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Hacker News for Gamedev

gamedev.city

131–140 of 229 posts

Re: Hacker News for Gamedev

#133
post #117

Earlier quoted context omitted.

If I may: https://www.reddit.com/r/GodotCSharp/ It's a no memes, no marketing subreddit for C# Godot. (I am the Mod)

A little off-topic, but have you found spam or fake content to be a problem in the last year or two?

no, but it's a very small (2k members). it's pretty much a "serious, no fun" sub so probably that's a good filter :D

Re: Hacker News for Gamedev

#134
post #56

Assuming this is your site OP, well done for getting it built and launched. I noticed other comments saying "why not lemmy", "why not filter on game dev topics on HN". I think the opposite. Forge your own path and who knows where it will take you.

It's not, it's made by saint11 [0] who worked on Celeste.

[0] : https://saint11.art/

Re: Hacker News for Gamedev

#135

1. Why aren't websites like this posted under Show HN? This is a promotional post, right? 2. How is this different/better than something like https://gamedev.stackexchange.com ? More discussion-based vs Q&A?

It's not Show HN / Tell HN because I didn't make the site. But I like it and wanted to share.

Re: Hacker News for Gamedev

#137
post #81

Earlier quoted context omitted.

Is it a clone when the code is open-source and the maintainers publicly invite others to use it? > You are free to use this code to start your own sister site because the code is available under a permissive license From here: https://github.com/lobsters/lobsters#:~:text=You%20are%20fre...

I called it a clone because it's the same software with the same look and feel, the same features, and the same invite rules. It's an obvious clone of lobste.rs the website, only even more exclusively tailored to a niche audience.

They actually even have the same text on their stat page about their pledge drive, which clearly they did not do, but was in fact on lobste.rs.

https://lobste.rs/stats https://gamedev.city/stats

Re: Hacker News for Gamedev

#138

When you've only got 3 comments on your whole front page, not sure invite-only is the best idea.

Especially considering how long this site has been around at least according to the stat page (over a decade at this point). https://gamedev.city/stats

The stats page is just a clone from the site it's code is forked from, you can tell because they even have the same text on their stat page about their pledge drive, which clearly they did not do, but was in fact on lobste.rs.

https://lobste.rs/stats https://gamedev.city/stats

Re: Hacker News for Gamedev

#139

I hope this catches on. For whatever reason, I haven't come across many gamedev-focused sites with good content. The gamedev subreddit is particularly disappointing. Feebdack: agree with the other comments that the background image is a bit hard on the eyes. Nice work!

The problem I find with the gamedev subreddit is it seems like it’s 90% beginners And the focus is like all on 1-person indie projects with very little content from professional/AAA devs

This is the problem you will find with pretty much any subreddit, they are always filled with beginners. Drives me a little crazy.

Re: Hacker News for Gamedev

#140
post #6

Earlier quoted context omitted.

not everything needs to be federated

It doesn't need to, but a social site should . And even if you want to give an elitist vibe to your community by making it invite-only, you can set up Lemmy to be without federation and with restricted applications.

Running a Lemmy instance is a nightmare. Putting aside the questionable Lemmy community, the software takes an enormous amount of resources and is incredibly finicky, always some new bug. The end-user UX is rough, and god forbid you ever want to try to improve it by adding a new feature or improving any existing ones. Not to mention federation woes - it doesn't work reliably in the first place, and you either have to only federate with a select few strictly moderated instances (and abide by their rules yourself), or risk spam and illegal content getting stored on your server.

I'm bitter because I really want to love the fediverse. I fully support the principles behind it, but making an ActivityPub-based server is less like adding RSS to a site and more like running a WordPress site with a bunch of iffy plugins. The relative popularity of the fediverse shows that there's a market for non-corporate social media, but the protocol has fundamental issues that really limit it. Hopefully someday the community can rally around something better.

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