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Why old games never die, but new ones do

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Re: Why old games never die, but new ones do

#131
post #19

Earlier quoted context omitted.

One of the things about the Angry Videogame Nerd that I enjoyed when he first came out (yeah, I'm that old) is that back in the mid-2000s, there was a lot of NES nostalgia, but it tended to focus on big-ticket games that were considered "good" -- Mario, Zelda, Mega Man, Castlevania, etc. -- and shared experiences like blowing on cartridges. The AVGN showcased that there were also a lot of forgotten not-so-great games…

Are you saying you don't fire up Action 52 every few days?

I actually once downloaded a copy of "Big Rigs" after watching AVGN's video. It still baffles my mind how this game could ever make it to the shelves. It is the most broken thing I've ever played. The infinite speed reverse gear is quite an experience, though.

Re: Why old games never die, but new ones do

#132

Earlier quoted context omitted.

Outside of computer games, there are plenty of games that have died off because the communities to play them no longer exist or the rules have been forgotten. Any game that has a multi player or team aspect will eventually die. Even if the servers stay online forever, it will not be the same experience as if you were there in the moment playing when it was lively.

Counterstrike 1, released 25 years ago, averages around 10,000 players 'online' at any given moment, pretty much exclusively for team based multiplayer [1]. That makes it more popular (by active player count) than e.g. Hogwart's Legacy. Most modern games not only really fail to bring anything new to the table, but often feel like the overall gameplay is general decline. For instance the gunplay in Counterstrike still…

Can this be played somehow in the browser today? Without install etc.

Re: Why old games never die, but new ones do

#133

I think another reason might just be: simplicity. A lot of these older games are much easier to pick up and grok. I remember I used to play a ton of Battlefield 1942 back in the day (like, in a competitive clan, going to LAN parties, that kind of thing). I tried picking up Battlefield V but I just gave up because it felt like there was just too much going on. It probably has a host of other great things, but my main…

My issue wit it is the "too much" is just fluff. I'm not overwhelmed because I'm oit of my depth, in that case I'd be excited to sink my teeth into a new system, instead it's pointless or borderline offensive fluff in my face.

Re: Why old games never die, but new ones do

#134
My theory is that we are asking the wrong people. We love old games because we played them when we were young. We should be asking similarly young people what games they don't want to die. One possible answer is that they have so much choice that they find another and don't have the loyalty from scarcity we did.

Back in the day, if you liked Theme Hospital and wanted more, the nearest game was Theme Park (now we have CorsixTH and OpenRCT2). These days, by way of so many more games, something close enough can be recommended, found, pirated.

Re: Why old games never die, but new ones do

#135

I want FOSS alternatives for every genre. I tried to make a FOSS MTG clone and I keep running into weird edge cases. Anyway, even small games need solid teams to get started. Even if the games are ultimately monetized , it would be nice to have a FOSS core. I want to play COD without a bunch of stupid skins and side effects. I would pay 60$ over the base 60$ to disable that non sense, it’ll never happen though. Back…

Nexuiz (foss multiplayer quake) and beyond all reason (supreme commander rts) are both excellent and have large online communities. Battle for Wesnoth (turn based) is also fantastic. 0 ad has been coming along for ages (rts). We're missing a good, well written and big RPG but a lot of other things do exist ...

Re: Why old games never die, but new ones do

#136

Earlier quoted context omitted.

Why shouldn’t old art be permitted into the public domain to encourage improvement and innovation? Draconian Mickey Mouse copyright law has likely stifled more innovation that we could possibly imagine. Much like patent law there should be a strict, non-renewable period where a company can recoup their cost and make profit. Then it is introduced to the public domain. Not “allowing people to play NES games for free” i…

Is Mario art? Putting that question aside: why should an artist be required to make their creations free for anyone to use after a certain period of time? Why are their wishes at best secondary? Now, to be clear: I am pro-emulation. If someone is no longer selling a game, I see no ethical problem with pirating it. I don't, however, think anyone has a right to the game simply by virtue of it existing. And you can shar…

A different question to ask is why the public is obligated to enforce artist's rights in perpetuity? And don't forget that artworks don't just spawn from a single mind - they are buit upon existing, freely available art and general culture, which isn't a subject to special protection in the first place.

