I posted Bracket City to HN on February 24th and the game went live yesterday on The Atlantic (!) The game will stay free to play (and not require logging in). Also, I'm still making all the puzzles! HN provided the first real infusion of players that weren't my mom's friends. So thanks everyone. FWIW The Atlantic's team is amazing and got this live exactly 2 weeks from when we signed the deal. This happened quick an…
My constructive crit: I'd really like to be able to just answer the puzzle without answering any of the intermediate stages. It is a much more challenging feat to just hold it all in your head and then type out the one long answer than to answer the individual stages. It promotes some real mental modelling skills that way. The game, played as-is, is almost no challenge at all. It just feels like busywork.
Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic
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Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic
#132Stupid question but I assume this licensing actually invoked being paid real money for it? I’m assuming this wasn’t 7 figures. Clearly you made it as a labour of love, but if you were honest with yourself would you have made more as an uber driver, or maybe a tech employee, for the time you invested.
Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic
#133Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic
#134Re: many comments: The puzzle (as I think of it) is NOT to get the top-level answer. The puzzle is to get all the answers. If you figure out an outer answer earlier, that acts as a clue for an inner answer, just as inner answers act as clues for outer answers. A crossword isn't speedrun by just filling in the bottom-rightmost word.
Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic
#135I posted Bracket City to HN on February 24th and the game went live yesterday on The Atlantic (!) The game will stay free to play (and not require logging in). Also, I'm still making all the puzzles! HN provided the first real infusion of players that weren't my mom's friends. So thanks everyone. FWIW The Atlantic's team is amazing and got this live exactly 2 weeks from when we signed the deal. This happened quick an…
Did you approach Atlantic, or did they approach you?
I’ve had a word game in-mind for years, and several attempts to implement it. It’s a tricky one but I’ll crack it one day :)
My plan is to be acquired by a news company.
So, how did you go about this? I have some ideas myself
Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic
#136I posted Bracket City to HN on February 24th and the game went live yesterday on The Atlantic (!) The game will stay free to play (and not require logging in). Also, I'm still making all the puzzles! HN provided the first real infusion of players that weren't my mom's friends. So thanks everyone. FWIW The Atlantic's team is amazing and got this live exactly 2 weeks from when we signed the deal. This happened quick an…
Hey congratulations! Did you approach Atlantic, or did they approach you? I’ve had a word game in-mind for years, and several attempts to implement it. It’s a tricky one but I’ll crack it one day :) My plan is to be acquired by a news company. So, how did you go about this? I have some ideas myself
I feel like this is going about it the wrong way. This puzzle game licensed by The Atlantic for example, was made because they wanted to provide a fun game experience for their patrons.
With games, the best games come from an organic experience. Its almost worse to have a preset plan.
Not to mention, making a game is work - you have to have approachability, rules think through alot of scenarios even for "simple" games to make sure things make sense etc - and if you haven't even done it before I highly suggest you actually try and make a game first
Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic
#137Re: many comments: The puzzle (as I think of it) is NOT to get the top-level answer. The puzzle is to get all the answers. If you figure out an outer answer earlier, that acts as a clue for an inner answer, just as inner answers act as clues for outer answers. A crossword isn't speedrun by just filling in the bottom-rightmost word.
Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic
#138Exciting news! I recently launched a daily puzzle game I created based on an idea I had in the shower: ( https://everything.io ) I’ve been seeing lots of people here sharing their projects, and it’s been inspiring—some seriously cool ideas out there! My game is a bit different—it’s all about combining emojis to find the hidden emoji. Sometimes it’s wordplay, sometimes conceptual, and sometimes just plain silly. Congr…
Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic
#139In addition to saying congratulations, I wanted to ask, since you say you're the one writing the puzzles: how do you define a puzzle? What does it look like from your perspective? Do you literally just write all the nested clues out with brackets and everything, and then validate that it works—because that would drive me nuts, I think—or is there some tool you wrote to help?
Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic
#140Now get the Word of the Day ported over too!