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AirPods libreated from Apple's ecosystem

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Re: AirPods libreated from Apple's ecosystem

#131
post #2

A cool project, when you want to use AirPods outside of Apples ecosystem. Sadly, you have to use a rooted android device with a small patch due to a bug in the Android Bluetooth implementation. https://issuetracker.google.com/issues/371713238

Last 2 comments:

> Need fix please

> original engineers got laid off thats why

Re: AirPods libreated from Apple's ecosystem

#132

It seems to let you access head tracking data, so now I'm really curious if it would be accurate enough to use with games (eg, microsoft flight sim/arma 3/euro truck simulator 2 head tracking). There is probably a lot of other interesting use cases for it too, but I'm stuck with windows for now so :(

the head gestures is something i couldn't quite figure out, so the gesture logic is completely AI generated. i don't know how to get the actual values from the sensors. but there sure is a use in gaming.

Re: AirPods libreated from Apple's ecosystem

#133
post #125
post #76

Earlier quoted context omitted.

An incomplete list here but most aren’t a license that compels them to contribute anything. https://opensource.apple.com/projects/

I think it's fair to say Apple's cross platform work is a couple of Android and PC apps, the Mac boot loader, and Swift. Even on this page, Apple seems more like a user of the community projects than a contributor and the Apple projects seem to be for internal use or for Apple platforms. Kind of misses the point in being cross platform the way librepod is aiming to be.

That’s not what this particular thread is about, you’re referencing the parent topic but not the current thread.

This is about whether they contribute to open source or not.

Re: AirPods libreated from Apple's ecosystem

#134

AirPods are my favourite headphones by a mile. I’d love to get microphone mode working on Linux without the audio sounding terrible. I’d also be curious if anyone can offer insight on why the range is so much better when paired with my iPhone than my computer.

Apple devices uses their own codec, which isn't even supported on macOS, that supports high definition two-way streaming

Re: AirPods libreated from Apple's ecosystem

#135

From a bit further down the page > Bluetooth DID (Device Identification) Hook > Turns out, if you change the manufacturerid to that of Apple, you get access to several special features! I hope Apple gets slammed hard by some regulatory body. Apparently there's absolutely zero magic reasons why their airpods are unable to connect to non-Apple devices; pretend you're an iPhone and you're in. EDIT: read "unable to conne…

This is used to prevent devices that don’t know about those features from accidentally triggering them as they are not per spec (spec lacks way to do many things AirPods do).

And AirPods do connect to non Apple devices. They are just limited to doing what BT spec allows and no more

Please stop spreading FUD

Re: AirPods libreated from Apple's ecosystem

#136
post #117

Earlier quoted context omitted.

Unsurprisingly, you cannot assign a single intent to 166k+ people. Just like Microsoft there are parts of the company who are hostile to open source, and there parts of the company whose success is attributable to open source.

True, but you can compare them to, say, Google, which maintains thriving OSS projects like Chromium and AOSP and generally does a way better job at publishing code and research.

I wouldn’t mention as positive example. I wouldn’t even mention them as example.

Apple cooperates within WebKit well with WebKitGtk. They supported LLVM when it is in their interest.

Chrome is used as proprietary web-engine to vendor lock-in the web. While often used by others, I’m not aware of a broad cooperation. Android is a shadow of Linux, merely using the Linux-Kernel, not GNU. Plus a lot of closed-source code (PlayServices, App Signatures, Google Cloud, Google Apps).

Googles open-source projects seem often exclusive Google only projects? Google works together with others! But especially Chrome and AOSP are…causing worries.

Re: AirPods libreated from Apple's ecosystem

#137
post #31
post #2

A cool project, when you want to use AirPods outside of Apples ecosystem. Sadly, you have to use a rooted android device with a small patch due to a bug in the Android Bluetooth implementation. https://issuetracker.google.com/issues/371713238

I'm convinced it's impossible to implement the BT spec without MANY of these kinds of bugs popping up. Apple mercy-killed Adobe Flash, we should be asking they do the same to Bluetooth. I'm sick of living in a reality where no one thinks to make something better. It has to be possible.

> Apple mercy-killed Adobe Flash, we should be asking they do the same to Bluetooth.

They won't, because it turns out Bluetooth is the best thing we have at "discover nearby devices". Guess how Apple TV/screen sharing detection, iPhone hotspot detection and configuration, AirDrop and a whole host of other features work without communicating via some cloud mothership? They are all using Bluetooth to do detection and negotiation to a high-bandwidth link!

Amongst widespread radio communication mechanisms, there are only NFC, Bluetooth and WiFi. NFC is sometimes used to provision wifi passwords, but it's short-range to the tune of a few cm tops. WiFi has discovery, but nothing in the protocol to make sure initial conversations cannot be eavesdropped, and low-power wifi stacks are hard to do, in contrast to Bluetooth with BTLE.

Re: AirPods libreated from Apple's ecosystem

#138

From a bit further down the page > Bluetooth DID (Device Identification) Hook > Turns out, if you change the manufacturerid to that of Apple, you get access to several special features! I hope Apple gets slammed hard by some regulatory body. Apparently there's absolutely zero magic reasons why their airpods are unable to connect to non-Apple devices; pretend you're an iPhone and you're in. EDIT: read "unable to conne…

> Apparently there's absolutely zero magic reasons why their airpods are unable to connect to non-Apple devices I've had almost all of the versions of AirPods and AirPod Pros and they have connected to non-Apple devices just fine.

Yeah, connected a pair to a 2011 phone with Android 2.x (Gingerbread or something along those lines) just fine. Sound quality was even pretty good to my ears, whatever that bluetooth standard could push through the air

Re: AirPods libreated from Apple's ecosystem

#139

Earlier quoted context omitted.

Mercy killed? Flash was great. There were so many inventive games and animations in that era. Apple didn’t mercy kill anything - they just removed a threat to their walled garden ecosystem using their anticompetitive position, but dressed it up as a security issue.

As someone who did a bunch of work on Ruffle a while back, "mercy kill" is almost the correct word. There's about a decade it spent rotting before the actual kill, and Apple's not the one who fired the final shot. I've heard stories from both the Apple and Adobe side on this, but basically both companies wanted Flash on iOS and neither of them were capable of actually shipping a good version of it. Apple begged Adobe…

Thanks for the writeup. Dear God, Adobe's leadership appears to have been completely bonkers...

I wonder why they didn't just go and open-source the entire damn thing, all its commercial value has been lost anyway.

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