Live data from Hacker News

iOS 26.1 lets users control Liquid Glass transparency

macrumors.com

131–140 of 244 posts

Re: iOS 26.1 lets users control Liquid Glass transparency

#131

Earlier quoted context omitted.

It barely handles that, and even the M5 still cannot cope with 8khz mouse input coupled to a high refresh rate (>240) screen. I laugh every time they try and sell us on these things being able to play games

Even looking at pro CS players, a single 8 KHz entry is found in the table at https://liquipedia.net/counterstrike/List_of_player_mouse_se... , so it's a really odd hill to try to die on. They really are great gaming machines from a hardware perspective. I wouldn't bother with an x86 laptop for gaming if it weren't for the software (mostly DRM) side.

That is wildly outdated, everyone is using 8khz input now. Keyboards too. This also completely ignores the 600-640hz monitors they are playing on.

Even 1khz mkb input on an apple silicon mac connected to a 500hz screen has insane utilization just doing shit in the OS. They are also struggling with variable refresh rate, improperly dropping down to the minimum (as low as 24hz) with jarring, jagged jumps up to the maximum after a few seconds of use.

This is a solved problem on both windows and linux. Even Asahi does a better job.

Re: iOS 26.1 lets users control Liquid Glass transparency

#133

Earlier quoted context omitted.

Wasn't Windows 7 doing this same stuff back in like 2009?

If we follow the same pattern, iOS 27 and corresponding releases will be completely flat and look like Mac OS System 7. Chicago font wants to live another day. Windows 8 got some serious hate back in the day, it had some sound ideas that were implemented poorly, but no one could deny it was lightweight. It had the smallest memory footprint of all the modern Windowses IIRC.

Unironically Mac OS 7/8/9 felt the best IMHO. Even though there were some missteps (the https://en.wikipedia.org/wiki/Control_Strip was awful) and 9.x got a bit overloaded towards the end.

Mac OS X (and macOS still) never felt as good.

Re: iOS 26.1 lets users control Liquid Glass transparency

#134

About to switch from stable to beta - purely so I can get get rid of liquid glass and hopefully the other bugs in 26.0.

I’m doing the same - and also for the fact that I can finally turn off the lock screen’s swipe for camera that I seem to activate too often when my phone’s in my pocket

Re: iOS 26.1 lets users control Liquid Glass transparency

#135

I just want to pile on, to any Apple engineers here that might have some say: PLEASE STOP with the Liquid Glass. My god, what an unbelievably stupid ‘feature’. Warren Buffett famously talked about how Apple is so valuable because their moat is so strong. That if you were to pay someone 10,000$ to switch from iPhones - they wouldn’t. No other brand is like this. I was the same way, couldn’t pay me 10k to switch from m…

> I was the same way, couldn’t pay me 10k to switch from my iPhone. For 10 years. Then, liquid ass came along and made me consider ditching Apple more seriously than I ever have

Same. First it was unnecessary tinkering with phone shape which was introduced in apple way in no less as "revolutionary". I laughed but still used the iphone.

Now they started to break UX with their stupid "liquid glass" and I am contemplating switch to android. At least you can switch off unnecessary garbage there.

Re: iOS 26.1 lets users control Liquid Glass transparency

#136

Earlier quoted context omitted.

It barely handles that, and even the M5 still cannot cope with 8khz mouse input coupled to a high refresh rate (>240) screen. I laugh every time they try and sell us on these things being able to play games

?? isn't it objectively the fastest ST core out there, topping MT benchmarks as well? Depending on the variant the M4 plays cyberpunk at 50-120fps so what are you saying?

Benchmarks are one thing. Real world usage and I/O are another.

There is no world where 50fps is acceptable in any game in 2025. Flagship GPUs on high end systems running Windows manage 4k @ max settings north of 60, nearly double that with RT off. To achieve anything close on a mac, you're dropping down to 1440p, at lower settings, with frame generation.

Re: iOS 26.1 lets users control Liquid Glass transparency

#137
post #119

You know it's a sad state we're in when this passes for news these days. What's next? iOS 26.1 lets users control Liquid Glass color? Woweeeee, what's up with designers like Ive and Alan Dye going off the deep end in their late careers? I don't how much Craig Federighi has been involved but it's definitely tainted his reputation too I'm afraid.

I think you may be missing the forest for the trees? I don’t think this was posted because folks are thrilled with the brilliance of Apple’s UI designers; it’s noteworthy because it shows they’re backpedaling on a pretty radical interface shift they made in iOS 26.

So what?

Re: iOS 26.1 lets users control Liquid Glass transparency

#138

How did they not do enough user testing to know users wanted this before it even got to beta? Are they so paranoid about secrecy that they can't do event the most basic of UX design processes?

Apple does zero user testing and AB testing, and has always worked that way.

And the award for dumbest and wrongest comment of the day goes to...

Re: iOS 26.1 lets users control Liquid Glass transparency

#139

Earlier quoted context omitted.

I feel like this is a big miss for them. Am I really supposed to believe that the company making its flagship phones burn at 14W to simulate the travel of light through glass for a UI actually cares about the planet?

I strongly suspect (as I’ve said elsewhere) that there’s no simulation going on, just a bunch of precomputed refraction maps. Two dependent texture fetches are not nothing (and neither of course is the sequentializing nature of rendering a transparent thing over another thing), but I wouldn’t lose sleep over them if there was a point. Thus far I’m not convinced that there is. Has noöne located and disassembled the th…

Ain't no way precomputed reflection maps are burning through the full TDP of the processor. Even the desktop experience is miserable perf-wise

Re: iOS 26.1 lets users control Liquid Glass transparency

#140

You know it's a sad state we're in when this passes for news these days. What's next? iOS 26.1 lets users control Liquid Glass color? Woweeeee, what's up with designers like Ive and Alan Dye going off the deep end in their late careers? I don't how much Craig Federighi has been involved but it's definitely tainted his reputation too I'm afraid.

Believe it or not, whether people care about something is completely unrelated to whether you personally care about it. What a wild concept!
Post reply on HN