Arguably the answer is “When Barbara Liskov invented CLU”. It literally didn’t support inheritance, just implementation of interface and here we have her explaining 15 odd years later why she was right the first time. I used to do a talk about Liskov that included the joke “CLU didn’t support object inheritance. The reason for this is that Barbara Liskov was smarter than Bjarne Stroustrup.”
I mean, it's not that hard to understand, why composition is to be preferred, when you could easily just use composition instead of inheritance. It's just that people, who don't want to think have been cargo-culting inheritance ever since they first heard about it, as they don't think much further than the first reuse of a method through inheritance.
When did people favor composition over inheritance?
131–140 of 218 posts
Re: When did people favor composition over inheritance?
#132Re: When did people favor composition over inheritance?
#133Gameplay logic inherently leans more towards composition, with a little hint of inheritance. You can have players and monsters, which are all types of "characters" or "units", which is inheritance, but instead of having a separate FlyingPlayer and a separate FlyingMonster, which use the same code for flight, you could have a FlyingComponent, which is composition. I've been going all in on composition and it's amazing…
Re: When did people favor composition over inheritance?
#134An important point not mentioned by the article is that of "co-recursion" with inheritance (of implementation). That is: an instance of a subclass calls a method defined on a parent class, which in turn may call a method that's been overridden by the subclass (or even another sub-subclass in the hierarchy) and that one in turn may call another parent method, and so on. It can easily become a pinball of calls around t…
I 100% agree. And even though I use C# which is kind of OOP heavy, I use inheritance and encapsulation as least as possible. I try to use o more functional worklflow, with data separated from functions/methods. I keep data in immutable Records and use methods/functions to transform it, trying to isolate side effects and minimize keeping state. It's a much pleasurable and easier way to work, for me at least. Trying to…
public record Thing()
{
private string _state = "Initial";
public Thing Change() => this with { _state = "Changed" };
}Re: When did people favor composition over inheritance?
#135An important point not mentioned by the article is that of "co-recursion" with inheritance (of implementation). That is: an instance of a subclass calls a method defined on a parent class, which in turn may call a method that's been overridden by the subclass (or even another sub-subclass in the hierarchy) and that one in turn may call another parent method, and so on. It can easily become a pinball of calls around t…
Re: When did people favor composition over inheritance?
#136Earlier quoted context omitted.
There is a reason C++ devs and only C++ devs have nightmares of diamond inheritance. Oh the damage that language has done to a generation, but at least it is largely passed us now.
Diamond inheritance is its own special kind of hell, but “protected virtual” members of java and c# are the “evil at scale” that’s still with us today. An easy pattern that leads to combinatorial explosion beyond the atoms in the universe. Trivially. People need to look at a playing deck. 52 cards, and you get 8×10^67 possible orders of the deck. Don’t replicate this in code.
Re: When did people favor composition over inheritance?
#137I've been building gui applications for the past 20 years and I couldn't imagine doing it without an inheritance model. There's so much scaffolding needed to build components and combine them into a working view. Sure inheritance can be bad in the data layer because you don't want to handcuff yourself to bad data expectations. But building out views and view controllers, there's a lot of logic you don't want to keep…
Re: When did people favor composition over inheritance?
#138Earlier quoted context omitted.
There is a reason C++ devs and only C++ devs have nightmares of diamond inheritance. Oh the damage that language has done to a generation, but at least it is largely passed us now.
> at least it is largely passed us now What does this mean? There doesn't seem to be a popular alternative to C++ yet, unfortunately.
Re: When did people favor composition over inheritance?
#139An important point not mentioned by the article is that of "co-recursion" with inheritance (of implementation). That is: an instance of a subclass calls a method defined on a parent class, which in turn may call a method that's been overridden by the subclass (or even another sub-subclass in the hierarchy) and that one in turn may call another parent method, and so on. It can easily become a pinball of calls around t…
This is only the case when the language does not distinguish between methods that can be overridden versus those that cannot. C++ gives you the keyword "virtual" to put in front of each member function that you want to opt into this behavior, and in my experience people tend to give it some thought on which should be virtual. So I rarely have this issue in C++. But in languages like Python where everything is overrid…
Re: When did people favor composition over inheritance?
#140An important point not mentioned by the article is that of "co-recursion" with inheritance (of implementation). That is: an instance of a subclass calls a method defined on a parent class, which in turn may call a method that's been overridden by the subclass (or even another sub-subclass in the hierarchy) and that one in turn may call another parent method, and so on. It can easily become a pinball of calls around t…
What if you are actually dealing with state and control-flow complexity. I'm curious what would be the "ideal" way to do this in your view. I am trying to implement a navigation system stripping interface design and all the application logic, even at this level it can get pretty complicated.