Earlier quoted context omitted.
We (I) need that. "Some software" is approaching levels of complexity where, perhaps, it gets to a point where a human is barely able to even use it. At the same time (brave new world) LLM assisted software opens up the possibility of levels of complexity we would not have considered before.
Why do we need that? Art should demand more of the creator than the person experiencing it. The alternative is 9 billion who cares slop things.
Anthropic Joins the Blender Development Fund as Corporate Patron
131–140 of 230 posts
Re: Anthropic Joins the Blender Development Fund as Corporate Patron
#132Earlier quoted context omitted.
It's not democratising access to an expert tool, it's devaluing the skill, expertise, and hard work required to create art. edit: I seem to be rate limited and unable to reply? I'll paste it here: I'm sorry but I don't agree. People care about art when it is extraordinary, in the same way people watch professional sport because it is extraordinary, or they watch cooking shows because it's extraordinary. What you call…
Sorry, this is not a good argument. It's sad that some skills are devalued when so many have invested years into them, but it is a net win when more people can create something without having to become an expert. Experts don't deserve to have a moat built around them. I say this as a software engineer with 16yoe who is dealing with the same challenges.
The upside? A new generation of content creator who may profit from automation.
We never had problems creating art. In fact, what's artistic is relative to the effort involved in the creation process; also, access to technology available at the time.
To me the argument is valid. It's devaluing the skills of existing artists, and the decade long investment they likely put into their craft.
Re: Anthropic Joins the Blender Development Fund as Corporate Patron
#133Earlier quoted context omitted.
You don't even need that, if your agent/harness can evaluate Python, it can trivially access the API through there and "import" basically.
This is what I do. It’s been really helpful for taking existing FBX files and handing them off to the agent + Python Blender API to analyze the geometry, convert to GLBs, etc.
it felt weak at it , like the corpus wasn't strong with blender/python work to look through , but it got going at it fairly fast with some coaxing.
Re: Anthropic Joins the Blender Development Fund as Corporate Patron
#134Earlier quoted context omitted.
There's already an MCP for it, saw a post on LinkedIn the other day about it. Not sure if this one was the one I saw, but Google gave me this one. You could use Claude Code to build things with Blender. https://blender-mcp.com/
Anthropic just posted a video 1 hour ago of their own official MCP integration with Blender: https://youtu.be/LZMWsZbZU5w
Re: Anthropic Joins the Blender Development Fund as Corporate Patron
#135Not sure why this is getting backlash. Just look at https://fund.blender.org . Other corporate sponsors are Google, Meta, Nvidia, Netflix, even Adidas. This just means more support for a major OSS project.
Re: Anthropic Joins the Blender Development Fund as Corporate Patron
#136Earlier quoted context omitted.
Shame that we have to choose between better financing of Blender for features we already want (Python API quality) and placating imo overly dramatic artists.
I think the worries of artists over gen AI are valid. I guess all the better that some of the money of those "not yet" profitable AI companies goes to a good open source project and not to some of their usual practices.
Re: Anthropic Joins the Blender Development Fund as Corporate Patron
#137Also was wondering how'd it would do things like sculpting? That sounds expensive like either you send millions of polygons for the model to explore? And that ruins the context window order doesn't even fit, or your sending tons of screenshots?
Re: Anthropic Joins the Blender Development Fund as Corporate Patron
#138It's because LLMs will soon start building real-world objects via CAD. This is the first step. Look at things like the Adam plugin for Onshape. Works great with Opus. It built a toy car for me with one prompt.
Blender isn't really made for CAD at all, although there are few CAD plugins. It's more for artistic modelling like MAYA or Cinema3D. There already are LLM plugins for Blenders and prompt integration for model generation, rigging and co.
If the idea is to support Blender for use with “Digital Twins” or “World Models” then the first step is to start with accurate geometry. Anything less is slop.
Re: Anthropic Joins the Blender Development Fund as Corporate Patron
#139Re: Anthropic Joins the Blender Development Fund as Corporate Patron
#140Has anyone found a really good ai modeling and animation workflow? Ive tried a few like Meshy which work but I am not super happy with the results.