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Rainbow Six Siege hacked as players get billions of credits and random bans

shanethegamer.com

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Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#131
post #100

Earlier quoted context omitted.

What are you even talking about? The parent is right. I'm quite literally the first person to bash Windows for being a shitty operating system, but the requirement for signed modules puts a massive barrier to entry for cheaters, where Linux can load just about anything. If every system call can lie to you, there's a few things you can do, but it's not many. I know this because I've actually done a lot of due diligenc…

> GameDevs don't actually like paying a shit load of money for anti-cheat (that also breaks their debugging systems and causes bugs: a wonderful combination)... so if you've got a better way: join the industry and fix it. You'll be a moderately wealthy person. I got a better way... just look at the past. Back in ye goode olde UT2004 times, there was no random matchmaking / ranking bullshit that removed the social ele…

Thats a cynical take.

The truth is that UT2004 sold 234,451 units over its life according to Wikipedia.

The Division sold over 10,000,000 copies in the first weekend.

The requirements change drastically when you have a larger audience.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#133
post #131

Earlier quoted context omitted.

> GameDevs don't actually like paying a shit load of money for anti-cheat (that also breaks their debugging systems and causes bugs: a wonderful combination)... so if you've got a better way: join the industry and fix it. You'll be a moderately wealthy person. I got a better way... just look at the past. Back in ye goode olde UT2004 times, there was no random matchmaking / ranking bullshit that removed the social ele…

Thats a cynical take. The truth is that UT2004 sold 234,451 units over its life according to Wikipedia. The Division sold over 10,000,000 copies in the first weekend. The requirements change drastically when you have a larger audience.

> Thats a cynical take.

Primarily driven by my utter disgust for modern monetization mechanics, corporate greed and gambling. Cheaters, IMHO, are an inevitable side effect of combining gamification with gambling, with no barriers to entry, and with removing social barriers of entry.

> The requirements change drastically when you have a larger audience.

The market has exploded in the 12 years between UT2004 and The Division.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#134
post #28

Earlier quoted context omitted.

Those games have 100x to 500x smaller budgets than the AAA-games. Yes, they often have cute ideas, but, like a blockbuster movie, 99 times out of 100 you need a solid budget to make a solid movie/game.

Wikipedia has a list of the most expensive video games to develop, with a lower limit of $50mil. https://en.wikipedia.org/wiki/List_of_most_expensive_video_g... The top of the list is Genshin Impact, although it'll probably be displaced by GTA6 soon - that one's estimated to come in at $1.5-2 million. There's multiple FPS games on there but there's some pretty expensive open-world games too.

I love that E.T. from 1982 stays on the list because of inflation. Adds some perspective.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#135

Earlier quoted context omitted.

IMO the vidya gaem awards [0] are far superior to the game awards. [0] https://www.youtube.com/watch?v=mXMcq_LJ8ro

Maybe you can give a bit of context why you feel that way? Dropping a 2+ hour, <2000 views, 4chan video without context isn’t really the type of comment HN is looking for as far as I can tell

https://vidyagaemawards.com/previous-years

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#136
post #131

Earlier quoted context omitted.

Thats a cynical take. The truth is that UT2004 sold 234,451 units over its life according to Wikipedia. The Division sold over 10,000,000 copies in the first weekend. The requirements change drastically when you have a larger audience.

> Thats a cynical take. Primarily driven by my utter disgust for modern monetization mechanics, corporate greed and gambling. Cheaters, IMHO, are an inevitable side effect of combining gamification with gambling, with no barriers to entry, and with removing social barriers of entry. > The requirements change drastically when you have a larger audience. The market has exploded in the 12 years between UT2004 and The Di…

> The market has exploded in the 12 years between UT2004 and The Division.

Yes, and you can’t assert that it didn’t happen at least in part due to efforts to make games more accessible.

You couldn’t release a game like UT2004 today with the same UX and expect competitive sales. Even if you did, the experience would scale very poorly.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#137
post #91

Earlier quoted context omitted.

Sweeney isn’t anti-monopoly, he’s pro-Sweeney. He sees an opportunity to let others do the work and investment to build platforms, then selectively swoop in to compete once the risk and investment pay off. It’s not a bad business model if he can get the courts on his side: let others spend billions and take risks, then cherry pick the successful platforms and compete with their distribution using a cost basis that do…

> He sees an opportunity to let others do the work and investment to build platforms, then selectively swoop in to compete once the risk and investment pay off. Sure. Just as long as you agree Google and Apple let others do the work and investment to develop new games, apps and media, then swoop in and demand a cut if the risk and investment pay off.

They don't automatically take a cut, they only take a cut when you want to sell to their captive audience, on their hardware, using their distribution system.

Wait until you hear about how the entire entertainment industry has always worked!

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#138

Earlier quoted context omitted.

The problem is kernel level cheats, can't defend against those from pure userland.

Soon: The problem is DMA level cheats, can't defend against those from the kernel.

Oh those are already here, Its why Battlefield needs Secureboot turned on so it can use the IOMMU to protect the game kinda

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#139
post #100
post #81

Earlier quoted context omitted.

1 - kernel module from anti-cheats are weaponized by hackers. 2 - if I recall properly, that linux feature is a direct mapping of the target user process allowing extreme dynamicity in time, performant, and much more powerfull mechanisms than basic 'calls'. Namely hell for hackers if a live service game has a proper "security" team, all that without a kernel module.

What are you even talking about? The parent is right. I'm quite literally the first person to bash Windows for being a shitty operating system, but the requirement for signed modules puts a massive barrier to entry for cheaters, where Linux can load just about anything. If every system call can lie to you, there's a few things you can do, but it's not many. I know this because I've actually done a lot of due diligenc…

If companies have the ability to control the binaries that run on your PC, and prevent you from running the ones you want, you're cooked.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#140
post #120

Earlier quoted context omitted.

What are you talking about? 1 - kernel anti-cheats ARE weaponized by hackers. This is not a matter of discussion unless you are into the AI generated HN news conspiracy. 2 - this linux feature should provide (if I recall properly) a very complex and flexible (not limited to "calls"), and performant, set of interactions between a set of anti-cheat processes and the set of game processes. All that as being non-root pri…

1. They're not, not sure where you've seen that, not in western games at least.

> "The researchers investigated the techniques used in online game cheating, as well as those deployed by ‘anti-cheat’ technologies. Most modern anti-cheat engines run in the Windows kernel, alongside applications such as anti-virus, at the highest levels of privilege. Software can only run in the Windows kernel if it has been approved and signed by Microsoft. This makes it more powerful than software run normally by the user. An example of kernel level software is the Crowdstrike system that recently failed, bringing down large parts of the internet."

> "While the anti-cheats are allowed in the kernel by Microsoft, the study also revealed that cheat software commonly uses weaknesses in Windows protections to ‘inject’ itself into the kernel and gain higher privileges. Many techniques mirror what is commonly seen in the domains of malware and anti-virus, with a difference in motivation."

> "This kernel injection technique has previously been observed in advanced ransomware attacks to disable anti-malware protections before the main attack."

https://www.eurekalert.org/news-releases/1061994

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