Live data from Hacker News

Anthropic Joins the Blender Development Fund as Corporate Patron

blender.org

131–140 of 230 posts

Re: Anthropic Joins the Blender Development Fund as Corporate Patron

#131

Earlier quoted context omitted.

We (I) need that. "Some software" is approaching levels of complexity where, perhaps, it gets to a point where a human is barely able to even use it. At the same time (brave new world) LLM assisted software opens up the possibility of levels of complexity we would not have considered before.

Why do we need that? Art should demand more of the creator than the person experiencing it. The alternative is 9 billion who cares slop things.

Not everything is abstract art. Sometimes I want my subsurf modifier to only target certain vertex groups, and if I can use AI to make that happen in a few seconds, that's a huge win for me.

Re: Anthropic Joins the Blender Development Fund as Corporate Patron

#132
post #106

Earlier quoted context omitted.

It's not democratising access to an expert tool, it's devaluing the skill, expertise, and hard work required to create art. edit: I seem to be rate limited and unable to reply? I'll paste it here: I'm sorry but I don't agree. People care about art when it is extraordinary, in the same way people watch professional sport because it is extraordinary, or they watch cooking shows because it's extraordinary. What you call…

Sorry, this is not a good argument. It's sad that some skills are devalued when so many have invested years into them, but it is a net win when more people can create something without having to become an expert. Experts don't deserve to have a moat built around them. I say this as a software engineer with 16yoe who is dealing with the same challenges.

The concerns are: proliferation of slop, en masse. prosperity of artists who live off their work to be rendered impossible. It's already quite dire for them.

The upside? A new generation of content creator who may profit from automation.

We never had problems creating art. In fact, what's artistic is relative to the effort involved in the creation process; also, access to technology available at the time.

To me the argument is valid. It's devaluing the skills of existing artists, and the decade long investment they likely put into their craft.

Re: Anthropic Joins the Blender Development Fund as Corporate Patron

#133

Earlier quoted context omitted.

You don't even need that, if your agent/harness can evaluate Python, it can trivially access the API through there and "import" basically.

This is what I do. It’s been really helpful for taking existing FBX files and handing them off to the agent + Python Blender API to analyze the geometry, convert to GLBs, etc.

me too. used codex to convert a bunch of riggings between lots of models via blender api.

it felt weak at it , like the corpus wasn't strong with blender/python work to look through , but it got going at it fairly fast with some coaxing.

Re: Anthropic Joins the Blender Development Fund as Corporate Patron

#134

Earlier quoted context omitted.

There's already an MCP for it, saw a post on LinkedIn the other day about it. Not sure if this one was the one I saw, but Google gave me this one. You could use Claude Code to build things with Blender. https://blender-mcp.com/

Anthropic just posted a video 1 hour ago of their own official MCP integration with Blender: https://youtu.be/LZMWsZbZU5w

Artists mad about AI art ought to welcome this. This is about making art tools better, instead of replacing them entirely. The alternative to this is AI just generating art directly and making tools like Blender obsolete.

Re: Anthropic Joins the Blender Development Fund as Corporate Patron

#135
post #43

Not sure why this is getting backlash. Just look at https://fund.blender.org . Other corporate sponsors are Google, Meta, Nvidia, Netflix, even Adidas. This just means more support for a major OSS project.

Because Blender is a tool for making art and Anthropic makes tools for stealing art

Re: Anthropic Joins the Blender Development Fund as Corporate Patron

#136
post #109

Earlier quoted context omitted.

Shame that we have to choose between better financing of Blender for features we already want (Python API quality) and placating imo overly dramatic artists.

I think the worries of artists over gen AI are valid. I guess all the better that some of the money of those "not yet" profitable AI companies goes to a good open source project and not to some of their usual practices.

[deleted]

Re: Anthropic Joins the Blender Development Fund as Corporate Patron

#137
I was wondering the other day if Ai could do tedious things like retopology and figuring out effecient uv unwrapping

Also was wondering how'd it would do things like sculpting? That sounds expensive like either you send millions of polygons for the model to explore? And that ruins the context window order doesn't even fit, or your sending tons of screenshots?

Re: Anthropic Joins the Blender Development Fund as Corporate Patron

#138

It's because LLMs will soon start building real-world objects via CAD. This is the first step. Look at things like the Adam plugin for Onshape. Works great with Opus. It built a toy car for me with one prompt.

Blender isn't really made for CAD at all, although there are few CAD plugins. It's more for artistic modelling like MAYA or Cinema3D. There already are LLM plugins for Blenders and prompt integration for model generation, rigging and co.

MAYA has extensive NURBS tools, which means it can import and export CAD data natively. While Blender does support basic NURBS geometry, it lacks tooling to fully support it.

If the idea is to support Blender for use with “Digital Twins” or “World Models” then the first step is to start with accurate geometry. Anything less is slop.

Re: Anthropic Joins the Blender Development Fund as Corporate Patron

#140

Has anyone found a really good ai modeling and animation workflow? Ive tried a few like Meshy which work but I am not super happy with the results.

No it's a big area of opportunity right now. All the existing solutions are pretty rough.
Post reply on HN