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Oculus Rift: Available for pre-order

shop.oculus.com

141–150 of 395 posts

Re: Oculus Rift: Available for pre-order

#142

I see one of the requirements is a Windows computer... So for a Mac user like myself, that $599 would include a good $1k+ for a Windows PC ? Nevertheless I'm very excited about this tech, although I will not jump into it just yet.

If you've got a nice enough Mac, just install Windows on it via BootCamp (https://www.apple.com/support/bootcamp/).

Re: Oculus Rift: Available for pre-order

#143

Interesting tweet from Palmer ( https://twitter.com/PalmerLuckey/status/684772857625231360 ) on high load and fraud. Always interesting to see large launches not considering load/security on the web app. Out of curiosity, why is www.oculus.com not using a CDN (direct to AWS), and shop.oculus.com not using a CDN with rate control capabilities.

I don't understand why product launches like that aren't done using Shopify or something alike. They're already solving the VR problem, why try to solve e-commerce at scale on top of it.

Re: Oculus Rift: Available for pre-order

#144
post #78

Earlier quoted context omitted.

> The Rift will not run on your laptop, this rule does not change! IMHO, this is the biggest issue. The computer landscape has shifted towards laptops/mobile and now this device requires a device whose marketshare is shrinking.

With a Gen1 release, Oculus is trying to build its "core audience" which will be the PC Gamer. Any serious PC gamer will have built their own custom rig to play games. As long as they can nail this audience, they'll be able to grow from there with more "mass consumer" equipment to target lower capability computers.

This makes me think a better nickname for this revision is Hobbyist Version rather than Consumer Version.

Re: Oculus Rift: Available for pre-order

#145

In the UK it's basically the cost of an Xbox One and PS4 together. I wonder if PC gamers would prefer one of those consoles for the exclusives.

Apples and oranges. Oculus is a different experience, not a different gaming platform. If PS4 or XBone could offer an Oculus-like experience then your point would absolutely make sense, but they cannot. The closest comparable console is the Virtual Boy from 1995.

Playstation VR launches some point this year. Costing obviously remains to be seen, but the tech is there.

Re: Oculus Rift: Available for pre-order

#147

$599 may seem like a perilously steep price to debut at, but right now, Oculus faces a much bigger risk than low sales volume: Poor reception. If this was the MSRP required to ensure a comfortable, nausea-free experience, it's far better to have a killer product at a high price point than a "don't buy the first generation" product at the price point people were expecting. The former can lead to a cheaper gen 2, but t…

Well, that price does include HiFi headphones with a built-in DAC, an Xbox One controller, a small hand-held controller, and two games. Retail prices on those bought separately? Easily 1/3rd the price.

> a small hand-held controller

This doesn't include their touch controller, if that's what you mean. If it did I'd consider buying it (I'm still annoyed by 30 dollar shipping costs).

Re: Oculus Rift: Available for pre-order

#149
post #28

Going to have to pass on $599. More than I was expecting.

Seems to be €699 in Europe ($750) (edit: This price does not include shipping.)

That price includes VAT. According to google 599 USD is 557 EUR. Add VAT to that, e.g. Finnish 24%, and you get 691 EUR. Not that far from the 699 EUR listed price.

Re: Oculus Rift: Available for pre-order

#150

Earlier quoted context omitted.

There is no expectation from anyone that the Rift is nausea-free.

It's not the headset that causes the nausea, it's the software.

Well yes, an oculus without software is just a very heavy blindfold, and those are unlikely to cause nausea.
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