Earlier quoted context omitted.
Performance wise it was able to spit out about half of a buggy version of Space Invaders as a single HTML file in roughly a minute.
I’m pretty sure I could spit out something that doesn’t work in half a minute.
So it is severely underbaked but the base gameplay is there. Roughly what you would expect out of a LLM given only the high level objective. I would expect an hour or so of vibe coding would probably result in something reasonably complete before you started bumping up into the context window. I'm honestly kind of impressed that it worked at all given the minuscule amount of human input that went into that prompt.