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Ratty – A terminal emulator with inline 3D graphics

ratty-term.org

131–140 of 262 posts

Re: Ratty – A terminal emulator with inline 3D graphics

#132

The question is - why do we still need the terminal abstraction at all?

That’s what I came here to ask. Their demo looks like Compiz back in the day: ok, cool, you have 3d effects, but… why? What does it do for me? Compiz 3d effects were ultimately a useless gimmick and I predict this is too.

Lack of imagination doesn't mean this isn't innovation.

It's the ability to convey more information in less space.

Top-of-my-head notion: The cursor spins (or changes in another way) to reflect CPU use, or bandwidth use, instead of taking up space elsewhere on the screen.

Re: Ratty – A terminal emulator with inline 3D graphics

#138
post #122

Earlier quoted context omitted.

It should have been HolyBasic. Mistyping a HolyC indirection in an editor causes the OS to crash.

We would still have an issue with bad POKEs though.

It didn't cause a problem in my Commodore 64. ROM4L

Re: Ratty – A terminal emulator with inline 3D graphics

#140

Earlier quoted context omitted.

Terry A Davis already did this. It was as crazy then as it is now

Obligatory Temple OS unhinged video. https://www.youtube.com/watch?v=o48KzPa42_o Joking apart, the whole thing was both an exercise in madness and genius. Sometimes I wonder what he would have done if he had not gone crazy. We will never know...

> Sometimes I wonder what he would have done if he had not gone crazy.

At what point do you consider he had "gone crazy" relative to the development of TempleOS? Only when he committed suicide? Shortly before then? Last ____ years of his life?

Without trying to sound insensitive, I'd personally argue the entire OS was the byproduct of a "crazy" individual.

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