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Nvidia won, we all lost

blog.sebin-nyshkim.net

131–140 of 599 posts

Re: Nvidia won, we all lost

#131
post #89

> With over 90% of the PC market running on NVIDIA tech, they’re the clear winner of the GPU race. The losers are every single one of us. I have been rocking AMD GPU ever since the drivers were upstreamed into the linux kernel. No regrets. I have also realized that there is a lot out there in the world besides video games, and getting all in a huff about it isn’t worth my time or energy. But consumer gotta consoooooo…

> I have also realized that there is a lot out there in the world besides video games My favorite part about being a reformed gaming addict is the fact that my MacBook now covers ~100% of my computer use cases. The desktop is nice for Visual Studio but that's about it. I'm still running a 5700XT in my desktop. I have absolutely zero desire to upgrade.

> I'm still running a 5700XT in my desktop. I have absolutely zero desire to upgrade.

Same boat. I have 5700XT as well and since 2023, used mostly my Mac for gaming.

Re: Nvidia won, we all lost

#132
post #79
post #51

NVIDIA is, and will be for at least the next year or two, supply constrained. They only have so much capacity at TSMC for all the chips, and the lion's share of that is going to be going enterprise chips, which sell for an order of magnitude more than the consumer chips. It's hard to get too offended by them shirking the consumer marker right now when they're printing money with their enterprise business.

Not personally offended, but when a company makes a big stink around several gross exaggerations (performance, price, availability) it's not hard to understand why folks are kicking up their own stink. Nvidia could have said "we're prioritizing enterprise" but instead they put on a big horse and pony show about their consumer GPUs. I really like the Gamer's Nexus paper launch shirt. ;)

They could rapidly build new own factories but they don’t.

Re: Nvidia won, we all lost

#133
post #51

NVIDIA is, and will be for at least the next year or two, supply constrained. They only have so much capacity at TSMC for all the chips, and the lion's share of that is going to be going enterprise chips, which sell for an order of magnitude more than the consumer chips. It's hard to get too offended by them shirking the consumer marker right now when they're printing money with their enterprise business.

"It's hard to get too offended by them shirking the consumer"

BS! Nvidia isn't entitled. I'm not obligated. Customer always has final say.

The problem is a lot of customers can't or don't stand their ground. And the other side knows that.

Maybe you're a well trained "customer" by Nvidia just like Basil Fawlty was well trained by his wife ...

Stop excusing bs.

Re: Nvidia won, we all lost

#134
post #9

High end GPU has over the last 5 years slowly turning from an enthusiast product into a luxury product. 5 or maybe 10 years ago, high-end GPU are needed to run games at reasonably eye candy setting. In 2025, $500 mid-range GPUs are more than enough. Folks all over can barely tell between High and Ultra settings, DLSS vs FSR, or DLSS FG and Lossless Scaling. There's just no point to compete at $500 price point any mor…

I think this is the even broader trend here

In their never ending quest to find ways to suck more money out of people, one natural extension is to just turn the thing into a luxury good and that alone seems to justify the markup

This is why new home construction is expensive - the layout of a home doesn’t change much but it’s trivial to throw on some fancy fixtures and slap the deluxe label on the listing.

Or take a Toyota, slap some leather seats on it, call it a Lexus and mark up the price 40% (I get that these days there are more meaningful differences but the point stands)

This and turning everything into subscriptions alone are responsible for 90% of the issues I have as a consumer

Graphics cards seem to be headed in this direction as well - breaking through that last ceiling for maximum fps is going to be like buying a bentley (if it isn’t already) where as before it was just opting for the v8

Re: Nvidia won, we all lost

#135
The real issue here is actually harebrained youtubers stirring up drama for views. That's 80% of the problem. And their viewers (and readers, for that which makes it into print) eat it up.

Idiots doing hardware installation, with zero experience, using 3rd party cables incorrectly, posting to social media, and youtubers jumping on the trend for likes.

These are 99% user error issues drummed up by non-professionals (and, in some cases, people paid by 3rd party vendors to protect those vendors' reputation).

And the complaints about transient performances issues with drivers, drummed up into apocalyptics scenarios, again, by youtubers, who are putting this stuff under a microscope for views, are universal across every single hardware and software product. Everything.

