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Asus Announces October Availability of ProArt Display 8K PA32KCX

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Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#131
post #75

The problem with using this kind of monitor for any work that others will view on their own monitors is that your perception of what looks good will be way off. For example, it's clear that a lot of the Rust UI framework developers have been working on Macs for the last few years. The font rendering on many of those look bad once you plug them into a more normal DPI monitor. If they hadn't been using Macs with Retina…

Also, it's not only about the screen resolution. Developers uses powerful macs and users have old windows - the usability is different, but devs usually don't care. Works fine on my machine! Had reported many issues where to reproduce they needed to enable 10x throttling in the browser. Or use a Windows machine.

> Developers uses powerful macs and users have old windows - the usability is different, but devs usually don't care. Works fine on my machine!

Part of what QA testing should be about: performance regressions.

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#132
post #91
post #26

Earlier quoted context omitted.

What are the cons of having a large TV as a monitor? I've been considering something like this recently, and I wonder why is this not more common.

high latency on TVs make it bad for games etc. as anyhting thats sensitive on IO timings can feel a bit off. even 5ms compared to 1 or 2ms response times is noticable by a lot in hand-eye coordination across io -> monitor.

In the context of this thread that's a non-issue. Good TVs have been in the ~5ms@120Hz/<10ms@60Hz world for some time now. If you're in the market for a 4K-or-higher display, you won't find much better, even among specialized monitors (as those usually won't be able to drive higher Hz with lower lag with full 4k+ resolution anyway).

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#133

Earlier quoted context omitted.

DisplayPort 2.1 (which the monitor supports) provides sufficient bandwidth for 7680x4320@60 Hz 10-bit without DSC when using UHBR20. The press release unfortunately doesn’t clarify whether the monitor supports UHBR20 or only the lower UHBR10 or UHBR13.5 speeds. Of course, the GPU must also support that (Nvidia RTX 5000 only at the moment, as I believe AMD RX 9000 is only UHBR13.5).

I believe you're right regarding AMD's lack of UHBR20 on its cards. Fingers crossed for their next gen!

AMDs current workstation cards do support UHBR20, just not their consumer cards, even though it's the same silicon. Artificial segmentation on GPUs is nothing new but segmenting on display bandwidth is a strange move, especially when the market leader isn't doing that.

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#134

Me and a friend were just chatting how annoying it is monitors stalled out at 4K. I think I got my first set of 4k monitors ~15 years ago (!) and there's been no improvements since then apart from high end pro monitors resolution wise. Why is this? 5k/6k at 27" would be the sweet spot for me, and potentially 8k at 32". However, I'm not willing to drop $2k per monitor to go from a very nice 27" 4k to 27" 5k. You can g…

> Me and a friend were just chatting how annoying it is monitors stalled out at 4K.

There's been a bit of a 'renaissance' of 5K@27" in the last ~year:

> In just the past few months, we've taken a look at the ASUS ProArt Display 5K, the BenQ PD2730S, and the Alogic Clarity 5K Touch with its unique touchscreen capabilities, and most recently I've been testing out another new option, the $950 ViewSonic VP2788-5K, to see how it stacks up.

* https://www.macrumors.com/review/viewsonic-vp2788-5k-display...

There are 15 monitors discussed in this video:

* https://www.youtube.com/watch?v=EINM4EysdbI

The ASUS ProArt PA27JCV is USD 800 (a lot less than $2k):

* https://www.youtube.com/watch?v=ojwowaY3Ccw

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#135
post #49

6K 32" ProArt model PA32QCV might be more practical for YN crowd at 1299 USD VS 8-9K USD PA32KCX will run you

An aside - this monitor is proving surprisingly difficult to buy in the UK. Everywhere I look it seems to be unavailable or out of stock, and I’ve been checking regularly. Relatedly, I also don’t understand why a half-trillion dollar company makes it so hard to give them my money. There’s no option to order ASUS directly on the UK site. I’m forced to check lots of smaller resellers or Amazon.

Struggling with the exact same issue myself. If you do find a place to buy it, please let me know

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#136

Nice monitor, but its target demographic is pretty small, and its price makes Eizo look cheap. I’ve done a lot of color-calibrated work, and, for the most part, don’t like working in a calibrated system. I prefer good ol’ sRGB. A calibrated system is a “least common denominator” system, where the least capable element dictates what all the others do. So you could have one of these monitors, but, if your printer has a…

Where do you go for wide gamut prints? How do commercial printers compare to consumer printers in this regard?

