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Skills Officially Comes to Codex

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Re: Skills Officially Comes to Codex

#131

I already was doing something similar on a regular basis. I have many "folders"... each with a README.md, a scripts folder, and an optional GUIDE.md. Whenever I arrive at some code that I know can be reused easily (for example: clerk.dev integration hat spans frontend and backend both), I used to create a "folder" of the same. When needed, I used to just copy-paste all the folder content using my https://www.npmjs.co…

For some reason, what you said here just explains what skills are in an eil5 way that I finally can understand

hahaha... glad it worked that way :)

Re: Skills Officially Comes to Codex

#132
post #51

I think Skills could turn into something like open source libraries: standardized solutions to common problems, often written by experts. Imagine having Skills available that implements authentication systems, multi-tenancy, etc.. in your codebase without having to know all the details about how to do this securely and correctly. This would probably boost code quality a lot and prevent insecure/buggy vibe coded produ…

Reminds me of that helicopter scene from The Martix movie where Trinity loaded relevant instruction on helicopter piloting on demand :)

Re: Skills Officially Comes to Codex

#133
skills are just prompts the agent can decide to use commands are prompts you decide to use

that's all there is to it.

If you want to go deeper, then Skills are dynamically unfolding prompts.

If you want a large library of skills and don't want to fill up your context window then checkout opencode-skillful

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