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Fable at 20: a uniquely British video game with a complex legacy

theguardian.com

131–134 of 134 posts

Re: Fable at 20: a uniquely British video game with a complex legacy

#131
post #5

Related: One of the main designers of Fable recently released a free, highly imaginative Ultima-4-inspired game called Moonring. Check it out! https://store.steampowered.com/app/2373630/Moonring/

nice, I saw this game somewhere recently but didn't realize it was free. "Verified" on Deck , too! thanks for recommending, will give it a shot!

Looks fantastic indeed. I tried running it on Steam deck but I wouldn't call it supported. The default layout configuration is not working, only touchscreen.

Re: Fable at 20: a uniquely British video game with a complex legacy

#132

One of my favorite franchises, and although I would love to see a new Fable game come out, I fear I'd wind up with a Saints game. Completely disconnected from the original game. Ridiculous. Just looked up Saints Row reboot again, it flopped so hard that they shutdown the studio behind it, making the game literal abandon-ware. Yikes.

Fable 3 killed Lionhead.

The reboot has already passed the point of teaser trailers. The new studio is Playground Games best known for the Forza Horizon games. (The alternating "silly" open world titles between Forza Motorsport "serious" racing titles.) Given the success of Forza Horizon and their cadence at regularly delivering it, this Fable reboot probably won't kill the studio, but might push them back into the "only do Horizon games, please" box.

The Saints Row reboot had some writing on the wall that it might be the last one from the developer anyway, and it was reflected in the design. The Chicago-based Volition (for several decades under several publishers, and even through a messy divorce/remerger) was forced to move to Austin, TX to be closer physically to other teams under the same publisher (notably Gearbox). The reboot attempted to be a love letter to their new forced home, but a lot of "their creative heart wasn't exactly in it" was visible on too many levels, and it was easy enough to guess that when a publisher forces a move like that they may be looking for easy layoffs and eventual team mergers.

Re: Fable at 20: a uniquely British video game with a complex legacy

#133
post #89
post #77

Earlier quoted context omitted.

Ugh the wiki says ‘1% of all revenue of Godus’ and then Peter remarks it ‘never made a profit’. Bait and switch there

Well, maybe it didn't make a profit, but it still had revenues...

Exactly. But 0$ was paid out ‘as there was no profit’

Re: Fable at 20: a uniquely British video game with a complex legacy

#134
post #72

My favorite aspect of Fable and one that few other games have touched for some reason is the fact that many quests asked you to choose between a moral solution and a moneymaking solution, which meant basically that only wealthy people could afford to be good. At the same time it let you invest in businesses and collect profits while you played the rest of the game, so that you could make some passive income basically…

And also if I recall correctly you could raise the rent past all reasonable limits and collect evil points and degrade the health of the cities. But that was probably Fable 3 and/or 2. In 3, you also got to play as king in the court, after usurping the evil brother, and had to make evil decisions if you were poor enough, to prepare for that darkness thing in the desert. Contrasting with the authoritarian rule of the…

I only completed fable 1, not having a console, I believe (and then later, some nonsense about microsoft DRM no longer working? or something? or some microsoft service no longer existing? I forget), prevented me from experiencing/enjoying the other 2, but that certainly sounds interesting!
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