Claiming "DLSS is snakeoil", and similar things are just an expression of the complete lack of understanding of the people involved in these pot-stirring contests. Like... the technique obviously couldn't magically multiply the ability of hardware to generate frames using the primary method. It is exactly as advertised. It uses machine learning to approximate it. And it's some fantastic technology, that is now ubiquitous across the industry. Support and quality will increase over time, just like every _quality_ hardware product does during its early lifespan.

It's all so stupid and rooted in greed by those seeking ad-money, and those lacking in basic sense or experience in what they're talking about and doing. Embarrassing for the author to so publicly admit to eating up social media whinging.

Re: Nvidia won, we all lost

#136

Earlier quoted context omitted.

Out of the 11 games I've bought through Steam this year, I've had to refund one (1) because it wouldn't run under Proton, two (2) had minor graphical glitches that didn't meaningfully affect my enjoyment of them, and two (2) had native Linux builds. Proton has gotten good enough that I've switched from spending time researching if I can play a game to just assuming that I can. Presumably ymmv depending on your taste…

The only games in my library at all that don't work on linux are indie games from the early 2000s, and I'm comfortable blaming the games themselves in this case. I also don't play any games that require a rootkit, so..

good move, thats why i treat my windows install as a dumb game box, they can steal whatever data they want from that i dont care. i do my real work on linux, as far away from windows as i can possibly get.

Re: Nvidia won, we all lost

#138
post #51

NVIDIA is, and will be for at least the next year or two, supply constrained. They only have so much capacity at TSMC for all the chips, and the lion's share of that is going to be going enterprise chips, which sell for an order of magnitude more than the consumer chips. It's hard to get too offended by them shirking the consumer marker right now when they're printing money with their enterprise business.

I was under the impression that a ton of their sales growth last quarter was actually from consumers. DC sales growth was way lower than I expected.

Re: Nvidia won, we all lost

#139
post #9

High end GPU has over the last 5 years slowly turning from an enthusiast product into a luxury product. 5 or maybe 10 years ago, high-end GPU are needed to run games at reasonably eye candy setting. In 2025, $500 mid-range GPUs are more than enough. Folks all over can barely tell between High and Ultra settings, DLSS vs FSR, or DLSS FG and Lossless Scaling. There's just no point to compete at $500 price point any mor…

Just going to focus on this one:

> DLSS vs FSR, or DLSS FG and Lossless Scaling.

I've used all of these (at 4K, 120hz, set to "balanced") since they came out, and I just don't understand how people say this.

FSR is a vaseline-like mess to me, it has its own distinct blurriness. Not as bad as naive upscaling, and I'll use it if no DLSS is available and the game doesn't run well, but it's distracting.

Lossless is borderline unusable. I don't remember the algorithm's name, but it has a blur similar to FSR. It cannot handle text or UI elements without artifacting (because it's not integrated in the engine, those don't get rendered at native resolution). The frame generation causes almost everything to have a ghost or afterimage - UI elements and the reticle included. It can also reduce your framerate because it's not as optimized. On top of that, the way the program works interferes with HDR pipelines. It is a last resort.

DLSS (3) is, by a large margin, the best offering. It just works and I can't notice any cons. Older versions did have ghosting, but it's been fixed. And I can retroactively fix older games by just swapping the DLL (there's a tool for this on GitHub, actually). I have not tried DLSS 4.

Re: Nvidia won, we all lost

#140

The real issue here is actually harebrained youtubers stirring up drama for views. That's 80% of the problem. And their viewers (and readers, for that which makes it into print) eat it up. Idiots doing hardware installation, with zero experience, using 3rd party cables incorrectly, posting to social media, and youtubers jumping on the trend for likes. These are 99% user error issues drummed up by non-professionals (a…

If you've ever watched a GN or LTT video, they never claimed that DLSS is snakeoil. They specifically call out the pros of the technology, but also point out that Nvidia lies, very literally, about its performance claims in marketing material. Both statements are true and not mutually exclusive. I think people like in this post get worked up about the false marketing and develop (understandably) a negative view of the technology as a whole.

> Idiots doing hardware installation, with zero experience, using 3rd party cables incorrectly

This is not true. Even GN reproduced the melting of the first-party cable.

Also, why shouldn't you be able to use third-party cables? Fuck DRM too.

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