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Blurry rendering of games on Mac

colincornaby.me

131–140 of 328 posts

Re: Blurry rendering of games on Mac

#131

Earlier quoted context omitted.

> "everything is about money, especially the ones that appear to have non-monetary reasons." There are countless other incentives as tangible as money including meaning, status, security, fame, etc. If you spend time around people with money you will find they will happily trade it to achieve these. What this belief signals most strongly to me is your class.

> What this belief signals most strongly to me is your class. What this "classism" mentality signals is your sense of superiority due to the amount of $ you have in a bank.

Class is not money - and you're making non-personal comment a personal one.

Re: Blurry rendering of games on Mac

#132

Earlier quoted context omitted.

No, screen size is important. For the same size laptop, less bevel means more screen. And I don't about you but I don't hold the screen half of my laptop. Not unless the laptop is closed. So I don't see how that's a concern.

But a cell phone, maybe. For a laptop, we are talking about a couple of millimetres on each side max , it is not a big deal.

...and then the same "more space!!!111" people run apps which fill their screen with useless whitespace.

Re: Blurry rendering of games on Mac

#133

Earlier quoted context omitted.

> What this belief signals most strongly to me is your class. What this "classism" mentality signals is your sense of superiority due to the amount of $ you have in a bank.

Class is not money - and you're making non-personal comment a personal one.

> non-personal comment

You literally said "What this belief signals most strongly to me is your class.". So that wasn't personal?

Re: Blurry rendering of games on Mac

#134
post #14
post #11

Not mentioned about WoW in here is that they considered the notch enough to also have an option to have the UI avoid the notch. It calls a function in C_UI to get the safe region, and then resizes UIParent to fit within that region while still rendering the game up to the true top of the display.

WoW has always been exceptionally good at treating macOS like a first-class citizen. It's a shame Blizzard has stopped supporting macOS for their newer games.

If anything it's an example that games can be amazing on macOS, if developers take the time to learn and use the system. WoW on macOS is a far superior experience to WoW on Windows.

Re: Blurry rendering of games on Mac

#135
post #47

Earlier quoted context omitted.

Between the deprecation and stagnation of OpenGL on the platform, the removal of 32 bit support completely, the refusal to natively support Vulkan in favor of Metal, and the switch to ARM based systems... I can't believe it's still that "high".

Don't worry, they plan to gut Rosetta 2 so it will only support Mac games from the Intel era, that should help shrink that number! > Rosetta was designed to make the transition to Apple silicon easier, and we plan to make it available for the next two major macOS releases – through macOS 27 – as a general-purpose tool for Intel apps to help developers complete the migration of their apps. Beyond this timeframe, we wi…

I don't follow how Rosetta 2 supporting Mac games from the x86 era is going to "shrink" that number.

macOS x86 games + macOS arm64 games == same number of games. Whats the loss angle here?

Re: Blurry rendering of games on Mac

#136

Earlier quoted context omitted.

I don’t try to game on my laptop, and I have always thought “gaming laptops” are somewhat akin to “racing-spec BarcaLoungers”. That’s why I’ve never understood why so many people bitch about not being able to game on Macs. If you want to play video games, you should probably buy a console or a desktop PC. White-hot take: you’re allowed to own a PC and a Mac. They aren’t like matter and antimatter, you won’t collapse…

White-hot take: you are allowed to own an outhouse and a urine only toilet. They aren't like matter and antimatter, and so on.

I so glad someone else was saying what I was thinking.

Re: Blurry rendering of games on Mac

#137

Earlier quoted context omitted.

Is bevel size really so important when it's already measured in mm? Personally I like a bit of bevel because I don't want the screen going to the edge of the device. The edge of the device is for holding, not interaction.

No, screen size is important. For the same size laptop, less bevel means more screen. And I don't about you but I don't hold the screen half of my laptop. Not unless the laptop is closed. So I don't see how that's a concern.

For the love of $DEITY, it’s bezel! :-)

https://www.howtogeek.com/762611/what-is-a-bezel/

Re: Blurry rendering of games on Mac

#138
post #39

Am I the only one who finds screens with rounded corners and notches really stupid? We had to struggle for decades with CRTs and their funky geometry, and when we finally get displays with perfect geometry, we botch them again to make them look... cooler?

Don't think of notches as something stupid that takes away from screen area. Think of them as something that allows the overall screen area to increase, as bevels shrink. And then when the corners of the screen are so close to the corner of the laptop, and the corner of the laptop is rounded, it looks weird if the corner of the screen isn't rounded. Like a square peg in a round hole. Fortunately, it's all context-dep…

The notch reduces the space available in the top menu bar. And since Apple is still incapable of creating a built-in Bartender-like functionality you end up with less space on screen.

It's an actual objective fact of life.

You don't get a larger 15"/16"/17" inch screen. You get a screen that size minus the notch because of a psychotic obsession with thinness. And then they struggle to compensate for that with barely working workarounds in software that don't cover even half of cases.

Re: Blurry rendering of games on Mac

#139
post #7

Earlier quoted context omitted.

It's actually really small, according to Steam Hardware Survey, Macs are only 1.88% of Steam users, which is less than that of Linux, which is probably why most developers don't care.

Between the deprecation and stagnation of OpenGL on the platform, the removal of 32 bit support completely, the refusal to natively support Vulkan in favor of Metal, and the switch to ARM based systems... I can't believe it's still that "high".

> the refusal to natively support Vulkan in favor of Metal

1. Metal precedes Vulkan

2. Hardly anyone supports Vulkan https://www.carette.xyz/posts/state_of_vulkan_2024/

Re: Blurry rendering of games on Mac

#140
post #95

Earlier quoted context omitted.

Is it me or is a 6 year old product on 14nm against whatever isn't exactly the most level of comparisons?

Mac Mini is i believe the most efficient consumer computer made ever. It uses the same energy most computers Ethernet ports use.

> Mac Mini is i believe the most efficient consumer computer made ever

My raspberry pi is sitting at 3 watts, and runs linux software just fine.

A Mac Mini uses multiple times that, and can barely run any software I care about (i.e. linux).

They're both consumer computers, and yes there's a massive difference in their capabilities, but "most efficient ever" is a really strong claim.

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