Earlier quoted context omitted.
You ignored my 200% mark, though. If I could run this demo in the browser and it pegs all of my cpus, compared to running the same demo "native" and having half my system capable of idling, I'm not sure I see the win. Even if it gets to 100% of "native." (I hate that it sounds like I am claiming that is the case here, as I really don't know.)
> I'm not sure I see the win For a user that can install a native build, the native build will run better. No doubt. But, most users in the world do not know how to install apps, and even if they did they shouldn't because of security concerns. For that reason, game devs know that asking people to install a plugin or a native build will kill off most of the potential users of their game. Instead, if you just give peo…
That's a ridiculous claim.
> if they did they shouldn't because of security concerns.
Equally ridiculous. All the new shiny HTML5 tech is also bringing its load of security issues and an ever-increasing attack surface as the Web Browser slowly transforms itself into an OS.
There's a valid reason for running small games into the browser, but there'll never be a good reason to do that for a performance demanding game.