They all fail massively 100% of the time. Even if I break it down into chunks once they get to the chunks that matter the most (i.e. physics, collision detection and resolution, event handling and game logic) they all break down horribly and no amount of prompting back and forth will fix it.
I failed to recreate the 1996 Space Jam website with Claude
131–140 of 483 posts
Re: I failed to recreate the 1996 Space Jam website with Claude
#132> The Space Jam website is simple: a single HTML page, absolute positioning for every element... Absolute positioning wasn't available until CSS2 in 1998. This is just a table with crafty use of align, valign, colspan, and rowspan.
Which would also render differently on every machine, based on browser settings, screen sizes, and available fonts. Like the web was meant to be. An interpreted hypertext format, not a pixel-perfect brochure for marketing execs.
what?
Re: I failed to recreate the 1996 Space Jam website with Claude
#133Claude/LLMs in general are still pretty bad at the intricate details of layouts and visual things. There are a lot of problems that are easy to get right for a junior web dev but impossible for an LLM. On the other hand, I was able to write a C program that added gamma color profile support to linux compositors that don't support it (in my case Hyprland) within a few minutes! A - for me - seemingly hard task, which w…
Claude didn't write that code. Someone else did and Claude took that code without credit to the original author(s), adapted it to your use case and then presented it as its own creation to you and you accepted this. If a human did this we probably would have a word for them.
Or are you saying that every piece of code you ever wrote was 100% original and not adapted from any previous codebase you ever worked in or any book / reference you ever read?
Re: I failed to recreate the 1996 Space Jam website with Claude
#134Claude/LLMs in general are still pretty bad at the intricate details of layouts and visual things. There are a lot of problems that are easy to get right for a junior web dev but impossible for an LLM. On the other hand, I was able to write a C program that added gamma color profile support to linux compositors that don't support it (in my case Hyprland) within a few minutes! A - for me - seemingly hard task, which w…
Re: I failed to recreate the 1996 Space Jam website with Claude
#135Claude/LLMs in general are still pretty bad at the intricate details of layouts and visual things. There are a lot of problems that are easy to get right for a junior web dev but impossible for an LLM. On the other hand, I was able to write a C program that added gamma color profile support to linux compositors that don't support it (in my case Hyprland) within a few minutes! A - for me - seemingly hard task, which w…
Claude didn't write that code. Someone else did and Claude took that code without credit to the original author(s), adapted it to your use case and then presented it as its own creation to you and you accepted this. If a human did this we probably would have a word for them.
Do you have papers to back this up ? That was also my reaction when i saw some really crazy accurate comments on some vibe coded piece of code, but i couldn't prove it, and thinking about it now i think my intuition was wrong (ie : LLMs do produce original complex code).
Re: I failed to recreate the 1996 Space Jam website with Claude
#136> The Space Jam website is simple: a single HTML page, absolute positioning for every element... Absolute positioning wasn't available until CSS2 in 1998. This is just a table with crafty use of align, valign, colspan, and rowspan.
Which would also render differently on every machine, based on browser settings, screen sizes, and available fonts. Like the web was meant to be. An interpreted hypertext format, not a pixel-perfect brochure for marketing execs.
(Fun fact, the most amazing layout foot-guns, then: Effective font sizes and line-heights are subject to platform and configuration (e.g., Win vs Mac); Netscape does paragraph spacing at 1.2em, IE at 1em (if this matters, prefer `
` over paragraphs); frames dimensions in Netscape are always calculated as integer percentages of window dimensions, even if you provide absolute dimensions in pixels, while IE does what it says on the tin (a rare example), so they will be the same only by chance and effective rounding errors. And, of course, screen gamma is different on Win and Mac, so your colors will always be messed up – aim for a happy medium.)
Re: I failed to recreate the 1996 Space Jam website with Claude
#137Re: I failed to recreate the 1996 Space Jam website with Claude
#138Help, I can't recreate a website with AI! There's no other way, no way I could fix up some HTML code! Believe me, I'm an engineering manager with a computer science degree!
Absolutely disgusting.
Re: I failed to recreate the 1996 Space Jam website with Claude
#139Earlier quoted context omitted.
Claude didn't write that code. Someone else did and Claude took that code without credit to the original author(s), adapted it to your use case and then presented it as its own creation to you and you accepted this. If a human did this we probably would have a word for them.
> If a human did this we probably would have a word for them. I don’t think it’s fair to call someone who used Stack Overflow to find a similar answer with samples of code to copy to their project an asshole.
Re: I failed to recreate the 1996 Space Jam website with Claude
#140Curious if you've tested something such as: - "First, calculate the orbital radius. To do this accurately, measure the average diameter of each planet, p, and the average distance from the center of the image to the outer edge of the planets, x, and calculate the orbital radius r = x - p" - "Next, write a unit test script that we will run that reads the rendered page and confirms that each planet is on the orbital ra…