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Wow. AMA, you say? When do you prefer loops, or lines? Additional lines, or carriages? How much do you tear down at once? if you don't mind me asking I'm like median on Metro, ~60 hours over years (though perhaps just the one hour, 60x, &c). Never too late to learn some strategy, I guess. Never played Motorways.
Loops vs lines: Loops only in a dense core where you can keep shapes alternating and include a square. Use lines for suburb core and river hops. Lines or carriages: Early add lines, midgame add a loco, then carriages on the trunk that is actually redlining. Late add an interchange at the first overloaded transfer before more cars. Tear-down: Hm... how much, not sure how to quantify. Definitely something you must do i…
Subway Builder: A realistic subway simulation game
131–136 of 136 posts
Re: Subway Builder: A realistic subway simulation game
#132Earlier quoted context omitted.
> but I clicked off when I came across the list of available cities to build in being exclusively in the US. Huh. I feel like the average US city would require a very different _sort_ of metro to the average European or East Asian city, if it even had the density to make it work at all. Like, more diversity in city types would make it a more interesting game. Does any US city besides NYC even have a full subway netwo…
DC, Chicago both have good coverage (I lived in both without a car, although did need busses at times). Boston and SF in my limited experience have somewhat usable networks but definitely a step below
Re: Subway Builder: A realistic subway simulation game
#133Earlier quoted context omitted.
Loops vs lines: Loops only in a dense core where you can keep shapes alternating and include a square. Use lines for suburb core and river hops. Lines or carriages: Early add lines, midgame add a loco, then carriages on the trunk that is actually redlining. Late add an interchange at the first overloaded transfer before more cars. Tear-down: Hm... how much, not sure how to quantify. Definitely something you must do i…
How did you learn strategies? There are very few reliable sources of strategy for both games, compared to other, more common simulation games.
Re: Subway Builder: A realistic subway simulation game
#134Re: Subway Builder: A realistic subway simulation game
#135no demo? just a link to pay $30?
Not a demo necessarily but Miles In Transit - a delightfully nerdy public transit YouTuber - did a live stream playing the game early a couple of days ago: https://www.youtube.com/watch?v=x3RrlV9YrS4
Re: Subway Builder: A realistic subway simulation game
#136Earlier quoted context omitted.
IMO, Mini Metro is the far better game. In Mini Metro it always feels like the congestion can be solved, it's never hopeless... in Motorways the congestion does really feel impossible to work around, and then you lose. Not sure if that's due to my lack of skill or the difference between rail (discrete, must connect stations) and roads (continuous, can be drawn anywhere on the map)
Transport planner here. Haven't played either game, but it sounds like Motorways has an accurate model behind it. That's how the real world works, too.