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Epic Games Store and Fortnite Arrive on EU iPhones

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131–140 of 151 posts

Re: Epic Games Store and Fortnite Arrive on EU iPhones

#131

Earlier quoted context omitted.

Benefits javascript developers? I'm writing rust and compiling to webassembly. > I see zero benefit for the users You seem to think that all the web apps that exist would just be native apps if the web didn't support js. Your way of thinking reeks of 4chan/g from 2005. Next you are going to start complaining about "bloat". Also fyi, people that create things tend to be users of their own creations.

> Benefits javascript developers? I'm writing rust and compiling to webassembly. And pray tell, why aren't you compiling to native? > You seem to think that all the web apps that exist would just be native apps if the web didn't support js. Or not exist at all if there is no market :) However, I'm pretty sure that niche apps have always existed, even when they were native. I've used a fair few.

shipping native on phones requires going through the gates of the walled garden. and it's a fucking hassle.

Re: Epic Games Store and Fortnite Arrive on EU iPhones

#132
post #41
post #29

Earlier quoted context omitted.

"Oops, an inadvertent unavoidable accident meant we broke the functionality we didn't want but were forced to add!"

While some people are talking about whether this is a good or bad regulation, the reality is we've moved to another game entirely : whether or not Apple has to follow the law. No matter what you think about the regulation, it's obvious Apple cannot in any way be allowed to win that one now. At least in the common charger case it was an industry agreement not a law and they did it when the regulation came, this time i…

meh. if it's about shipping broken e2e or reporting vulnerable minorities or the usual, then they would be obliged to break it and/or exit the given market.

yes, I (also) think the EU pro-consumer regulations are good and Apple ought to adhere to them simply because it's the virtuous behavior, but ... they have show time after time that they prefer (virtually amoral) profit maximization.

Re: Epic Games Store and Fortnite Arrive on EU iPhones

#134

Earlier quoted context omitted.

Enabling "automatically use reader mode on all websites" has cut down on the amount of noise I see on many websites. It's made a few sites usable on mobile again for me. I don't have hard data but I assume the amount of downloading is reduced as well since the page rarely renders an ad but usually keeps the actual pictures you want to see.

How can you do that? I've wanted to enable reader mode by default on Firefox but AFAIK it's not possible yet, so I just forget it's existence.

For safari on iOS at least: - settings - safari - scroll down to reader, tap, then enable the slider

Re: Epic Games Store and Fortnite Arrive on EU iPhones

#135
post #21
post #7

Earlier quoted context omitted.

No, don't think so. Apple's current initiative shows they still don't understand gaming.

There are more Steam gamers on Linux than there are on MacOS (2.08% Linux vs. 1.37% Mac)[0]. Gaming is pretty dead on Macs. [0] https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...

I’m impressed by how well semi-recent games run on my M3 Macbook using GPTK and Rosetta through Whisky. (30-60fps on high settings at the native ~2k resolution.) Apple could turn the Mac into a truly great gaming platform if they had a team dedicated to building and maintaining something akin to Proton. Alas…

Re: Epic Games Store and Fortnite Arrive on EU iPhones

#136

If an EU citizen lives in the U.S., is this an option? How does one install it? What if I travel to the EU? Can I install it while there?

Explaining in detail, since there's a lot of misinfo in this subthread. The new georestricted iOS features, like 3rd-party App Stores, are behind feature flags that only activate in certain regions. There are multiple factors taken into account when determining whether a flag should be activated. They include GPS location, location obtained from nearby cell towers, the issuing country of your SIM card, the region you…

Thank you. This sounds quite complicated and I understand why.

It’s impressive how much work Apple is willing to deal with in order to protect their turf outside of the EU.

Re: Epic Games Store and Fortnite Arrive on EU iPhones

#137
post #80
post #63

Earlier quoted context omitted.

This is the problem many have with android - there’s a massive difference between different handsets That isn’t the case with an iPhone

You're comparing Android (an OS) with iPhone (a phone brand).

90% of people think of a phone as “an iPhone” (various versions) or “an android” (various versions)

Re: Epic Games Store and Fortnite Arrive on EU iPhones

#138

If an EU citizen lives in the U.S., is this an option? How does one install it? What if I travel to the EU? Can I install it while there?

Explaining in detail, since there's a lot of misinfo in this subthread. The new georestricted iOS features, like 3rd-party App Stores, are behind feature flags that only activate in certain regions. There are multiple factors taken into account when determining whether a flag should be activated. They include GPS location, location obtained from nearby cell towers, the issuing country of your SIM card, the region you…

> They include GPS location, location obtained from nearby cell towers, the issuing country of your SIM card, the region you set in settings, the country that nearby WiFi networks broadcast for regulatory purposes[1], and (indirectly, through the billing address) the issuing country of the credit or debit card that you use in the App Store.

GDPR applies if your an EU citizen even if _none_ of these is true. I hope the EU emends their markets law so that it grants every EU citizen the right to _easily_ install whatever he or she wants. That would put an end to this nonsense.

Re: Epic Games Store and Fortnite Arrive on EU iPhones

#139
post #98

Earlier quoted context omitted.

Is it because you got used to it? Or maybe it JITs most-used applications? I don't think their experience is unique at all (I also have an Android device for development and it is a lagfest after a couple of years).

> Is it because you got used to it? No, I know what you mean, I've seen this happen with very cheap (or not cheap but just rubbish/spyware) brands/models that quickly filled the system partition over time with bloatware during updates. Being cheap, the system partition was already tight on purchase, so the bloat/spyware quickly turns it unusable. The cheaper models tend to have inadequate storage to begin with and in…

Hmm mine is a Galaxy A21s.

/dev/block/dm-4 3.4G 3.4G 22M 100% /

/dev/fuse 23G 14G 8.2G 64% /storage/emulated

I haven't worked with AOSP in ages, just normal apps. Is root supposed to be 100% full?

Re: Epic Games Store and Fortnite Arrive on EU iPhones

#140
post #98

Earlier quoted context omitted.

> Is it because you got used to it? No, I know what you mean, I've seen this happen with very cheap (or not cheap but just rubbish/spyware) brands/models that quickly filled the system partition over time with bloatware during updates. Being cheap, the system partition was already tight on purchase, so the bloat/spyware quickly turns it unusable. The cheaper models tend to have inadequate storage to begin with and in…

Hmm mine is a Galaxy A21s. /dev/block/dm-4 3.4G 3.4G 22M 100% / /dev/fuse 23G 14G 8.2G 64% /storage/emulated I haven't worked with AOSP in ages, just normal apps. Is root supposed to be 100% full?

Honestly it's been a while for me too and I don't even know how to see the actual device partitions instead of just mounts (e.g. I think in this case your / is just a read-only ramdisk so it doesn't really matter what df says... mine is 100% too.)

I don't even know how this works anymore since I think since Android 10 they use some sort of overlay FS for updates?

I tried installing parted on Termux but it refuses to do so and I have no energy to fight it.

I know it's cliché but... have you tried a factory reset?

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