Vote with your wallet, there are thousands of games that don't do shady stuff.
Game publishers respond to Stop Killing Games claim it curtails developer choice
131–140 of 452 posts
Re: Game publishers respond to Stop Killing Games claim it curtails developer choice
#132If this happened all multiplayer titles would turn F2P. People do not appreciate quite what a narrow path has to be walked by games from an IP standpoint. Code libraries, licensed property, per platform (and platform category) restrictions, general IP restrictions (not showing vehicles being damaged, or UI overlays on certain parts of licensed objects) and so on. This is why in the recent ROG Ally announcement Micros…
If your code library, licensed property etc. does not allow companies to comply with the law, then its value is zero and you won't be able to sell it. So suddenly, all providers of such libraries etc. have to make this possible.
Re: Game publishers respond to Stop Killing Games claim it curtails developer choice
#133Vote with your wallet, there are thousands of games that don't do shady stuff.
>Vote with your wallet I bought Minecraft from Mojang, years later I am forced to setup a Microsoft account to play the game, or risk downloading a cracked version. They did not offer a refund. Minecraft is a video game where you need to login even if you do not play online. (maybe things changed , I think this MS account thing was a few years back, it worked for my account but I read of people having big issues beca…
Re: Game publishers respond to Stop Killing Games claim it curtails developer choice
#134Vote with your wallet, there are thousands of games that don't do shady stuff.
Just keeping the games playable is a singular issue and in the noise. It's a good issue to single out for regulation.
Re: Game publishers respond to Stop Killing Games claim it curtails developer choice
#135Re: Game publishers respond to Stop Killing Games claim it curtails developer choice
#136If this happened all multiplayer titles would turn F2P. People do not appreciate quite what a narrow path has to be walked by games from an IP standpoint. Code libraries, licensed property, per platform (and platform category) restrictions, general IP restrictions (not showing vehicles being damaged, or UI overlays on certain parts of licensed objects) and so on. This is why in the recent ROG Ally announcement Micros…
One of the major concerns raised has been middle are: components that developers purchase and use in their server implementation. This is often the largest hurdle to many pro-consumer outcomes: the developers can't share anything related because they don't own it.
The most likely outcome after sensible laws are passed is that the industry evolves just as it did with GDPR. Developers will look to other middlewares that are SKG compliant.
Failing that, gamers have routinely shown that they are capable of clean room implementations of server software (WoW and Genshin Impact) - all that needs be done is the client being released with all server auth disabled and some way to specify the server to use. Developers might even be required to provide basic protocol specifications. Essentially, repair it yourself instructions.
This strawman argument you have provided is exactly the same one used by Pirate Software. It relies on a highly specific interpretation of the initiative. The initiative calls for "reasonably playable state," which can have a vast number of outcomes that are different to the single one that you have chosen.
And if the cars do prohibit a game from addressing server concerns and remaining in a reasonably playable state, remove them. The game will continue to be reasonably playable following that.
Re: Game publishers respond to Stop Killing Games claim it curtails developer choice
#137They don't want games that last forever, they want to pressure you into constantly buying the next big thing.
Re: Game publishers respond to Stop Killing Games claim it curtails developer choice
#138Vote with your wallet, there are thousands of games that don't do shady stuff.
Yup Something I am noticing more and more is how stagnant the North American game industry is. Meanwhile Europe and Japan are still killing it Larian with BG3 - Europe Cd Projekt with Witcher and Cyberpunk - Europe Nintendo rocking on as normal Monster hunter wilds and the RE remakes? Capcom, Japan Elden Ring and Nightreign. FromSoft, Japan Helldivers 2. Arrowhead Studios, Sweden Kingdom Come Deliverance 2. Warhorse…
Re: Game publishers respond to Stop Killing Games claim it curtails developer choice
#139All you will end up with, in the best case scenario that isn't even guaranteed to happen, is extremely mediocre games for which you will have the server executable along with the client.
Whether you like it or not, thanks to piracy and competition (and yes I've heard Gabe Newell's quote on piracy), server authoritative video games that are eventually turned off is a legitimate business strategy, and not even just for games. And no, "just release your source code then" is not a valid rule to enforce either.
If you like video games so much but don't like the terms of serivce and price, have you tried making your own? It has never been easier to do so, and there are freely usable code and art assets on hundreds of different platforms for you to attempt.
Re: Game publishers respond to Stop Killing Games claim it curtails developer choice
#140Earlier quoted context omitted.
When I bought WoW it was very clear to me I was buying a service. If blizzard decided after 2 years it wasn’t sustainable and to shut down the game at no point would I be entitled to own it. It was clearly a license to access their service, as long as it exists. Same for any other MMORPG
And what about a single-player game that relies on the company's server being online in order to allow you to play it?