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Meta Reports First Quarter 2024 Results

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131–140 of 171 posts

Re: Meta Reports First Quarter 2024 Results

#131

Earlier quoted context omitted.

This is just not my experience at all. I have 12-14 year old gamer nieces and nephews. They simply don't care about VR. Even at a family gathering with the host having a Quest, no one cares to even try it out. It was just absolutely nothing to do them. Personally, I have been waiting for VR since the early 90s and the Lawnmower Man. With having no interest in games, my experience is exactly the same as my nieces and…

According to the data, it’s children and tweens that dominate the MAUs. Also just read Reddit about complaints of most online VR games being dominated by children as a counter to your anecdote of one family.

"Most VR users are children" is a very different statement from "Most children are VR users." The former can be very true without the latter being true at all; it just implies that "most people are not VR users", which is also true.

Re: Meta Reports First Quarter 2024 Results

#132
post #86

Earlier quoted context omitted.

Seriousy? They have higher daily active users than X?? I'm really surprised to hear that. I don't really use either but wow. Of course Meta is doing everything to make Threads work, and Elon is doing everything to burn X to the ground, there's that :P But yes it is impressive.

They must have a very creative definition of "active user" because Zuckerberg gets 15-20k likes on his posts while I can scroll down X and find several posts a few hours old from random gimmick accounts with many times more. Taking that at face value to call Threads "the leader in its category" is comical.

All things considered (Elon etc) I’d still be shocked if an advertiser was willing to spend >= on threads compared to X.

Re: Meta Reports First Quarter 2024 Results

#133

Earlier quoted context omitted.

It’s a trillion dollar company dude. Many people laughed at their 1B ipo valuation. Basically, never ignore these things.

Man, I bought some stock a bit after IPO, it dropped a bunch, and I idiotically sold later at a slight loss in 2013 after people all around me constantly went on about how they would never make money. It's now worth 17 times what I sold at. I also remember around Google's IPO people questioning how they'd ever make money.

You would've probably sold it when it doubled. Or 4x. If you still hadn't sold it at 17x, you'd probably never sell it, so it's not liquid anyway.

Re: Meta Reports First Quarter 2024 Results

#134

Threads has also now rapidly grown to 150m MAU with higher DAU than X. It's an incredible achievement to bootstrap a social network to the leader in its category in less than a year. And it demonstrates the power of Facebook and Instagram in being able to drive traffic. It must be comforting for Meta to know that if they wanted to build a leading TikTok competitor or any other social network in the future they can ea…

It's the same social network on a different .com

Re: Meta Reports First Quarter 2024 Results

#135

Earlier quoted context omitted.

According to the data, it’s children and tweens that dominate the MAUs. Also just read Reddit about complaints of most online VR games being dominated by children as a counter to your anecdote of one family.

"Most VR users are children" is a very different statement from "Most children are VR users." The former can be very true without the latter being true at all; it just implies that "most people are not VR users", which is also true.

[deleted]

Re: Meta Reports First Quarter 2024 Results

#136

Earlier quoted context omitted.

According to the data, it’s children and tweens that dominate the MAUs. Also just read Reddit about complaints of most online VR games being dominated by children as a counter to your anecdote of one family.

"Most VR users are children" is a very different statement from "Most children are VR users." The former can be very true without the latter being true at all; it just implies that "most people are not VR users", which is also true.

You have a point, but my comment is better than an anecdote.

There’s about 30 million children in the US in the right age group for using VR headsets, and over 20 million Quest headsets have been sold. It might not be accurate to believe that most children will accept VR, but it’s not out of the realm of possibility especially since the MAUs for adults are terrible.

Re: Meta Reports First Quarter 2024 Results

#137

Results look good to me, EPS about double yoy, reality labs still losing billions. Stock down 12% after hours though so I must be missing something I guess

It's so weird to me. My Facebook feed is dead, no one posts anymore. The last weeks they spam me with notifications about nothing to get me back in and creating fake engagement. "Peter you added as a friend in high school but have never spoken to since or ever interacted with on the platform commented on a meme page, check it out".

America is 4% of the world. FB is the internet in many countries.

Re: Meta Reports First Quarter 2024 Results

#138
post #73

Earlier quoted context omitted.

The fact that they spend more than everyone else does in the space combined just blows my mind. Their Horizon worlds is literally just a worst VR chat which was developed for And that $4 billion is just per quarter. I honestly would love to see a full breakdown. Nintendo's entire revenue is 12 billion, which is less than Meta VR spends alone, and that includes everything Nintendo does, including developing games. How…

Surprised to see so many people negative on meta in this thread. I've used VR at conventions and buddies houses but I've been holding off on picking up a headset for a couple of revisions until they are in their sweet spot of development. Where most of the kinks are worked out, there's a good library of Apps and games, and doesn't require enthusist level commitment which I don't have the time or patience for anymore.…

> The matrix is coming and I got a feeling metas gonna own it.

This is the least cyberpunk sentence I've ever read.

Re: Meta Reports First Quarter 2024 Results

#139

Earlier quoted context omitted.

Im not surprised about the negative comments. I’d be more surprised if the negative commenters have even tried VR. VR and AR are just such a huge paradigm shift that according to the data, only tweens and children “just get it” as a demographic group without a lot of coaxing and explaining. I would say that it’s their generation’s NES. Being an adult VR enthusiast feels like being part of something like the homebrew…

I've tried VR, have a bunch of friends with headsets (and a team headset for work, since I work adjacent to AR/VR) and find it mildly interesting when I do try it but not interesting enough to buy a headset with my own money. My kids have both been offered turns but declined. I honestly don't see the trend that you've been describing among my kids or their older peers. Honestly, NES is this generation's NES; I was sh…

> I think there's also a trend - particularly among affluent families - of going back to basics

You’re right, but tbf you’re filtering for upper class families

Re: Meta Reports First Quarter 2024 Results

#140
post #40
post #4

Oof, another $4 billion in the hole for Reality Labs. I really want VR to succeed but seeing the biggest player by far still struggling to find any path to profitability (or even breaking even) after iterating on it for a decade makes it hard to be optimistic.

> "But seeing the biggest player by far still struggling to find any path to profitability" I would have agreed if Reality Labs was its own startup but they are supported by Meta. With that said, $12BN profit in one quarter for Meta is somehow "struggling"? Wait until you see the wave of unprofitable AI startups and companies raising capital forever without a path to profitability in sight. Meta can afford to spend b…

I think OPs concern is not for Meta, but ability of startups to raise funds. If Meta can't make profit or product even after spending 10s of billions, the chance of a startup is near 0.
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