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The future of Unreal Tournament begins today

unrealengine.com

131–140 of 149 posts

Re: The future of Unreal Tournament begins today

#131
post #2

Not only is this a really awesome thing for Epic to do, it could have much further-reaching consequences than UT if it's successful. At the very minimum, it's going to be an excellent source of quality net/graphics code samples for UE4 developers. If it's wildly successful, we may see some neat ripples around the industry. Also, this thing is going to get Occulus'd, Hydra'd, and everything else. That's going to be fu…

If rockstar does this with GTA, I would be so happy.

If any big company did this with their games, I would be happy too. Competitive and cross-platform are features few big games have these days.

Re: The future of Unreal Tournament begins today

#132
post #19

It's not clear whether this will eventually be licensed under an open source license. Since it doesn't look like they're planning to monetize the game directly then it might seem to make sense to do so.

It drives up subscriptions to Unreal Engine 4, so that's probably the primary monetization strategy. They won't make any money from players until the content marketplace opens, but this could do a lot to drive people to use and learn UE4. It's a potentially smart business move, will be interesting to see how it works out for them.

> It's a potentially smart business move

Yet without it being a dick move. Even if it's good for them, it's also good for us :)

Re: The future of Unreal Tournament begins today

#133
post #94

Nice, but I don't want another UT, I want another Unreal. A true successor to Unreal 1. I did not like Unreal 2, I did not like the characters of it at all. I kinda like a silent protagonist, because it solves the "I don't want to play as that douche" problem.

I wouldn't hold your breath. I do miss that Unreal discovery feel though.

http://en.wikipedia.org/wiki/List_of_Unreal_Engine_games#Unr...

Re: The future of Unreal Tournament begins today

#134
post #34

Earlier quoted context omitted.

The interesting thing about the weapons was that most were rather slow-moving and projectile speeds were very important. So motion prediction was far more important than for modern shooters. Shooting someone out of the air with a rocket launcher was a feat.

This is true for Quake 3 Arena too. Mid-air rocket shots is impressive to pull off and are dominantly portrayed in frag videos like Annihilation.

Yep, though Q3 sported more very fast moving or instant hit weapons (Shotgun, Plasma, Minigun, BFG, Railgun). On the other hand, Q3 also had faster player movement speeds, making hits even with fast weapons an exercise in tracking.

I still love playing Q3 as well, especially because of the driving soundtrack ;).

Re: The future of Unreal Tournament begins today

#136
It slightly concerns me that "the community" is going to have a direct say in UT4's development. First, many developers and pundits have said that whenever a community starts to dictate the course of a game, things often go south, since the most vocal members of a community very often don't represent the majority of the playerbase. (I believe TotalBiscuit has pointed to WoW as a great example of this, though I haven't played it myself.) Secondly, I love UT and I've been playing it from the start, but I'm not a hardcore arena shooter player. Advanced techniques like bunny-hopping, strafe-running, and all the crazy stunts described in this thread simply don't interest me. As far as I'm concerned, many of them are glorified bugs and should either be removed entirely, or alternatively made more accessible for new players through tutorials and/or better in-game feedback. (See: skiing in the new Tribes, rocket jumping in TF2, combos in fighting games.) But I reckon that most of the people interested in the project at this early stage are exactly those kinds of advanced players. As a result, I fear that we'll get a game that's too obtuse for the "filthy casuals" (such as myself) who will be required to keep it active in the long run. Contrary to the current zeitgeist, I don't believe it's enough to balance a game around the competitive community in order to make it fun for everyone. Competitive gamers are a niche; people like me, who play for fun with a few friends over a couple of beers, are the mass market.

With that said, I'm really happy to see that there's going to be a UT4, and I'm looking forward to following the development. It's been a while since the last great arena shooter, and I hope we'll be seeing a resurgence sometime soon!

Re: The future of Unreal Tournament begins today

#137

It slightly concerns me that "the community" is going to have a direct say in UT4's development. First, many developers and pundits have said that whenever a community starts to dictate the course of a game, things often go south, since the most vocal members of a community very often don't represent the majority of the playerbase. (I believe TotalBiscuit has pointed to WoW as a great example of this, though I haven'…

If it was anything but Unreal Tournament I'd agree. Communities can devolve into anarchy, with every new feature being a super feature, then a super-duper feature, and so on. But UT is pretty much anarchy anyway. That's the appeal - a great big shootout with low latency and amazing ridiculous weapons!

Re: The future of Unreal Tournament begins today

#138
Epic's model is already so cool, "Here, take our billion dollar tool and make something awesome with it. If it's a success, we'll take a small cut. If not, no sweat.", and now this! I can't even wait. I've waited so long for the next Unreal Tournament... I hope Epic makes billions off of UE4.
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