enclose.horse
131–140 of 242 posts
Re: enclose.horse
#132Earlier quoted context omitted.
So long as personal information is not collected, consent is not morally necessary. If I collect information on how often a coin-op Street Fighter II game is played in an arcade, while collecting no personal information, consent is not needed.
Because using someone else's hardware in a public space is clearly equivalent to using your own hardware in the privacy of your own home.
Re: enclose.horse
#133Earlier quoted context omitted.
The site uses Answer Set Programming with the Clingo engine to compute the optimal solutions for smaller grids. Maximizing grids like this is probably NP-hard. Note that traditional SAT and SMT solvers are quite inefficient at computing flood-fills. The ASP specifications it uses to compute optimal solutions are surprisingly short and readable, and look like: #const budget=11. horse(4,4). cell(0,0). boundary(0,0). ce…
Im over 35 years of age. I have 15+ years of programming experience. And I generally consider myself as someone who has good breadth of tech in general. Yet, this is the first time in my life I've heard of ASP. And gosh. I was completely blown away by this as I read more about it and went through some examples ( https://github.com/domoritz/clingo-wasm/blob/main/examples/e... ) Therefore, like a good little llm bitch…
Re: enclose.horse
#134Cool game, but I don't like how you get only one chance. Even returning to the page, you can't try again to beat your previous score. No replayability value at all.
Re: enclose.horse
#135Doesn't feel outrageously difficult to put inside a webview?
Re: enclose.horse
#136Great game, I love it! I hope the author is collecting juicy analytics. They would be useful if they ever want to bundle 100 levels in order of difficulty and release this as a Steam game (which I would absolutely buy!) I don’t think the gates should animate up into the air. It breaks the visual logic of 2D for no benefit. It’s subconsciously confusing to see a gate I place in one cell move to occupy pixels in the ce…
> I hope the author is collecting juicy analytics. I hope they're not. Can't we have a few things in this world that are just fun without going and sticking surveillance on them?
trying to understand player behavior in the context of a board or video game (though there is some overlap!) is not the same as trying to understand user behavior in the context of social media or purchasing behavior - the data of both of which derive their value from being sold to THIRD PARTIES as a commodity.
being able to tune a fun little video game is not the same thing at all
Re: enclose.horse
#137This is a very cool and enjoyable game. I'd be really interested in knowing what framework/library was used to make it. I inspected the source and can see the game is done on canvas, but can't work out more than that.
Re: enclose.horse
#138Earlier quoted context omitted.
Collecting analytics like this is effectively the same as play-testing physical board games in-development. People play a game, information is gathered, and the game is tuned in response to that. If zero information were ever gathered, games could not be balanced or tuned for other things like unforeseen problems. Please, show me a piece of software, or game, that is perfect the first time it is made.
It's effectively the same, except people volunteer or are paid to play test. This whole industry really needs a lesson on consent.
Re: enclose.horse
#139Re: enclose.horse
#140Earlier quoted context omitted.
So long as personal information is not collected, consent is not morally necessary. If I collect information on how often a coin-op Street Fighter II game is played in an arcade, while collecting no personal information, consent is not needed.
Because using someone else's hardware in a public space is clearly equivalent to using your own hardware in the privacy of your own home.