Wouldn't it be possible or relevant to periodically, electronically sign the game state, to prevent cheating? Or with some proof of work? I am starting to think that cheat are just too hard to fight against, I am making a small, cheap online FPS, and I would let users trust each other instead, and hunt cheaters themselves, or maybe use AI like valve is doing. I would not bother have a anti cheat software. Also player…
If you've ever played a decent amount of basically any online game you'd know that players make cheating accusations CONSTANTLY based on very little evidence. And then there's also the social aspect of just reporting players you don't like to get them banned
In such a system you'd get way more false positives than any kind of anti-cheat