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Game publishers respond to Stop Killing Games claim it curtails developer choice

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Re: Game publishers respond to Stop Killing Games claim it curtails developer choice

#131
post #113

Vote with your wallet, there are thousands of games that don't do shady stuff.

Clair Obscur: Expedition 33 was such a breath of fresh air in this regard. If you just want a reasonably priced, good game with no shady stuff but still that AA (arguably AAA) experience I can’t recommend it enough.

Re: Game publishers respond to Stop Killing Games claim it curtails developer choice

#132

If this happened all multiplayer titles would turn F2P. People do not appreciate quite what a narrow path has to be walked by games from an IP standpoint. Code libraries, licensed property, per platform (and platform category) restrictions, general IP restrictions (not showing vehicles being damaged, or UI overlays on certain parts of licensed objects) and so on. This is why in the recent ROG Ally announcement Micros…

This is part of the beauty of such a thing being a law.

If your code library, licensed property etc. does not allow companies to comply with the law, then its value is zero and you won't be able to sell it. So suddenly, all providers of such libraries etc. have to make this possible.

Re: Game publishers respond to Stop Killing Games claim it curtails developer choice

#133
post #113

Vote with your wallet, there are thousands of games that don't do shady stuff.

>Vote with your wallet I bought Minecraft from Mojang, years later I am forced to setup a Microsoft account to play the game, or risk downloading a cracked version. They did not offer a refund. Minecraft is a video game where you need to login even if you do not play online. (maybe things changed , I think this MS account thing was a few years back, it worked for my account but I read of people having big issues beca…

Minecraft is at least reasonably easy to play offline, the account mostly only stores your skins. That said, it may require a third-party launcher now.

Re: Game publishers respond to Stop Killing Games claim it curtails developer choice

#134
post #113

Vote with your wallet, there are thousands of games that don't do shady stuff.

And people are. Games sales are slumping in response to a decade of predatory dark patterns and simply not giving the audience what they're asking for.

Just keeping the games playable is a singular issue and in the noise. It's a good issue to single out for regulation.

Re: Game publishers respond to Stop Killing Games claim it curtails developer choice

#135
If any of this goes through in terms of legislation, it will mostly just have “buy” change into “lifetime subscription” (where as usual, “lifetime” means the lifetime of the service). I’m not saying that it shouldn’t be done, and the article itself alludes to that outcome, but it also means that it won’t stop the killing of games.

Re: Game publishers respond to Stop Killing Games claim it curtails developer choice

#136

If this happened all multiplayer titles would turn F2P. People do not appreciate quite what a narrow path has to be walked by games from an IP standpoint. Code libraries, licensed property, per platform (and platform category) restrictions, general IP restrictions (not showing vehicles being damaged, or UI overlays on certain parts of licensed objects) and so on. This is why in the recent ROG Ally announcement Micros…

These concerns have been raised and addressed. Firstly, I am not sure how cars getting damaged means that multiplayer games have to become F2P - but that's not steelmanning your argument.

One of the major concerns raised has been middle are: components that developers purchase and use in their server implementation. This is often the largest hurdle to many pro-consumer outcomes: the developers can't share anything related because they don't own it.

The most likely outcome after sensible laws are passed is that the industry evolves just as it did with GDPR. Developers will look to other middlewares that are SKG compliant.

Failing that, gamers have routinely shown that they are capable of clean room implementations of server software (WoW and Genshin Impact) - all that needs be done is the client being released with all server auth disabled and some way to specify the server to use. Developers might even be required to provide basic protocol specifications. Essentially, repair it yourself instructions.

This strawman argument you have provided is exactly the same one used by Pirate Software. It relies on a highly specific interpretation of the initiative. The initiative calls for "reasonably playable state," which can have a vast number of outcomes that are different to the single one that you have chosen.

And if the cars do prohibit a game from addressing server concerns and remaining in a reasonably playable state, remove them. The game will continue to be reasonably playable following that.

Re: Game publishers respond to Stop Killing Games claim it curtails developer choice

#137
Video games publishers don't want you to play the same game for too long without spending more money. They don't want to make games like Terraria where you have a $10 game you can play for a thousand hours. They'd much rather you buy multiple $60+ games, plus expansions, "micro"-transactions and subscriptions.

They don't want games that last forever, they want to pressure you into constantly buying the next big thing.

Re: Game publishers respond to Stop Killing Games claim it curtails developer choice

#138
post #113

Vote with your wallet, there are thousands of games that don't do shady stuff.

Yup Something I am noticing more and more is how stagnant the North American game industry is. Meanwhile Europe and Japan are still killing it Larian with BG3 - Europe Cd Projekt with Witcher and Cyberpunk - Europe Nintendo rocking on as normal Monster hunter wilds and the RE remakes? Capcom, Japan Elden Ring and Nightreign. FromSoft, Japan Helldivers 2. Arrowhead Studios, Sweden Kingdom Come Deliverance 2. Warhorse…

You mean you're not a fan of the latest reskin of CoD, or the latest reskin of CS with even more loot boxes?

Re: Game publishers respond to Stop Killing Games claim it curtails developer choice

#139
I work for a game company. I am ardently opposed to this idea.

All you will end up with, in the best case scenario that isn't even guaranteed to happen, is extremely mediocre games for which you will have the server executable along with the client.

Whether you like it or not, thanks to piracy and competition (and yes I've heard Gabe Newell's quote on piracy), server authoritative video games that are eventually turned off is a legitimate business strategy, and not even just for games. And no, "just release your source code then" is not a valid rule to enforce either.

If you like video games so much but don't like the terms of serivce and price, have you tried making your own? It has never been easier to do so, and there are freely usable code and art assets on hundreds of different platforms for you to attempt.

Re: Game publishers respond to Stop Killing Games claim it curtails developer choice

#140
post #93
post #43

Earlier quoted context omitted.

When I bought WoW it was very clear to me I was buying a service. If blizzard decided after 2 years it wasn’t sustainable and to shut down the game at no point would I be entitled to own it. It was clearly a license to access their service, as long as it exists. Same for any other MMORPG

And what about a single-player game that relies on the company's server being online in order to allow you to play it?

The dev, having access to source code, issues the final patch that disables that feature. Better yet, the dev, having access to source code, never implements this feature in the first place as it doesn’t improve the player experience in any shape or form.
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