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Better text rendering in Chromium-based browsers on Windows

developer.chrome.com

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Re: Better text rendering in Chromium-based browsers on Windows

#132
post #43

Earlier quoted context omitted.

> PPI is high enough on modern displays that the reduction in resolution won't matter. Have you looked at the desktop monitor market recently? There are still a lot of models that are not substantially higher PPI than what was normal 20 years ago. PCPartPicker currently shows 1333 monitors in-stock across the stores it tracks. Of those, only 216 have a vertical resolution of at least 2160 pixels (the height of a 4k d…

Asides from Steam, consider one of the biggest markets for displaying text on the Windows OS - low-end office PCs. My entire company runs on Dell’s cheapest 24” 1080p monitors. I don’t expect that will change until Dell stops selling 1080p monitors .

Dell won't stop selling them because businesses are cheap and will keep buying them.

Re: Better text rendering in Chromium-based browsers on Windows

#133
post #29

It would be great if we could also go ahead and fix subpixel anti-aliasing for OLED screens. People have been been trying for years to get Microsoft's attention about this issue. [1] The subpixel layout of OLED screens is different than the the traditional layout, so text ends up looking pretty bad. Patching ClearType would be the first step to fixing this issue. I'm surprised that none of the display manufacturers h…

> The subpixel layout of OLED screens is different than the the traditional layout, so text ends up looking pretty bad. Patching ClearType would be the first step to fixing this issue. Patching ClearType is unfortunately not as straightforward as it should have been. In an ideal world, you just change the sampling kernel your rasterizer uses to match the subpixel layout (with perceptual corrections) and you’re done.…

> Patching ClearType is unfortunately not as straightforward as it should have been. In an ideal world, you just change the sampling kernel your rasterizer uses to match the subpixel layout (with perceptual corrections) and you’re done. In our world, it takes hackery of Lovecraftian levels of horrifying to display crisp text using a vector font

Can you explain why that is? Is it a bed Microsoft made or something more intrinsic to font rendering generally?

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