I'm working on a few wide gamut art pieces, and so far the test prints have been less than stellar. Disclaimer - I'm an amateur in this field.

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#137

Nice monitor, but its target demographic is pretty small, and its price makes Eizo look cheap. I’ve done a lot of color-calibrated work, and, for the most part, don’t like working in a calibrated system. I prefer good ol’ sRGB. A calibrated system is a “least common denominator” system, where the least capable element dictates what all the others do. So you could have one of these monitors, but, if your printer has a…

Where do you go for wide gamut prints? How do commercial printers compare to consumer printers in this regard? I'm working on a few wide gamut art pieces, and so far the test prints have been less than stellar. Disclaimer - I'm an amateur in this field.

Inkjets are the best bang for the buck. I had good luck with higher-end Epson printers (with good gloss/matte photo paper). The ink is much better at remaining viable for a long time, and no longer freaks out, whenever the relative humidity goes up.

With inkjets, though, you need to keep using them. Otherwise, the ink clogs.

Expensive process printers have wide gamuts. Laser printers basically suck. Xerox used to make decent color laser printers, but they had an odd “waxy” ink. Not sure if they still do it.

I don’t think anyone does dye-sub printers, anymore. They used to be good.

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#138
post #75

The problem with using this kind of monitor for any work that others will view on their own monitors is that your perception of what looks good will be way off. For example, it's clear that a lot of the Rust UI framework developers have been working on Macs for the last few years. The font rendering on many of those look bad once you plug them into a more normal DPI monitor. If they hadn't been using Macs with Retina…

This is more widespread than we like to admit.

Developers writing software on 64GB M4 Macs often don't realize the performance bottlenecks of the software they write.

Developers working over 1gbps Internet connections often don't realize the data gluttony of the software they write.

Developers writing services over unlimited cloud budgets often don't realize the resource wastes into which their software incurrs.

And to extend this to society in general.

Rich people with nice things often alienate themselves from the reality of the majority of people in the World.

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#139
post #75

The problem with using this kind of monitor for any work that others will view on their own monitors is that your perception of what looks good will be way off. For example, it's clear that a lot of the Rust UI framework developers have been working on Macs for the last few years. The font rendering on many of those look bad once you plug them into a more normal DPI monitor. If they hadn't been using Macs with Retina…

This is exactly how sound studios do mixing. They don't just use top-end monitors -- they generally also listen on low-end speakers that color sound in a way that's representative to what people have at home (hello, Yamaha NS-10).

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#140
post #75

The problem with using this kind of monitor for any work that others will view on their own monitors is that your perception of what looks good will be way off. For example, it's clear that a lot of the Rust UI framework developers have been working on Macs for the last few years. The font rendering on many of those look bad once you plug them into a more normal DPI monitor. If they hadn't been using Macs with Retina…

This is just as valid for mobile app and website development.

When all you use for testing is Browserstack, local emulators and whatnot and only the latest iPhone and Samsung S-series flagship, your Thing will be unusable for wide parts of the population.

Always, always use at the very least the oldest iPhone Apple still supports, the cheapest and oldest (!) Samsung A-series models still being sold in retail stores as "new", and at least one Huawei and Xiaomi device. And then, don't test your Thing only on wifi backed by your Gbit Wifi 7 router and uplink. Disable wifi and limit mobile data to 2G or whatever is the lowest your phone provider supports.

And then, have someone from QA visit the countryside with long stretches of no service at all or serious degradation (think packet loss rates of 60% or more, latencies of 2 seconds+). If your app survives this with minimal loss of functionality, you did good.

A bunch of issues will only crop up in real world testing. Stuff like instead of keeping a single socket to the mothership open, using fresh from scratch SSL connections for each interactions is the main bummer... latency really really eats such bottlenecks alive. Forgotten async handling leading to non-responsiveness of the main application. You won't catch that, not even with Chrome's network inspector - you won't feel the sheer rage of the end user having a pressing need and be let down by your Thing - even if you're not responsible for their shitty phone service, they will associate the bad service with your app.

Oh, and also test out getting interrupted while using your Thing on the cheap-ass phones. Whatsapp and FB Messenger calls, for example - these gobble so much RAM that your app or browser will get killed by OOM or battery saver, and when the user has their interruption finished, if you didn't do it right your Thing's local state will have gotten corrupted or removed, leading the user having to start from scratch!

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