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A Dark Room - minimalist text-based game

adarkroom.doublespeakgames.com

131–140 of 245 posts

Re: A Dark Room - minimalist text-based game

#134
post #125

I feel slightly stuck at some point, because it's too hard to get large quantities or iron to build new things, and fur is worth nothing...

Have you tried mining iron with villagers?

I don't know how I can do that, even though I courageously freed some mine from some monster or thieves (can't remember what it was exactly) a while ago.

Re: A Dark Room - minimalist text-based game

#135
post #134

Earlier quoted context omitted.

Have you tried mining iron with villagers?

I don't know how I can do that, even though I courageously freed some mine from some monster or thieves (can't remember what it was exactly) a while ago.

On your village tab, you can assign tasks to villagers (such as mining).

Re: A Dark Room - minimalist text-based game

#136
post #94
post #75

Is there anything cool after getting the spaceship? I can't keep playing, but I will if I can get more of a fix....

I had looked at the source and concluded the spaceship was just a file left from some other project. Damn, I should have played further.

It's really cool when you first find the alien alloy, but the spaceship sequence is pretty unexciting.

Re: A Dark Room - minimalist text-based game

#138
This reminds me less of parser-based text games and more of the 1990s hyperfiction like Afternoon, a story [1], Victory Garden [2] or 253 [3] and net.art like My boyfriend came back from the war [4]. Give those a look if you liked this. The hypertext novel 253, which looks in the life of every passenger on a London Underground train, is probably the best starting point.

Edit: Oh, and also Fallen London [5] and other StoryNexus games. In fact, in terms of mechanics A Dark Room is probably the closest to Fallen London of all the games of which I can think.

[1] Sadly, the HTML sample at http://www.wwnorton.com/college/english/pmaf/hypertext/aft/ appears to not work in modern browsers. It was created in a pre-HTML hypertext system called Storyspace; you can see what it is supposed to look like on its native platform at https://www.youtube.com/watch?v=djIrHF8S6-Q.

[2] http://www.eastgate.com/VG/VGStart.html

[3] http://www.ryman-novel.com/

[4] http://www.teleportacia.org/war/

[5] http://fallenlondon.storynexus.com/

Re: A Dark Room - minimalist text-based game

#139
post #128

Earlier quoted context omitted.

I don't know if that's necessary here. How is someone supposed to get to this page without knowing it's a game? And if someone that turned off javascript doesn't expect that a game might need code, well, I'll have more fun laughing as the door hits them on the way out than I would having 0.1% more traffic. (I would agree with you if there is some significant flow of visitors that don't already know it's a game, but n…

"And if someone that turned off javascript doesn't expect that a game might need code, well, I'll have more fun laughing as the door hits them on the way out" Have you ever heard of games that don't run within web browsers? That's what I thought this particular game might be. In fact, there is a slew of standalone, non-browser-based Interactive Fiction game engines like Frotz[1], Zoom[2], and Inform7[3] out there tha…

It is a web based game and uses Javascript, there isn't anything specifically wrong with that. Why is it objectively superior to have distributable binaries that have to be compiled or ported for each architecture and OS? What is the fundamental advantage here?

Honestly, aside from not making a point in your initial comment you chose to make it in an unnecessarily snarky manner. Completely uninteresting and irrelevant to someone saying "hey check out my game". If you don't want to check it out, then don't, it isn't necessary to share that non-information with the rest of us.

I'm sure most of us (as I can see from the extended comments on this here) would have been more than happy to have a reasonable discussion on the pros and cons of browser based distribution of applications if you had started there instead of where you did.

Re: A Dark Room - minimalist text-based game

#140

Earlier quoted context omitted.

I'm starting to feel like no-javascript-guy is some type of HN novelty account. Seriously man, not a single person here cares that you don't use javascript. Move on.

I strongly disagree. Gnosis is being ridiculous here in complaining that something interactive needs code, but it's equally ridiculous for non-interactive pages to need javascript. I've seen pages with the entire content in the html, set to invisible, that needed javascript to turn the text black. That is shameful web development. It shouldn't take 10 billion clock cycles to make the page appear. Html, css, javascrip…

> But again, it's only valid to complain about/mock javascript on non-interactive pages like blogs.

Which is a bit part of the point of this, it is an interactive page. Though again I'll disagree further and say it isn't valid at all to simply complain and mock. A reasonable discussion on usage of javascript, or browser-based applications would be worth having. Just saying "not gonna use it" isn't interesting.

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