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Thoughts on Vision Pro

andrewhart.me

131–140 of 185 posts

Re: Thoughts on Vision Pro

#131

The Vision Pro has been a massive disappointment for me and my colleagues. I was ready for the flood of Hacker News articles praising its capabilities as well as tips and tricks, including "look what I did today with it!". This discourse was promised to me by many regular HN commenters and I can't believe we're at a state where the general feeling is that the Vision Pro doesn't live up to the HN hype.

HN has always seemed ambivalent to me. There's a crowd of enthusiasts for it but a surprisingly strong contingent of sceptics (about VR in general, but also specifically this device).

My take is however that yes at this point, Vision OS has failed to hit the aspirational goal of launching XR into the mainstream. There's no App store gold rush, after the initial couple of weeks of hype most people forgot it exists, and I'm truly surprised that Apple seems to have even fumbled the ball on content. That seemed like the easy part to me, but no new environments, nothing new to watch, the Apps hitting the store are mostly toys and really zero things that haven't been done before or fully explored on other devices. Nobody is raving about watching sports on it. etc etc.

What I really hoped was that the novel features of the Vision Pro would kick off a new wave of creativity in terms of what is possible. When I saw people pulling 3D objects out of web pages and onto their desk it really seemed like this could be a true start of something.

The one upside I think is that the slightly anemic launch is probably going to bias Apple to be more open and less controlling than they would otherwise. I hope so.

Re: Thoughts on Vision Pro

#132

Earlier quoted context omitted.

You're right that we need to be aware of this because we can and WILL be exploited via these avenues, but for now at least, it's kinda the other way around - a family that stays together naturally wants to share content with each other. "Hey, let's play a game!" What sort of game? "One we can play together" Welp looks like this multi-thousand-$$ toy is out then, lets go back to traditional games.

> a family that stays together naturally wants to share content with each other. “Content” is the worst euphemism I’ve ever heard. You have been fully exploited. Real families want to share quality family time in the real world, not “content”

> Real families want to share quality family time in the real world, not “content”

You've never gone on a nice trip and then when back home with relatives streamed photos/video of that trip to a TV to share?

Re: Thoughts on Vision Pro

#133

Earlier quoted context omitted.

I would assume someone could easily integrate a controller for their app using the Game Controller framework [1]. So its not impossible. The only complaint I could see is there not being a standardize visionOS physical controller. But I assume that you could assume the PlayStation DualSense or SteelSeries Nimbus+[2] is probably what you should target controls for. [1] https://developer.apple.com/documentation/gamecon…

Unfortunately, a gamepad is just not sufficient for immersive VR gaming: you need something like the Meta Quest controller. And the lack of a first-party controller means that games will be forced to build sub-par gesture based controls as the default, with physical controls as an afterthought. (We already saw this play out with the Apple TV.) As a result, I highly doubt we'll get anything as advanced as Half-Life: A…

>As a result, I highly doubt we'll get anything as advanced as Half-Life: Alyx on the platform.

How many years of VR gaming on how many other devices have produced how many Half-Life: Alyxs? And even Alyx was basically a vanity experiment designed to sell hardware. There simply isn't much content that has justified the medium yet. At a certain point I wonder if the future of VR gaming is just providing the biggest screen in your house to play your traditional games with a Bluetooth controller.

Re: Thoughts on Vision Pro

#134

Earlier quoted context omitted.

You're right that we need to be aware of this because we can and WILL be exploited via these avenues, but for now at least, it's kinda the other way around - a family that stays together naturally wants to share content with each other. "Hey, let's play a game!" What sort of game? "One we can play together" Welp looks like this multi-thousand-$$ toy is out then, lets go back to traditional games.

> a family that stays together naturally wants to share content with each other. “Content” is the worst euphemism I’ve ever heard. You have been fully exploited. Real families want to share quality family time in the real world, not “content”

Once a SV PR department is done with it, I’m sure that families will not share ‘content’ but ‘experiences’.

Re: Thoughts on Vision Pro

#136

Earlier quoted context omitted.

> You have been fully exploited. That's a bit harsh. "Content" can mean a wide variety of things, and smartphones/tablets are capable of displaying such a wide variety of things. We strive to curtail our own usage of devices around our young daughter at home. The extent of her screen time is maybe 1-2 movie nights per month. But she and I do around 5-10 minutes of Duolingo/Pimsleur every day. She asks every morning i…

[flagged]

I didn't think it was directed at me, but you presented a false dichotomy between "quality time" and "sharing content" and I gave an example of how the two can overlap.

