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Unreal Tournament 2004 is back

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131–140 of 208 posts

Re: Unreal Tournament 2004 is back

#131

One thing I missed from Unreal Tournament, which too few other games adopted IMHO, was the concept of mutators. Effectively server-level mods which, as the name implied, mutated the gameplay in some way. There were silly ones like the one making your characters head larger for each kill, and those which made it just different like low gravity, and so on. It was also relatively easy to make your own, thanks to UnrealS…

Few games today can put me in the heightened frenzy of an Unreal Tournament instagib match. Pure, unadulterated adrenaline.

For a few years Sauerbraten scratched that itch.

Re: Unreal Tournament 2004 is back

#132
post #100

Earlier quoted context omitted.

Hell yeah! So many runs on that map. It’s so funny how it was basically a strategy-less map since there wasn’t much you could do other than trying your best avoid incoming fire while running like a madman up the slope in the middle of the map.

It's a terrible map by almost every metric... ... except fun. But guess what metric matters most?

Fun… and with a killer soundtrack: https://m.youtube.com/watch?v=eEcPakW42JU

Enjoy the memories.

Re: Unreal Tournament 2004 is back

#133
post #131

One thing I missed from Unreal Tournament, which too few other games adopted IMHO, was the concept of mutators. Effectively server-level mods which, as the name implied, mutated the gameplay in some way. There were silly ones like the one making your characters head larger for each kill, and those which made it just different like low gravity, and so on. It was also relatively easy to make your own, thanks to UnrealS…

Few games today can put me in the heightened frenzy of an Unreal Tournament instagib match. Pure, unadulterated adrenaline. For a few years Sauerbraten scratched that itch.

i am such a slow old boomer now but i absolutely loved the sauerbraten TOSOK (Team One Shot One Kill) venice servers. also assault cube TOSOK/OSOK (dm variant). also UrbanTerror jump maps. ut_swim will always be in my heart.

Re: Unreal Tournament 2004 is back

#134
post #131

Earlier quoted context omitted.

Few games today can put me in the heightened frenzy of an Unreal Tournament instagib match. Pure, unadulterated adrenaline. For a few years Sauerbraten scratched that itch.

i am such a slow old boomer now but i absolutely loved the sauerbraten TOSOK (Team One Shot One Kill) venice servers. also assault cube TOSOK/OSOK (dm variant). also UrbanTerror jump maps. ut_swim will always be in my heart.

I don’t know/remember TOSOK, is that a new mode? We used to play daily circa 2007-2010, my group of friends was in a well-known European clan. Haven’t played it since, sadly.

Re: Unreal Tournament 2004 is back

#135
post #74

I'm still playing ut99 GOTY with my son (yeah, I'm that old)... and nothing else matterrrrrrrrrrrr

I found the CD earlier this year while I was packing for a move. Couldn't help myself and played a few DM-Morpheus bot matches. The graphics look dated but the fun was all still there. Few games ever since managed to hook me like this one did.

Is that the low-gravity one? Such a fun map.

I remember modding the homing missile gun (forgot its name) to be more agile around corners and building obstacles courses in Unreal Editor for DM-Morpheus to shoot the missiles through. Modding Unreal games was always a great time considering the technology back then.

Re: Unreal Tournament 2004 is back

#136

One thing I missed from Unreal Tournament, which too few other games adopted IMHO, was the concept of mutators. Effectively server-level mods which, as the name implied, mutated the gameplay in some way. There were silly ones like the one making your characters head larger for each kill, and those which made it just different like low gravity, and so on. It was also relatively easy to make your own, thanks to UnrealS…

Warcraft 3 had some of the greatest mods that kept the player base alive for decades

I've never been a fan of Warcraft, but I did play the custom Warcraft 3 TD maps at lan parties. Some were just so epic.

Re: Unreal Tournament 2004 is back

#137
post #134

Earlier quoted context omitted.

i am such a slow old boomer now but i absolutely loved the sauerbraten TOSOK (Team One Shot One Kill) venice servers. also assault cube TOSOK/OSOK (dm variant). also UrbanTerror jump maps. ut_swim will always be in my heart.

I don’t know/remember TOSOK, is that a new mode? We used to play daily circa 2007-2010, my group of friends was in a well-known European clan. Haven’t played it since, sadly.

i think im mixing things up - that term might be unique to assault cube. in sauerbraten i remember a map called venice, everyone had snipers and its one shot to kill anyone, very satisfying if youre good and very frustrating if someones better than you.

Re: Unreal Tournament 2004 is back

#138

One thing I missed from Unreal Tournament, which too few other games adopted IMHO, was the concept of mutators. Effectively server-level mods which, as the name implied, mutated the gameplay in some way. There were silly ones like the one making your characters head larger for each kill, and those which made it just different like low gravity, and so on. It was also relatively easy to make your own, thanks to UnrealS…

Instagib with ASMD shock rifles.

Man after my own heart <3

Re: Unreal Tournament 2004 is back

#139
For those who loved UT99, there is still a fairly large community of players online, particularly in the gametype known as BunnyTrack.

It's focused on movement-based challenges and is extremely fun and unique.

I host a few BT servers myself. Please feel free to join and check it out. See: https://www.bunnytrack.net/about

Re: Unreal Tournament 2004 is back

#140

I honestly can't understand why Epic Games refuses to open-source Unreal 1 and UT99. They insist on licensing individual developers, instead of opening up the source so community forks can thrive. Look at the id tech community, with all the Doom and Quake forks, and all the amazing projects that spawned off of them. The topic of "middleware" often comes up, as an excuse for them not being able to open the source. Wel…

I found somebody on Youtube a few years back that remade Nyleve Falls in 3DS Max and all I could think was how cool it would be to reboot Unreal 1 with modern graphics.

Video: https://www.youtube.com/watch?v=bP4ufZKSkio

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