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Liquid Glass – WWDC25 [video]

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131–140 of 306 posts

Re: Liquid Glass – WWDC25 [video]

#131
post #36

I think I know what happened. The A-squad design team left Apple 15 years ago. The B-squad left 5 years ago. What remains is a sea of Gen Z designers who weren't yet alive when the foggy glass of Windows Vista seemed like a good idea. Meanwhile, the talent wars are raging, with every AI company offering 7-figure salaries to the best of Apple's prodigies. Apple is now the old guard. They're no longer cool, and as a pu…

Aero is leaps and bounds more aesthetically pleasing and easier to work with than flat crap. Sooo glad we don't have to suffer more of that after a decade+.

Re: Liquid Glass – WWDC25 [video]

#132

UIs should be function first. That doesn't mean it can't be beautiful, but usability (and readability) should be the focus, with design being a way to turn a useful one into a beautiful one. It seems like they have started at the wrong end, trying to make their design language functional.

This point is so salient. It's all just candy.

Neat eye candy, granted. I'm glad so much emphasis went into legibility, and that accessibility variants are baked in.

But I'd still love a modern device with very basic UI. Palm had it nailed, and I had no beef with the basic shapes of Windows 3.11 or colored squares of the NT/XP eras. Buttons, window edges and other controls you can readily distinguish that simply stay out of your way when you don't need them. No need for every pixel to scream out "look at me" when you trail your finger over it.

Re: Liquid Glass – WWDC25 [video]

#133
post #53
post #36

I think I know what happened. The A-squad design team left Apple 15 years ago. The B-squad left 5 years ago. What remains is a sea of Gen Z designers who weren't yet alive when the foggy glass of Windows Vista seemed like a good idea. Meanwhile, the talent wars are raging, with every AI company offering 7-figure salaries to the best of Apple's prodigies. Apple is now the old guard. They're no longer cool, and as a pu…

I like to observe how organization affects how a company operates. As soon as you create a department, that department will start to generate reasons why it should remain being a department, as a sort of self preservation instinct. If you establish a design department, they will start planning complete redesigns sooner or later -- they need to have something going on to justify their existence. When I see this type o…

“Pournelle's Iron Law of Bureaucracy states that in any bureaucratic organization there will be two kinds of people:

First, there will be those who are devoted to the goals of the organization. Examples are dedicated classroom teachers in an educational bureaucracy, many of the engineers and launch technicians and scientists at NASA, even some agricultural scientists and advisors in the former Soviet Union collective farming administration.

Secondly, there will be those dedicated to the organization itself. Examples are many of the administrators in the education system, many professors of education, many teachers union officials, much of the NASA headquarters staff, etc.

The Iron Law states that in every case the second group will gain and keep control of the organization. It will write the rules, and control promotions within the organization.”

— https://www.jerrypournelle.com/reports/jerryp/iron.html>

Re: Liquid Glass – WWDC25 [video]

#134
post #109

Earlier quoted context omitted.

My computer company would never do such a thing.

Im not an Apple fan boy but Apple has been at the forefront of alot of design decisions that other companies later follow. So whilst I don’t agree with the liquid design. I suspect there’s more to it than meets the eye.

I get the impression that most (myself included) think there is nothing more than meets the eye - which is why some say that Steve Jobs is rolling in his grave.

Re: Liquid Glass – WWDC25 [video]

#138
post #18

We have 'instinctive visual cues' for depth and light coming from above, hence why button gradients are so immediately effective,because our visual system recognizes it in milliseconds. we don't have "instictive visual cues" for refraction and lensing , that's why we are confused about underwater distances . That's why magnifying glasses make us dizzy. I just can't believe this is coming from apple.

That’s an interesting point, never thought about it. These complicated lenses distorting light from all directions look fancy in a designer portfolio, having them almost everywhere… I’m not sure how it will work out. In contrast, the original material design was quite intuitive, iirc they based their design on paper sheets, much simpler, and much more common in our day to day life. I still have some hope it will work…

I see no way around all that optics physics not sucking up computation and battery. Perhaps Apple will add liquid glass silicon to the mix to do that physics in hardware. Using glass to compute glass, LOL

Re: Liquid Glass – WWDC25 [video]

#139

I am trying it out and aside from being unpolished it’s also slower. My phone used to be buttery smooth. No longer.

>> I am trying it out and aside from being unpolished it’s also slower. My phone used to be buttery smooth. No longer.

IT'S A BETA! Seriously. Of course it's slower. Your phone will run hot. Your battery life will drop. And in three months when it's released it will run nicely - just like each of the last 18 years.

Re: Liquid Glass – WWDC25 [video]

#140

Earlier quoted context omitted.

Early iOS betas are always very slow. On top of things just being unoptimized, they have a lot of extra diagnostic logging enabled.

Apple probably made a mistake by making the developer betas public. So many morons installing them now and crying that it’s buggy.

They have the public betas (available to anyone) but this is a developer beta and requires a developer account (albeit you don't need to pay the $99 anymore). They should probably put it behind the $99 barrier again. It astounds me that people on a site like HN can install a developer beta and then act shocked that it's not 'buttery smooth'. Companies either need to educate people or make it difficult to access beta software again.
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