Off-topic; but the nerd in me complained: In GURPS, stealing is two skills: filch and pickpocket.
Stealing Is a Skill
131–140 of 159 posts
Re: Stealing Is a Skill
#132My favorite quote that expresses this idea is from Mikhail Kalashnikov, designer of the AK-47: “Before attempting to create something new, it is vital to have a good appreciation of everything that already exists in this field.”
... not investigating your field is a massive low effort failure mode. You don't have to know your field, but you have to investigate it, appreciate it, draw upon it... even, or perhaps especially, if you're standing in opposition to it.
(This is also why "first principles" twits like Elon are so annoying...)
Re: Stealing Is a Skill
#133Look into Yellowism: one signature and its 100% yours.
Re: Stealing Is a Skill
#134Copyright and it's huge industry of lawyers = an enforcer caste of the American empire.
I just struggle to care about people complaining about 'ideas being stolen'. Make it, or don't, it really doesn't bother me.
Re: Stealing Is a Skill
#135This is what we've come to as a society? Completely given up on creativity and skill for literally while talking up the joys of stealing.
Re: Stealing Is a Skill
#136Re: Stealing Is a Skill
#137But that ain't stealing. That is copying. And then twisting it per your desires. Real stealing steals just one or two elements.
Re: Stealing Is a Skill
#138Re: Stealing Is a Skill
#139That comparison is quite the stretch imo, this feels more like copying homework. And if we are honest about what is being sold here: normalization of stealing other peoples work with AI and pretending you are a smarter, better person for it.
Re: Stealing Is a Skill
#140This isn't stealing in the "good artists copy, great artists steal" sense. This is just straight copying/plagiarism. To "steal" effectively (in the Steve Jobs sense) means to pull details into your own work that are invisible to the naked eye. E.g., I'm going to "steal" the concept for DuckDB's new quack protocol as inspiration for handling a similar issue in my own embedded DB. It will exist as its own implementatio…
It's sort of like the whole idea of "keep your friends close and your enemies closer" but I've always thought, "why would you want your enemies close?" Would that involve deception? Do the enemies start off as friends until they become close and then there's a switch to loving the devil?
I saw a t-shirt once: "they can steal your style but not your originality." Gemini agreed. https://share.gemini.google/gA5aqbmA9AwO Gemini would know all about that. Gemini isn't the only one - the "creative fields" can be anything but. Checkout my page '2X' for ex_samples : https://future-secured.com/39599