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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

openciv3.org

131–140 of 318 posts

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#131

I love that the community is doing this, though I'm curious why Civ 3 in particular. My understanding was that "classic" (for lack of a better term) Civ fans tend to prefer either 2 or 4, and that 3 was considered to be not as good. But perhaps I was mistaken as to the community's opinions on the games.

civ 5 is now the most popular among hardcore civ fans. still in the top 100 games on steam. more than 2x the player count of its sequel

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#132
post #7

Civ III is still my go-to activity for long flights with no internet - I've yet to find a better way to instantly time-travel forward 12 hours. I haven't tried OpenCiv3, but I'm glad it exists - getting vanilla Civ III running on MacOS is a hassle and still has issues with e.g. audio and cutscenes. I also hope it leads to a way to improve worker automation. Managing your workers well is important, doing it manually i…

Yeah civ VI on my iPad with an apple pencil kills flights

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#133
post #47

I have a long history with the Civ series. I spent a massive amount of time playing Civ1. My next most played was Civ4 and most of that wasn't the base game. It was a mod that had a very loyal fan base: Fall From Heaven 2 [1]. I have tried a couple of times to get all this to work on a modern PC but I think I'm played out on the game and I never quite get it off the gorund. I have a ton of nostalgia for it though. Ci…

I love the hex system - adds a lot of tactical depth. Choice of naval vs air vs land focus often comes down to who you're fighting and where. Then you turn around to fight someone else and realize your 20 veteran frigates are near useless despite your new enemy being coastal because all of their cities are tucked away in bays or behind hills...

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#134

Earlier quoted context omitted.

Mac support is the bane of my existence. It doesn't help that none of us core contributors have one, so if anyone is willing to be a lab monkey...

You can run macOS in a docker container. There’s no hardware acceleration for gpu, but works well enough. You can also try macinabox if you have unraid: https://hub.docker.com/r/spaceinvaderone/macinabox It’s probably the easiest way of setting up a Mac VM if you have unraid. I know there are similar options for qemu and kvm based hypervisors. If you have an amd gpu you should be able to pass it through.

quickemu [1] is good at running macOS VMs.

1: https://github.com/quickemu-project/quickemu

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#135
post #5

I love that the community is doing this, though I'm curious why Civ 3 in particular. My understanding was that "classic" (for lack of a better term) Civ fans tend to prefer either 2 or 4, and that 3 was considered to be not as good. But perhaps I was mistaken as to the community's opinions on the games.

> with capabilities inspired by the best of the 4X genre and lessons learned from modding Civ3. Our vision is to make Civ3 as it could have been Looks to not be a straight remake. I wonder whether 3 is a preferable target because things like graphical complexity in >= 4 is too much.

Well, "capabilities" is carrying a lot of weight there. One of the main objectives is to design it for unrestricted modding to accommodate all of the wishlisted features, but "out of the box" the default game mode will be 1:1 in mechanics with some QoL improvements. The inspiration is mostly for designing systems in a way that can be easily reconfigured or extended to behave in other ways. We hope that by the time we reach feature parity, people will have already built some mods to do things that were impossible with Civ3.

As mentioned above this was started by Civ3 modders, and we all have our passionate reasons for preferring it over other entries, but you're not wrong that doing this with a 3D engine would be a whole `nother ballgame. There are actually Civ4 and Civ5 remakes underway which have both opted for 2D implementations.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#138

Earlier quoted context omitted.

Have you considered adding LLM features for the negotiations? Could be cool.

not sure if serious...

Lifelong Civ player. I have always felt the negotiations part of the game is laughably bad, and a huge missed opportunity. The ability to use language as a tool -- diplomacy, but also rhetoric, veiled threats, etc -- is something I excel at, and I would love the chance to test my mettle against an enemy in an imaginary nuclear war context, because when else do you get to play high stakes games like that with words in real life? Civ is the perfect venue for it, but the game designers are extremely boneheaded about how they executed that particular part of the game.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#139

Earlier quoted context omitted.

Mac support is the bane of my existence. It doesn't help that none of us core contributors have one, so if anyone is willing to be a lab monkey...

You can run macOS in a docker container. There’s no hardware acceleration for gpu, but works well enough. You can also try macinabox if you have unraid: https://hub.docker.com/r/spaceinvaderone/macinabox It’s probably the easiest way of setting up a Mac VM if you have unraid. I know there are similar options for qemu and kvm based hypervisors. If you have an amd gpu you should be able to pass it through.

My only experience with docker is headless in CI. I do have AMD. I'll have to look into this. Thanks

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#140
post #90
post #77

Earlier quoted context omitted.

You shouldn't need the company's permission to run whatever you want on your machine.

It's not an issue of permission, it's an issue of trying to make a computer that's safe for grandma to use. Criminals can and will convince grandma to navigate a byzantine labyrinth of prompts and technical measures in order to drain her bank account. That's the threat model we're dealing with here.

I think a time-lock feature to enable “I know what I’m doing mode” for a year, after a 48h delay would be ok.

Or something like that

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