting to hear. The Vive has some unique features that make it sound really cool too. What about screen-door effect? Texts in EliteDangerous weren't readable at all. I'm planning on getting a gtx 1070 once they are out for some sweet sweet 1440p gaming, the 670 served me well but just doesn't cut it anymore for anything higher than 1080p.

Sde is still there, just less noticeable - and not noticeable pretty swiftly.

I play ED in the vive, and have no issue with legibility, but I have supersampling and aa cranked - haven't bothered with green text, which was practically mandatory on the dk2.

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