I just noticed in a dev stream for Cult Of The Lamb that they were using .fla files, what a throwback. I remember those days well!
Building a new Flash
131–140 of 247 posts
Re: Building a new Flash
#132But will there be a browser plugin?
Re: Building a new Flash
#133I made Flash Games back in the day. Here's my old profile on Newgrounds: https://cableshaft.newgrounds.com/ One thing Flash had that nothing else has really seemed to replicate as well since, is an environment that both coders and artists could use. I'd collaborate with an artist, they'd make their animations within an FLA, send it to me, and then I'd copy+paste into the project file, and it'd just work. I could even…
Flash was great. Is there anything Flash could produce that wouldn't render these days with SVG + CSS + JS? I remember trying to produce a Flash renderer in C# when we wrote DudeFactory to render out the characters after you used the Flash app to put all their clothes and accessories on. I think we cheated in the end and pre-rendered large PNGs of them all and used .NET to just layer them all with instructions sent f…
This sounds like a "is there anything you can do in C++ or Javascript that you couldn't do in Brainfuck?".
Flash was a complete authoring environment. Yes, you can replicste the output in JS+CSS (or more likely JS+Canvas/WebGL/WebGPU), but at what cost and with how much effort?
Re: Building a new Flash
#134Re: Building a new Flash
#135I wish Adobe had open sourced Flash - it really was a pretty amazing tool. They could have owned the proprietary developer tool market to support themselves...
Re: Building a new Flash
#136I know very little about this space, but wasn't Haxe( https://haxe.org/ ) supposed to be a sort of next-gen, modern Flash replacement?
Re: Building a new Flash
#137I made Flash Games back in the day. Here's my old profile on Newgrounds: https://cableshaft.newgrounds.com/ One thing Flash had that nothing else has really seemed to replicate as well since, is an environment that both coders and artists could use. I'd collaborate with an artist, they'd make their animations within an FLA, send it to me, and then I'd copy+paste into the project file, and it'd just work. I could even…
The ease at which Flash CSx would just let you draw a circle in a spot, then click on it to get its script file and immediately add a little bit of behavior is magic for prototyping
Re: Building a new Flash
#138This doesn't make it clear how people will run the end products. Is it targeting the web? If not then it's not going to be useful for the same things as Flash was.
Apart from the HTML5 export mentioned by another commenter, there exists Ruffle[1], a Rust + WASM reimplementation of Flash that can play swf files. It's used a lot on archive.org or on some websites like https://homestarrunner.com . [1] https://ruffle.rs/
Re: Building a new Flash
#139I remember trying out Macromedia Flash 6.0. My GUI apps were ugly at the time. Learning to build something like I saw in the movies could take years. Then, Flash let me throw together beautiful, animated interfaces like it was nothing. One could do quite a bit after one tutorial. (Note: Quick shoutout to Dreamweaver 6.0 which was a power, WYSIWYG editor. Today, things like Pinegrow might fill the niche.) It's death a…
Of the two, I think Adobe is most responsible for the decline of Flash. Even if smartphones had never entered the picture, laptops (where efficiency is important) were quickly becoming the most common form of PC, which would've eventually made Flash as it existed under Adobe untenable as well. The timeline was just accelerated by smartphones. Honestly I can't understand the mental calculus that went on in the heads o…
Flash itself was acquired via Macromedia as well.
Adobe's business is keeping technologies billing, and while Flash had it's flaws, the world was not ready for it to depart as soon as it did, because there was not a capable replacement available.
Re: Building a new Flash
#140Don't know much about this space, just curious why build this when we have Rive, Spline, etc?
Approximately a quarter century of editor UI muscle memory in everyone who's used Flash/Animate professionally. And a quarter century of people being used to the precise quirks of how Flash/Animate organizes the parts for a cartoon. And a quarter century of source files in a private format that can only be read and understood by Flash/Animate.
https://en.wikipedia.org/wiki/List_of_Flash_animated_televis...