Re: Why old games never die, but new ones do

#137
It's normal for achievement in any given genre to have a golden age. It can happen at any time and for mysterious reasons, but I think it is very common to have a golden age right when something new begins to mature and gain cultural momentum. I think that happened with cars and airplanes and movies and TV, to name just a few examples.

Why do video games kinda suck now, compared to the 90's? I mean, same reason as Hip Hop does. Same reason Star Wars does. Lots of passion is poured into things that are new and exciting, and lots less when they become familiar and expected.

Honestly, almost any band follows the same trajectory. They suck but have raw energy for a couple albums. Then they become more polished and have a few awesome albums. Then they get too polished, or they've explored the original concept and have to experiment unsuccessfully, or they just don't know how to recapture the magic while staying fresh, and they kind of start to suck again.

All that analysis about servers and LANs and such, I don't disagree with. But I also think it's a symptom of a much larger phenomenon: the cultural energy has passed the thing by. Love of the thing for its own sake results in generously empowering players. Less power and subtle sucking results from less love.

For an example of something right now moving from "awesome" to "overly expected and starting to suck", I might point at podcasts.

That's not to say you can't make great games now - you clearly can. But a community full of novelty and energy and innovation and inspiration attracts genius and passion in a way that a safe investment never can.

Re: Why old games never die, but new ones do

#138

Earlier quoted context omitted.

Counterstrike 1, released 25 years ago, averages around 10,000 players 'online' at any given moment, pretty much exclusively for team based multiplayer [1]. That makes it more popular (by active player count) than e.g. Hogwart's Legacy. Most modern games not only really fail to bring anything new to the table, but often feel like the overall gameplay is general decline. For instance the gunplay in Counterstrike still…

Can this be played somehow in the browser today? Without install etc.

There's quite a few ports to the browser running around, though most may get you in trouble with the game's owner.

Re: Why old games never die, but new ones do

#139

The article kinda dances around this point, but I think the largest reason "old games never die" is simply the old games mentioned were the good ones of their generation. Similar to the lindy effect[0] where shows that had been around a while were likely to stay around a while longer. The are the games good enough for people to host fan servers and make mods, and behind each good game there is a lot of forgotten stuf…

Culture and creativity is simply in decline because money has corrupted everything. "The old games mentioned were the good ones of their generation" is sounds convincing but I don't think it hits the point. It's no different than all other fields. Planned obsolescence is a real thing and has lead to the collapse in quality for everything. Games are also designed by C-suite and committees to target some juicy statisti…

Thanks for that link. I was a fan of the original Dragon Age: Origins and hated what came after. Everything has to be an action hack and slash, brainless but pretty.

They got it wrong and I hope it hurts their pocket book.

We struck gold with Kingdom Come: 2 which is indie and RPG and perfect in every way. EA should have stuck to sports games.

Re: Why old games never die, but new ones do

#140
Games are looked at the same way like other businesses, if there is a way to make money they will take it. They are backed by investors who want to see returns. Long be gone the times games were about gaming.

And the biggest problem is, if there's demand for these practices they will keep appearing. If people keep giving into the micro-transactions why would developers stop implementing them?

It also depends what kind of games you want to focus on, competitives require new content = $$ for development vs single player one time purchase.

And that's another topic for discussion, where you're paying/supporting the game and don't see the love/quality. You can see how sloppy publishers became, e.g. Blizzard with Overwatch as prime example, being overtaken by Marvel Rivals (chinese devs). They use the same tactics but make peope feel heard with their feedback, dev communication, and implementation speed.

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