Earlier quoted context omitted.
Brand name 64GB microSDXC UHS-I cards are $10 retail. Figure Nintendo can get the actual flash storage directly much cheaper than that, probably more like $3-5. That hardly seems like a meaningful cost saving measure for a physical game, especially on a console that's pushing upwards of $80 as the game price.
Digital Foundry said these cards are estimated to cost game companies 16 bucks per unit.
Game preservationists say Switch2 GameKey Cards are disheartening but inevitable
131–134 of 134 posts
Re: Game preservationists say Switch2 GameKey Cards are disheartening but inevitable
#132It's a shame. The beautiful thing about Switch game cards is that you can just pop them in and play. Compare that to PS5 where you have a lengthy installation followed by a 40GB download...
As other people have observed, some Switch games did this too, in part or whole, it just wasn't branded as a distinct feature like this, the games just said "you need to download a day 1 update", like in your example.
Some single-player games have updates, but I think you can usually play the original version while you download the update, and the update usually isn't 40GB.
Re: Game preservationists say Switch2 GameKey Cards are disheartening but inevitable
#133The article already touches on this, but in the modern day the games that exist on physical media are pretty much useless without their zero-day patches. Putting physical media aside, companies rarely make older builds available, so even when media contains a game and servers are up there is already plenty of ‘lost media’ if you consider old and interesting (potentially hilariously broken) old builds of virtually eve…
Most single and local multiplayer Switch games are playable offline - which is to say, not useless - without any zero-day patches.
And patches to those games can often (usually?) be downloaded while you are playing the game. (Sometimes there are issues however - I seem to remember some game, maybe SMT5, changing its game save format in some way.)
But it is true that patches can improve performance or fix bugs, and it seems like there is pressure to hit a ship date and assume that bugs can be patched later. It's not entirely bad though - some games that are heavily criticized on initial release (No Man's Sky, Cyberpunk 2077) end up fixing bugs and other issues and becoming successful games.
Re: Game preservationists say Switch2 GameKey Cards are disheartening but inevitable
#134Earlier quoted context omitted.
As other people have observed, some Switch games did this too, in part or whole, it just wasn't branded as a distinct feature like this, the games just said "you need to download a day 1 update", like in your example.
I have yet to run into a single-player or local multiplayer Switch game that is not playable offline with just the cartridge. Some single-player games have updates, but I think you can usually play the original version while you download the update, and the update usually isn't 40GB.
https://old.reddit.com/r/NSCollectors/comments/dzquth/physic... is a thread about this, and it lists that the Spyro collection only allowed you to access the first world of each game in the collection without a download.