Scene with water, made with BabylonJS.
Web GL Ocean Simulation
131–138 of 138 posts
Re: Web GL Ocean Simulation
#132I really like the layout of the controls, it's a mix between infographics & some movie-like GUI and it works pretty well.
I can't use the controls at all (Chrome, OS X). Clicking the sliders just moves the whole plane around.
I also love the controls, reminds me of Bret Vistors interactive document examples.
Re: Web GL Ocean Simulation
#133Earlier quoted context omitted.
>many different systems. Sure, for varying values of "works" and "different" and "no install step". I'm going to go out on a limb here and state that a DOS executable from the 90's will run on more machines in the world than this demo, given "platforms" similarly to what this demo takes as a given.
Sure, for varying values of "works" and "different" and "no install step". You could say the same thing about anything related to web browsers. What's your point? I'm going to go out on a limb here and state that a DOS executable from the 90's will run on more machines in the world than this demo Right... except a user has to trust you enough to download and execute your DOS binary rather than just execute a javascri…
Re: Web GL Ocean Simulation
#134Earlier quoted context omitted.
i'm not sure where to start here... actually this is exactly what everyone thought when this hardware was new 10 years ago... and even before that we were thinking about it. look at rendering demos from that time that leveraged the shader - this was the dumbass obvious thing that almost everyone did. this is not physical simulation - not even close. the navier-stokes equations are still really quite difficult to do a…
Cool, that sounds pretty awesome. Do you have it on a webpage I can run?
Re: Web GL Ocean Simulation
#135Earlier quoted context omitted.
Look into something like Octave, where matrices are first-order data types, and you'll know exactly what he means.
Or look at Python/Numpy. General purpose language with a sufficiently advanced library that doing linear alg stuff becomes a very pleasant experience. Way, way, way nicer than spelling it all out like this JS code has to. Then again, I might be biased there since I've spent a decent chunk of time porting MATLAB/Octave code to Python/Numpy so that we could get it into production in a robust way..
Re: Web GL Ocean Simulation
#136Earlier quoted context omitted.
I'd argue that it WOULD be okay to repost sound files. Just because someone was the first to string together a set of information means that nobody else is allowed to share it?
Please look up copyright. I know the concept of magical numbers that nobody is allowed to duplicate is grating, but this is what business and life is built on. As a musician, if I posted a piece of music to a site that permitted it to be played in their Flash player on the site, this does NOT mean I want it to be distributed does it? Unless I explicitly stated that it was alright to distribute it. EDIT: I didn't mean…
Re: Web GL Ocean Simulation
#137Earlier quoted context omitted.
Or look at Python/Numpy. General purpose language with a sufficiently advanced library that doing linear alg stuff becomes a very pleasant experience. Way, way, way nicer than spelling it all out like this JS code has to. Then again, I might be biased there since I've spent a decent chunk of time porting MATLAB/Octave code to Python/Numpy so that we could get it into production in a robust way..
I actually like python/numpy, mostly b/c I'm very comfortable in the python stack. Numpy has come a long way, such that it has sufficiently shaved the squared off corners of the square peg, so it pretty much fits into the round hole.