I love that the community is doing this, though I'm curious why Civ 3 in particular. My understanding was that "classic" (for lack of a better term) Civ fans tend to prefer either 2 or 4, and that 3 was considered to be not as good. But perhaps I was mistaken as to the community's opinions on the games.
OpenCiv3: Open-source, cross-platform reimagining of Civilization III
131–140 of 318 posts
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#132Civ III is still my go-to activity for long flights with no internet - I've yet to find a better way to instantly time-travel forward 12 hours. I haven't tried OpenCiv3, but I'm glad it exists - getting vanilla Civ III running on MacOS is a hassle and still has issues with e.g. audio and cutscenes. I also hope it leads to a way to improve worker automation. Managing your workers well is important, doing it manually i…
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#133I have a long history with the Civ series. I spent a massive amount of time playing Civ1. My next most played was Civ4 and most of that wasn't the base game. It was a mod that had a very loyal fan base: Fall From Heaven 2 [1]. I have tried a couple of times to get all this to work on a modern PC but I think I'm played out on the game and I never quite get it off the gorund. I have a ton of nostalgia for it though. Ci…
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#134Earlier quoted context omitted.
Mac support is the bane of my existence. It doesn't help that none of us core contributors have one, so if anyone is willing to be a lab monkey...
You can run macOS in a docker container. There’s no hardware acceleration for gpu, but works well enough. You can also try macinabox if you have unraid: https://hub.docker.com/r/spaceinvaderone/macinabox It’s probably the easiest way of setting up a Mac VM if you have unraid. I know there are similar options for qemu and kvm based hypervisors. If you have an amd gpu you should be able to pass it through.
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#135I love that the community is doing this, though I'm curious why Civ 3 in particular. My understanding was that "classic" (for lack of a better term) Civ fans tend to prefer either 2 or 4, and that 3 was considered to be not as good. But perhaps I was mistaken as to the community's opinions on the games.
> with capabilities inspired by the best of the 4X genre and lessons learned from modding Civ3. Our vision is to make Civ3 as it could have been Looks to not be a straight remake. I wonder whether 3 is a preferable target because things like graphical complexity in >= 4 is too much.
As mentioned above this was started by Civ3 modders, and we all have our passionate reasons for preferring it over other entries, but you're not wrong that doing this with a 3D engine would be a whole `nother ballgame. There are actually Civ4 and Civ5 remakes underway which have both opted for 2D implementations.
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#136Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#137Any chance the AIs will be easily extensible?
but seriously yes everything about the game will be designed for customization
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#138Earlier quoted context omitted.
Have you considered adding LLM features for the negotiations? Could be cool.
not sure if serious...
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#139Earlier quoted context omitted.
Mac support is the bane of my existence. It doesn't help that none of us core contributors have one, so if anyone is willing to be a lab monkey...
You can run macOS in a docker container. There’s no hardware acceleration for gpu, but works well enough. You can also try macinabox if you have unraid: https://hub.docker.com/r/spaceinvaderone/macinabox It’s probably the easiest way of setting up a Mac VM if you have unraid. I know there are similar options for qemu and kvm based hypervisors. If you have an amd gpu you should be able to pass it through.
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#140Earlier quoted context omitted.
You shouldn't need the company's permission to run whatever you want on your machine.
It's not an issue of permission, it's an issue of trying to make a computer that's safe for grandma to use. Criminals can and will convince grandma to navigate a byzantine labyrinth of prompts and technical measures in order to drain her bank account. That's the threat model we're dealing with here.
Or something like that