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Sega mistakenly reveals sales numbers of popular games

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131–140 of 231 posts

Re: Sega mistakenly reveals sales numbers of popular games

#131

Earlier quoted context omitted.

The only foolproof way I trust is to redact it digitally, print it on paper, and scan it. I’ve used bad redaction to my advantage at work to make money, I’m all for other people using bad redaction techniques :)

> I’ve used bad redaction to my advantage at work to make money You've certainly piqued my curiosity. Can you say any more?

Probably trading of some sort?

Re: Sega mistakenly reveals sales numbers of popular games

#132
post #95
post #81

Earlier quoted context omitted.

What's the list?!

https://en.wikipedia.org/wiki/List_of_best-selling_video_gam...

I’m shocked Overwatch is so high. Microsoft/Activision/Blizzard seem to barely give it any attention and basically killed off its pro scene.

Re: Sega mistakenly reveals sales numbers of popular games

#133
post #121

Earlier quoted context omitted.

What if you just block out text in PDF, then Print to PDF - does that retain the text behind the black block? If it does, then Export to PNG almost certainly removes it (while also removing all other selectable text)

That sounds pretty foolproof so long as your black box fill method doesn't fill with a 99% opacity, or a flood fill leaves behind a few invisible anti-aliased pixels, or the merge operation of the black box doesn't result in some multiplication leaving a few bits of difference. Even if you erased the layer below, then filled above, I've had erasures vary in the bits outside the alpha channel messing up games using th…

Wouldn’t all those fears apply to printing as well?

Re: Sega mistakenly reveals sales numbers of popular games

#134

Earlier quoted context omitted.

The only foolproof way I trust is to redact it digitally, print it on paper, and scan it. I’ve used bad redaction to my advantage at work to make money, I’m all for other people using bad redaction techniques :)

Print single-sided. Otherwise there's a risk that nominally invisible bleed through from the other side can be enhanced. It's better to just convert a PDF to images directly and redact that.

That is the EXACT process I automated the non-redacting parts of using cron jobs and task folders at a past job.

Flatten everything to a set of just images.

Have normal human staff draw black boxes over anything to be redacted.

Compose a new 'PDF' that's a set of 'scanned' images.

Re: Sega mistakenly reveals sales numbers of popular games

#135
post #133

Earlier quoted context omitted.

That sounds pretty foolproof so long as your black box fill method doesn't fill with a 99% opacity, or a flood fill leaves behind a few invisible anti-aliased pixels, or the merge operation of the black box doesn't result in some multiplication leaving a few bits of difference. Even if you erased the layer below, then filled above, I've had erasures vary in the bits outside the alpha channel messing up games using th…

Wouldn’t all those fears apply to printing as well?

The alpha channel ones would not apply to printing, and overall printing is an extremely lossy operation, where all those minute details get washed out in approximate ink levels and the muddiness of the physical world. It might not be totally foolproof, esp for a very accurate print process (don't use your photo printer maybe), but it's probably many orders of magnitude noisier..

I think if you're really concerned, you'd print it once, apply physical black tape on it (or cut out with a razor), then scan that :)

Re: Sega mistakenly reveals sales numbers of popular games

#136
post #110
post #108

Earlier quoted context omitted.

Interesting that most of the best selling games aren't sequels.

It’s more interesting to me that so many are . It’s rare for any product to have more success in later invocations than the first edition, that is where the narrative is fresh and strong- and even in the event sequels are stronger, they tend to increase sales of the first season/movie/etc; because people want the whole experience.

I remember in the 80s/90s when it seemed every movie sequel sucked. Just cashed in, and not really planned for from the beginning.

I don't think it's ever really been true that video game sequels sucked. Maybe Zelda 2 and to a lesser extent Mario 2 - but game developers seem to break new ground on sequels a lot. In fact I think sequels have been better than originals more often than not throughout game history.

For one thing it may just be more common for the first to not reach its full audience.

But my experience as a game developer is also that, when you start out making a new game, you probably kinda suck at making that game. Games sometimes suck for most of their development until they suddenly get good near the end.

And by the end, you get really good at making that specific game. A lot of game design has to come together to enlighten further game design decisions, and you really come to know what's fun by the end of it. Not to mention the technology you build for it!

Re: Sega mistakenly reveals sales numbers of popular games

#137
post #133

Earlier quoted context omitted.

That sounds pretty foolproof so long as your black box fill method doesn't fill with a 99% opacity, or a flood fill leaves behind a few invisible anti-aliased pixels, or the merge operation of the black box doesn't result in some multiplication leaving a few bits of difference. Even if you erased the layer below, then filled above, I've had erasures vary in the bits outside the alpha channel messing up games using th…

Wouldn’t all those fears apply to printing as well?

Printing would presumably have enough imprecision to mask those.

Re: Sega mistakenly reveals sales numbers of popular games

#138

Earlier quoted context omitted.

The only foolproof way I trust is to redact it digitally, print it on paper, and scan it. I’ve used bad redaction to my advantage at work to make money, I’m all for other people using bad redaction techniques :)

> I’ve used bad redaction to my advantage at work to make money You've certainly piqued my curiosity. Can you say any more?

I sell construction work. Sometimes my customers will have me price up something that someone else priced to them and they will send me a competitor’s redacted scope letter with the pricing blanked out so I can bid ‘apples to apples’ aka the same scope of work.

I’ve unredacted proposals using the ‘unflatten’ command in Bluebeam Revu (which is by far the best PDF editor) which allowed me to underbid my competitor and win the job (and at a higher price than I would’ve submitted).

Definitely an ethical grey area, but an edge is an edge ;)

Re: Sega mistakenly reveals sales numbers of popular games

#139
post #120
post #74

Earlier quoted context omitted.

We do have a Persona 5 dungeon crawler, a Persona 5 rhythm game, a Persona 5 hack-and-slash game, a Persona 5 tactics game and a Persona 5 mobile game, as well as a Persona 5 TV anime and Persona 5 manga.

But still no persona 6 ;(

It's their model working as expected. The hand-picked team lavishly designs the main games, never rushing their design. Persona 5 released in 2016, when it was meant to only release on the PS3. Once Persona 6 is out, other work-for-hire studios can work on spin-offs to make the big money.

Re: Sega mistakenly reveals sales numbers of popular games

#140
post #95

Earlier quoted context omitted.

https://en.wikipedia.org/wiki/List_of_best-selling_video_gam...

I’m shocked Overwatch is so high. Microsoft/Activision/Blizzard seem to barely give it any attention and basically killed off its pro scene.

A pro scene is absolutely not a sign of a popular game. Oftentimes it's the reverse. There are so many strange externalities with a healthy pro scene that can positively destroy your general appeal. Leaving you with perhaps 10,000 really insane players, and no community outside of that.
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