Re: Thoughts on Vision Pro

#137
post #122

> The only way to check progress over slow hotel wifi was to look at the progress circle, which is also the cancel button. I was aware that every time I checked progress, I was one finger-spasm away from cancelling the whole download. oooof > Every app on Quest has to reinvent how buttons work, how a scroll view works, how far away from the user the content should be etc.. and every app works differently. kinda shock…

Now I'm not sure what their army of designers were doing? This is 101 of product design - put in place a standard UI Guidelines. This is particularly important for a 'platform' player like what Meta is aiming for (Ex. from other platform/OS - Windows UI Guidelines, Apple's Human Interface Guidelines, Google's Material Design, etc..)

> This is 101 of product design

I think there's an emphasis on shipping a feature over shipping a cohesive product. Shipping simple vs functional one.

and churn seems to be getting in the way of mature products.

Re: Thoughts on Vision Pro

#138
post #27

> I was downloading Star Wars for my flight back to London. The only way to check progress over slow hotel wifi was to look at the progress circle, which is also the cancel button. I was aware that every time I checked progress, I was one finger-spasm away from cancelling the whole download Oh god this. The last 10 years of UX trends where everything has to be two or three different actions behind a single tap or tap…

Try hanging up a call on your smartphone and your counterpart hanged up a a fraction of a second before you. Now you call someone (pretty deep down) in your recent call list. Or click "Connect to Bluetooth headset" in Windows. Congratulations, your headset just connected itself, so you now you disconnected it. Just brilliant, overall.

My mother got her first iphone years ago and was just petrified of the phone app.

I couldn't blame her. You touch ANYTHING, even the spam caller in recent calls, and it immediately calls.

why oh why can't there be a setting - on by default - confirm before dialing?

Re: Thoughts on Vision Pro

#139
post #131

The Vision Pro has been a massive disappointment for me and my colleagues. I was ready for the flood of Hacker News articles praising its capabilities as well as tips and tricks, including "look what I did today with it!". This discourse was promised to me by many regular HN commenters and I can't believe we're at a state where the general feeling is that the Vision Pro doesn't live up to the HN hype.

HN has always seemed ambivalent to me. There's a crowd of enthusiasts for it but a surprisingly strong contingent of sceptics (about VR in general, but also specifically this device). My take is however that yes at this point, Vision OS has failed to hit the aspirational goal of launching XR into the mainstream. There's no App store gold rush, after the initial couple of weeks of hype most people forgot it exists, an…

My guess is, there’s a significant chunk of people who tried Quest or some other VR device that’s close, so AVP is not the first to the market device. Expectations have been set, comparisons are inevitable, and I would say a lot of use cases have been explored already. Sure, you can probably do things in a more refined way in AVP, and some cool VisionOS specific stuff, but it’s generally within the same realm as other VR devices.

Apple will have an uphill battle until they show experiences that cannot be replicated in other devices, rather than “you can do X here as well, maybe slightly better”.

I held off from ordering for the same reason — bought Quest, tried it for a week, still sitting in my shelves since last year. Every advertised thing for AVP I can already do on my phone or laptop, without the need to strap on/off an object onto my face.

I really hope they come up with cool stuff and make it more comfortable to wear, but until then, I don’t think it’ll gain a mainstream adoption.

Re: Thoughts on Vision Pro

#140

Earlier quoted context omitted.

The passthrough camera has fairly low resolution compared to the inner displays, so if it looks "lifelike" to you, it's probably time to consider getting your glass prescription updated. Comparing the VP to the Quest 3, it's a significant upgrade (and should be, for the 7x price), but neither of them is anywhere close to "lifelike."

That...isn't even how myopia works. Do people actually think us short-sighted people see the world in 480p or what?

I mean I’ve got myopia and that’s not far off. I’m -6.75 in each eye. I’d say it’s more like 240p stretched over a giant display. At least in my case without glasse, I just see blobs of moving colour, not unlike very heavy compression/artifcating. I can make out people, vehicles etc, but I couldn’t tell one individual or vehicle from another. Just the shapes.
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