Earlier quoted context omitted.
There's cheaters even on consoles which are vastly more locked-down than a PC. Those technical shenanigans clearly aren't working, be ready to be disappointed if you thought that a TPM would help against cheaters. Cheaters always find a way, what those game needs is proper moderation. Yes that does cost money but that's the only known thing that works in the long run.
This seems like the old “any imperfect solution is no better than doing nothing” argument. Moderation is expensive, hard to scale, and can only address problems after other users have bad experiences. It’s like saying seatbelts are useless because some people still get hurt, so instead of seatbelts we need a lot more ambulances and hospitals. Like any complex system, games have a funnel. These technical measures redu…
Alternatively, it's like saying poisoning your customers is a bad way to reduce complaints, because some of them survive. Matter of perspective.