On January 13th, I woke up to the news that Meta had another round of layoffs and my role specifically as a research engineer had been eliminated. Sorry to hear that! Hope OP got a good sev package at least?
I'm helping my dog vibe code games
131–140 of 404 posts
Re: I'm helping my dog vibe code games
#132Earlier quoted context omitted.
They also don't take 20 years to become smart like pesky resource-exhausting humans. I bet you could be up and running from a pup in 10-20 months.
I still can’t believe Altman said that. I mean I can, but still.
Re: I'm helping my dog vibe code games
#133the real takeaway is buried at the bottom: "the magic isn't in the input, it's in the system around it." random keystrokes producing playable games means the input barely matters anymore. we're basically at the point where the engineering is in the scaffolding, not the prompting.
If generative AI improves at the rate that is promised then all your "promting skills" or whatever you believe you had will be obsolete. You might think you will be an "AI engineer" or whatever and that it is other people that will lose their job, that you are safe because you have the magic skills to use the new tech. You believe the tech overlords will reward you for your faith.
Nope. You are just training your replacement.
No one will buy your game that you vibe coded. If the tech were good enough to create games that are actually fun then they would just generate their own games. Oh your skill? Yeah, a dog can do it.
Yes people will cope by saying but oh the whole initial prompt and setting it all up was still hard but yeah currently. The tech will improve and it will get more accessible. So enjoy the few months you are still relevant.
Of course there is reason to believe that you can't scale up LLMs endlessly and bigger models hit diminishing returns. In fact we might already be seeing this. So there is an upside but then again when the AI bubble pops and the economy crashes you will be out of a job all the same.
Re: I'm helping my dog vibe code games
#134This is an extremely cute, cool and fun experiment. Kudos. That said, I wonder: does the dog input matter? It seems this is simply surfacing Claude's own encoded assumptions of what a game is (yes, the feedback loop, controls, etc, are all interesting parts of the experiment). How would this differ if instead of dog input, you simply plugged /dev/random into it? In other words, does the input to the system matter at…
It can also help combat the excessive emphasis on any "end to end" demo on twitter which doesn't really correspond to a desired and quality sought outcome. Generating things is easy if you want to spend tokens. Proper product building and maintenance is a different exercise and finding ways to differentiate between these will be key in a high entropy world.
> I'll go further: it's not only not "the bottleneck", it simply doesn't matter. The dog's ideas certainly didn't matter, and the dog didn't think of the feedback loop for Claude either
Absolutely. The scientific test would to put any other signal and look at the outcomes. Brown noise, rain, a random number generator. whatever.
Re: I'm helping my dog vibe code games
#135So /dev/random would presumably work just as well here too. This is kinda closer to the LLM building a game on its own.
You're missing the important part about needing to model a tiny paw mashing on the keyboard. /dev/random is insufficient.
Re: I'm helping my dog vibe code games
#136the real takeaway is buried at the bottom: "the magic isn't in the input, it's in the system around it." random keystrokes producing playable games means the input barely matters anymore. we're basically at the point where the engineering is in the scaffolding, not the prompting.
> the engineering is in the scaffolding, not the prompting Well, yes. Feeding random tokens as prompts until something good comes out is a valid strategy.
Re: I'm helping my dog vibe code games
#137Earlier quoted context omitted.
Funny is subjective, I should just have moved on and ignored this but I couldn't help myself, this is so irritating. It's a prompt that makes an LLM turn iuqefxygn9urg0fh1 into a little Godot game. It's like a slot machine with no payoff, and the dog component is slapped on top of it and makes no difference whatsoever in the project.
> It's a prompt that makes an LLM turn iuqefxygn9urg0fh1 into a little Godot game. It's like a slot machine with no payoff, and the dog component is slapped on top of it and makes no difference whatsoever in the project. Right, but it also has a "modern art" vibe to it that is fun. Silly, but fun. I think it's more about the initial prompting and feedback loop, the dog itself could have been replaced by /dev/random.…
Re: I'm helping my dog vibe code games
#138Re: I'm helping my dog vibe code games
#139Earlier quoted context omitted.
> It's a prompt that makes an LLM turn iuqefxygn9urg0fh1 into a little Godot game. It's like a slot machine with no payoff, and the dog component is slapped on top of it and makes no difference whatsoever in the project. Right, but it also has a "modern art" vibe to it that is fun. Silly, but fun. I think it's more about the initial prompting and feedback loop, the dog itself could have been replaced by /dev/random.…
It seems to me a case of the blog post title inspiring the project, instead of the other way around. But I am particularly curmudgeonly today.
But then I realized I find this kind of whimsy article more fun than a lot of what gets accepted unquestioningly here on HN. It seems light hearted and done in good fun, and it's engineering-related, so no harm done.
Re: I'm helping my dog vibe code games
#140The article and video are great satire too.