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Airport Simulator

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131–140 of 179 posts

Re: Airport Simulator

#131
post #9
post #5

When I was growing up, there were two airport simulator games that were pretty fun to play. One of them I remember playing on my Sega Genesis.

Aerobiz? I had forgotten about that one, such an awesome game. Rented it from Blockbuster many times.

Yes! That’s it. I forgot the name, but it was fun.

Re: Airport Simulator

#132
post #11

I was only thinking about Flight Control[0] the other day and how I wish there were more modern takes on it! There was Mini Metro[1], but that was released over a decade ago. -- [0] - https://en.wikipedia.org/wiki/Flight_Control [1] - https://en.wikipedia.org/wiki/Mini_Metro_(video_game)

After trying this one, I'd agree it seems mechanically identical to Flight Control but with a sort of stylistic low-res pixellated 3d look.

Gameplay from 2011:

https://youtu.be/WLHI5Fu--0I?t=48

Re: Airport Simulator

#133
post #83
post #11

I was only thinking about Flight Control[0] the other day and how I wish there were more modern takes on it! There was Mini Metro[1], but that was released over a decade ago. -- [0] - https://en.wikipedia.org/wiki/Flight_Control [1] - https://en.wikipedia.org/wiki/Mini_Metro_(video_game)

In 2022 [0], Jan David Nose (jdno) released a game / programming challenge called _Auto Traffic Control_ [1]. Rather than controlling airplanes with UI interactions, the simulation is a GRPC server that expects the player to construct a game client that issues flight paths. I tried to make a game client for jdno's ATC [2]. My client was deficient, as I tried to treat the movement as a fixed interval, by only submitti…

I think about this game quite often and would love to eventually pick it up as a project again. I was only able to scratch the surface of what I had in mind, and I’m sure there’s so much to learn from players about what makes a good programming game.

Re: Airport Simulator

#134
The pilots in this game are complete dum-dums and not following 14 CFR § 91.113 (b):

When weather conditions permit, regardless of whether an operation is conducted under instrument flight rules or visual flight rules1, vigilance shall be maintained by each person operating an aircraft so as to see and avoid other aircraft.

I had some aircraft pop in from off-screen and just run into another one that just took off.

Re: Airport Simulator

#135
A few months ago I built a piloting harness for LLMs[1] in X-Plane. You can give the AI pilot instructions as though you are ATC, and I imagined what it might be like to scale it up and make an ATC game out of it, talking to dozens of AI pilots. The most open-ended ATC sim ever…

[1] https://www.youtube.com/watch?v=UiXcLURL7yo

Re: Airport Simulator

#136

The pilots in this game are complete dum-dums and not following 14 CFR § 91.113 (b): When weather conditions permit, regardless of whether an operation is conducted under instrument flight rules or visual flight rules1, vigilance shall be maintained by each person operating an aircraft so as to see and avoid other aircraft . I had some aircraft pop in from off-screen and just run into another one that just took off.

This game would also be better if I could actually decide when to clear departures.

Re: Airport Simulator

#137
post #136

The pilots in this game are complete dum-dums and not following 14 CFR § 91.113 (b): When weather conditions permit, regardless of whether an operation is conducted under instrument flight rules or visual flight rules1, vigilance shall be maintained by each person operating an aircraft so as to see and avoid other aircraft . I had some aircraft pop in from off-screen and just run into another one that just took off.

This game would also be better if I could actually decide when to clear departures.

Also, altitudes matter after about 5 mins here.
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