Steam Machine
131–140 of 1001 posts
Re: Steam Machine
#132Valve, please partner with Framework. I think this could be a great partnership in the future and the whole ecosystem as a whole.
Re: Steam Machine
#133https://store.steampowered.com/sale/steamframe [1] > Steam Frame is a PC, and runs SteamOS powered by a Snapdragon® 8 Series Processor. With 16GB of RAM, Steam Frame supports stand-alone play on a growing number of both VR and non-VR games without needing to stream from your PC. So Steam + Proton works on aarch64? Is this something already available/supported, or is this an announcement? [1] Steam Frame, which is the…
Re: Steam Machine
#134Re: Steam Machine
#135Earlier quoted context omitted.
This is a issue of critical mass. With the continued growth of steamos, steamdeck, and linux as a game platform, eventually it will pull over support.
I have to wonder if it's possible to ever even guarantee something that can't be trivially bypassed on Linux - Windows, sure, it's possible with DMA, but it's damn hard. On Linux you could just compile a spoofed kernel or a DKMS module or something.
Re: Steam Machine
#136https://store.steampowered.com/sale/steamframe [1] > Steam Frame is a PC, and runs SteamOS powered by a Snapdragon® 8 Series Processor. With 16GB of RAM, Steam Frame supports stand-alone play on a growing number of both VR and non-VR games without needing to stream from your PC. So Steam + Proton works on aarch64? Is this something already available/supported, or is this an announcement? [1] Steam Frame, which is the…
Valve has been quietly working on integrating the FEX x86 emulator into Proton for a while, and it's official now. https://www.tomshardware.com/peripherals/gaming-headsets/han...
This is fun, just found this issue from 2018 which was closed with this comment:
> Hello @setsunati, this is not a realistic objective for Proton. As @rkfg, mentions wine for ARM does not magically make x86 based games work on ARM cpus.
> Even if Steam were brought to ARM, and an x86 emulation layer was run underneath wine, the amount of games that could run fast and without hitting video driver quirks is small enough not to entertain this idea any time in the near future.
It's mentioned in this issue https://github.com/ValveSoftware/Proton/issues/8136 which was closed Oct 2024 with this comment by kisak-valve:
> Hello @Theleafir1, similar to #1493, this is not a realistic objective for Proton any time in the near future.
Re: Steam Machine
#137Re: Steam Machine
#138>RAM 16GB DDR5 + 8GB GDDR6 VRAM Hmm. Not that it is big deal, but I would be somewhat worried about true longevity with the VRAM. Not sure if SteamOS helps there, but on PC some new titles are going over the 8GB VRAM.
Re: Steam Machine
#139Earlier quoted context omitted.
I'm more confused that it's running SteamOS which is supposedly Arch based, but arch doesn't officially support ARM. You have to use the ArchLinuxARM distro for that, which is less maintained. They got to be doing something off label for that.
Even if they are, Valve has a long track record of contributing back to open source projects.
Re: Steam Machine
#140Very weird USB-C port placement choices... - 2 USB3-A on the front - 2 USB2-A on the back - 1 USB-C on the back If you want to plug an external USB hard drive or SSD at full speed, you'll need to plug it at the front? Or use up the only USB-C port... I suspect most joysticks sold today come with a USB-C to USB-C cable, so if you want to charge your controller you either need to plug on the back, use an adapter, or ge…